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1 New trends and opportunities in the Netherlands Gaming/Simulation - Sofos Consultancy - ict for development, government and learning Different projects:

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Presentation on theme: "1 New trends and opportunities in the Netherlands Gaming/Simulation - Sofos Consultancy - ict for development, government and learning Different projects:"— Presentation transcript:

1 1 New trends and opportunities in the Netherlands Gaming/Simulation - Sofos Consultancy - ict for development, government and learning Different projects: Gaming for development: introduction to localization and internationalization of educational games The Tactec trilogy - building a new and powerful workshop How to develop an online role-playing game in five days Three game demonstrations; 1) Gamemaker 8.1 Lite by yoyogames.com, 2) Tactec, a frame game to develop a global implementation plan, 3) The Storyboard Exercise or how to design a Moodle course Gaming for Development - building and applying gaming/simulation in the context of developing countries GS4D - Gaming/Simulation for Development building and applying games for developing countries Moodle and Gaming 2.0; Proposal to adapt Moodle for Policy Exercises, Business Simulations and Experiential Learning Games The TacTec Game; The Tactics of Electronic Commerce Etc…

2 2 New trends and opportunities in the Netherlands Looking at the Future of Games – GATE project: Game Research for Training and Entertainment / Innovation network GATHER (GAmes for SafeTy, Health, Education, and IndustRy) Research themes: –Theme 1: Modeling the virtual World –Theme 2: Virtual characters –Theme 3: Interacting with the world –Theme 4: Learning with simulated worlds Pilots: –Education: Story Box –Education: Carkit –Safety: Crisis management –Healthcare: Scottie –Healthcare: Wiihabilitainment

3 3 New trends and opportunities in the Netherlands Virtual Laboratory for e-Science Mission –To boost e-Science by creating an e-Science environment and carrying out research on methodologies. Strategy –To carry out concerted research along the complete e-Science technology chain, ranging from applications to networking, focusing on new methodologies and re-usable components. The essential components of the total e-Science technology chain: –e-Science development areas, –a Virtual Laboratory development area, –a Large-Scale Distributed computing development area, consisting of high performance networking and grid parts. Aims: –create scientific prototypes of application-specific e-Science environments, –develop a methodology for re-usable ICT components, –scaling up to & validating in ‘real-life applications’, –build up and transfer knowledge on effectively realising application- specific e- Science environments.

4 4 New trends and opportunities in the Netherlands Some new trends according to Prof. Robert Babuska, Scientific Director of TU Delft Robotics Institute, Delft Center for Systems and Control, Delft University of Technology New generation robots for automating new processes incl. agro and food, packaging,..) –The Dutch Robotics project is part of a long term vision for the development of a new generation of robots. This new generation of robots will become affordable and sufficiently autonomous for use in households. The market for domestic robots is expanding slowly, and 3TU is on the forefront of developing this technology in the Netherlands. 1 Micro Air Vehicles (MAVs - autonomous indoor and outdoor) –Focus on research that can be used in real life scenarios. Mission that combines both outdoor and indoor mission elements. The focus is put on the following tasks: surveillance, recognition, endurance, and multi-MAV operations. –World's smallest autopilot to heighten UAV disaster response 2 Traffic management and control (highway and municipal) –The Netherlands, German and Austria will be using new technology to improve traffic flow and road safety on motorways in the corridor between Rotterdam, Frankfurt and Vienna. The new traffic systems use innovative technology for vehicles to communicate with one another, and for communicating between the roadside and individual vehicles. 3 –Smart Mobility - Driven by Technology - to make mobility and transport more intelligent and productive, and to make vehicles safer, cleaner, and more efficient. TU/e is heading towards a world in which mobility issues are a thing of the past. 4


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