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FPGA-Based Arcade Emulation Danny Funk, Cory Mohling, Tony Milosch, David Gartner, John Alexander Advisor: Philip Jones Client: Joseph Zambreno.

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Presentation on theme: "FPGA-Based Arcade Emulation Danny Funk, Cory Mohling, Tony Milosch, David Gartner, John Alexander Advisor: Philip Jones Client: Joseph Zambreno."— Presentation transcript:

1 FPGA-Based Arcade Emulation Danny Funk, Cory Mohling, Tony Milosch, David Gartner, John Alexander Advisor: Philip Jones Client: Joseph Zambreno

2 Project Objective Goal o Showcase the capabilities of reconfigurable computing platforms Problem o Continue 09/10 Senior Design team’s NES Emulation through FPGA o Create Arcade Machine that can be put on display

3 Project Modules FPGA o Using VHDL to upgrade past team’s design o Hardware Emulation o Audio, Side-scrolling games, new I/O Arcade Machine o Investigate other emulation projects o Create several different design options using CAD Tools o Build chosen design

4 System Diagram

5 Functional Requirements Run NES ROM files, audio and video Play side scrolling games Implemented within budget constraint User can interact with system as if it is an actual arcade machine

6 Non-Functional Requirements Durable design for users Easily maintainable FPGA and arcade box Programs must run in usable speed

7 Considerations Constraints o 1 or 2 players o Select Games Technology o Choosing an appropriate FPGA board o Interfacing with Arcade I/O

8 Project Schedule

9 Risks and Mitigations Unfamiliarity with FPGA coding and NES Architecture o Research with assistance of advisor Audio may require CPU to be rewritten o Starting Audio immediately and plan to finish by end of semester Unforeseen extra design required o Completing FPGA work by end of semester Little experience with woodworking o Seek outside advice and make detailed blueprints

10 Cost Estimate Labor: @10hrs a week = $30,000 Arcade Cabinet: ~$500 FPGA and Board: ~$1000


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