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Rugby Football League Becoming CAYPABLE: Developmentally appropriate practices for coaching Children and Young People Day 2.

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Presentation on theme: "Rugby Football League Becoming CAYPABLE: Developmentally appropriate practices for coaching Children and Young People Day 2."— Presentation transcript:

1 Rugby Football League Becoming CAYPABLE: Developmentally appropriate practices for coaching Children and Young People Day 2

2 Outcomes for the Course On completion of this workshop participants should be able to: 1.Describe how the concept of ‘CAYPABLE’ helps them to plan, deliver and evaluate coaching practice. 2.Deliver safe and fun coaching sessions from pre prepared cards. 3.Reflect on your own development in relation to coaching practice and identify what you can do to continue to improve your coaching.

3 Day 2 Outline 0900 Recap & review 0945 Tutor demo: Full delivery of CAYPABLE coaching session – i7 – including protective falling & tackling 1030 Planning for Assessment 1100 Paired delivery of practical sessions 1300 Lunch 1330 Paired delivery of practical sessions 1700 Course review 1730 Close

4 4 In small groups discuss areas that have gone well when coaching and identify one area each to develop. Coaching Reflection

5 BECOMING ‘CAYP-AB-LE’ Activity Base [sport specific skills, movement specific skills] Learning Environment [Activity structure & coaching behaviour] Children And Young Players [Needs & Wants] PLAN DO REVIEW Who are we coaching? What are we coaching? How are we coaching?

6 Knowledge Base 1 Low 2345678910 High Children & Young Players Activity Base Learning Environment

7 CAYP Player Movement Development

8 Reflexive and Rudimentary Movement Skills Reflexive movement phase Information gathering Grasping, righting and propping Rudimentary movement phase Voluntary movements for survival Stability control of head, neck and trunk Object control reaching, grasping and releasing Locomotor creeping, crawling, walking

9 Beginner Stage Fundamental Movement Skills StabilityObject controlLocomotor Beam/line walkThrowingRunning One-foot balanceCatchingJumping

10 Intermediate Stage StabilityObject controlLocomotor Example: Evading a player, then passing Side-stepCarrying, grip, throwing on the run Running, zig-zag

11 Advanced Stage StabilityObject controlLocomotor Example: Tackling Before and during: engagement: Twisting, turning, bending, crouching Wrap the player: Gripping, controlling Positioning: Running forwards, sideways, backwards, diagonally

12 Beginner IntermediateAdvanced WordsSentences Paragraphs Chapters Story Player Movement Development and learning a language

13 Player Development Progressions Levels and stages of learning a new movement skill Children And Young People Player’s thinking… Individual BEGINNER Knows what to do, but unable to do it with consistency INTERMEDIATE Performs the skill effectively some of the time ADVANCEDPlayers perform consistent fluid movement

14 What happens…….

15 Unit Plan - Beginner 15

16 Unit Plan - Intermediate 16

17 Unit Plan - Advanced 17

18 Purpose of Total warm-ups Enables the players to Start slowly and build speed Practice skills Be creative Think Develop self-confidence Work effectively with others

19 Purpose of Game Introduction Game intro enables players To get a feel for the movement To think about what they are doing and how to improve To understand which skills they need to improve upon before re- applying them back into the game later. Game intro enables coaches To ask questions about Key points related to the skill Modifications that can be made to help players develop Tactical awareness

20 Purpose of SOL SOL enables Players to Develop movement skills that underpin the core skills Explore effective ways of moving Develop awareness of their own movement abilities Understand why some movement patterns are more effective than others Enables the coach to Provide demonstrations and encourage players to demonstrate Provide specific Feedback Question the development of SOL skills- ‘what did you need to improve upon in the game intro?’ Progress the Activity

21 Purpose of Game Application Game application enables Players To apply the skills they have just been practicing in a game Progress skills Develop tactical awareness Think about how the skills they are developing apply to rugby league Enables the coach to Re-start the game in the same format as Game intro finished Introduce progressions appropriate for the players stage of development and make links to the original game Ask players to suggest ways in which skills can be applied into a game situation, e.g. penetrating a defence, kicking for territorial advantage

22 Fusion Warm Up Game Introduction SOL – Stability, Object Control, Locomotion Game Application Beginner Intermediate Advanced 4-7 yr 7-9yr 9-11yr 10 minutes 10 minutes 10 minutes 10 minutes 10 minutes 15 minutes 15 minutes 15 minutes 20 minutes Coaching Session Times Stage Age

23 23 Practical Session Delivery of session i7 – The modified game

24 24 Get together in your coaching pairs & discuss the delivery of your coaching session Points to consider Safety check – equipment & players Activity set up (movement from one to the next) How you introduce the session? Will you provide a demonstration? Where you will observe the session from? How will feedback be given both individually and collectively? How will you know what the players have learnt & how will you relate the activities to movement development & Rugby League? How will you support each other? Planning for Assessment

25 Learner Pack 25 Please refer to and complete the tasks below (some may already have been completed) Task 1 – Page 6 – Coaching Quiz Task 2 – Page 7 & 8 - Coach’s Safety Checklist Task 3 – Page 9 - Rugby League Coaching Activity Planner Task 5 – Page 10 – Review & Self Reflection of coaching practice

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27 CAYPABLE Skills Award WHY CARRY OUT THE SKILLS AWARDS? Motivates young players to have fun and learn skills Enables coaches to observe young players in a game situation, HOW ARE THE SKILLS AWARDS CARRIED OUT? Assessment sheets are linked to the Level 1 CAYPABLE games cards Enables assessments to be carried out by other appropriate games. Players are observed in a small sided game or club game displaying the criteria listed for each of the core skills. The criteria can be achieved over a period of time and will help young players development over a broad range of skills. WHAT HAPPENS AFTER THE COACH COMPLETES THE SKILLS AWARDS? On completion of the award, the skills registration sheet is returned to the RFL for Certification Additional sheets can be obtained by down load via the RFL website www.therfl.co.uk/coach/coaching­­_courseswww.therfl.co.uk/coach/coaching

28 PLEASE ENSURE THAT YOU HAND IN DULY COMPLETED WARRINGTON COLLIEGIATE FORMS!!!! THANK YOU 28

29 Next Steps…..Continual Professional Development (CPD) 29 Your coaching licence is valid for 3 years, during this period you must continue to develop yourself as a coach. Please contact your RFL Coaching for further information on available CPD opportunities E-mail - ………………@rfl.uk.com Mobile no - ………………

30 Acknowledgement The Rugby Football League would like to thank Dr David Morley and Bob Muir for their assistance in developing this Level 1 award. We would also like to thank the organisation ‘Create’ for their permission to use their practical resources


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