Presentation is loading. Please wait.

Presentation is loading. Please wait.

DT4 – Major Project Brainstorming Briefs. Design Pedagogy FORMAL ASPECTS INFORMAL ASPECTS ANALYSIS & SPECIFICATION INITIAL IDEAS CLARITY OF COMMUNICATION.

Similar presentations


Presentation on theme: "DT4 – Major Project Brainstorming Briefs. Design Pedagogy FORMAL ASPECTS INFORMAL ASPECTS ANALYSIS & SPECIFICATION INITIAL IDEAS CLARITY OF COMMUNICATION."— Presentation transcript:

1 DT4 – Major Project Brainstorming Briefs

2 Design Pedagogy FORMAL ASPECTS INFORMAL ASPECTS ANALYSIS & SPECIFICATION INITIAL IDEAS CLARITY OF COMMUNICATION DETAIL DESIGNING PLANNING & EVALUATION RESEARCHQUESTIONING TESTING KNOWLEDGE REFLECTION LOOSE SKETCHES QUICK IDEAS ANNOTATION EXPERIMENTING MODELLING SOURCES OF INSPIRATION SUPPOSITIONS PRECISION FACTS DETAILS PROJECT MANAGEMENT REFLECTION FEEDBACK PORTFOILO SKETCHBOOK

3

4

5

6

7 Design Briefs 2012 / 13 1 Using natural elements such as water, wind and slopes to generate movement has always been a fascinating challenge to mankind. Design a product that utilises one or more of these elements to create movement for a particular pre-determined purpose. 2 Sporting activities provide many opportunities for product design to enhance participation within the activity. Identify a scenario where this could be the case and design and make a product or products that will achieve these enhanced experiences. 3 Many ‘so called’ modern products take their inspiration from earlier design movements. Design and make a product that draws inspiration from an identified design movement within the 19th century. 4 Identify a source of natural shapes and form and analyse the shapes and forms to provide opportunities for further creative development and abstraction of pattern and shape. Using the source of inspiration, design and make a product which includes obvious visual reference to the study. 5 Graphic design can be the stimulus that attracts potential customers to purchase a product by getting a bold visual message across to a particular target audience effectively thus boosting sales of the product. Working with a suite of products, regenerate their visual identity and develop a marketing strategy for the suite of products. You should design a visual identity that clearly gets the products effectively relaunched to the target audience and includes two and three dimensional graphic products. You should also include concept proposals and prototype models to present to your prospective client.

8 6 Organising the efficient use of space is a central feature of many household products. Identify a scenario that requires efficient organisation and design and make a product or system, which would enable the efficient use of an identified indoor or outdoor ‘space’. 7 Gifted and talented children often require stimuli which stretches their abilities in particular areas. Design and make a product which includes the use of Microcontrollers to provide this interest for a particular individual that you have identified. 8 Design a building with a specific purpose that is ‘Eco-efficient’ and remains in character within its environmental setting. Identify a scenario where this philosophy could be integrated into the design of a building or buildings in a coastal location of your choice. Produce a suitable scale model of your proposal including details of all eco-efficient aspects of the design together with the financial cost savings over a twenty-year period. The proposal should be accompanied by a business plan and supporting client visuals.

9 Using natural elements such as water, wind and slopes to generate movement has always been a fascinating challenge to mankind. Design a product that utilises one or more of these elements to create movement for a particular pre-determined purpose.

10 Sporting activities provide many opportunities for product design to enhance participation within the activity. Identify a scenario where this could be the case and design and make a product or products that will achieve these enhanced experiences.

11 Many ‘so called’ modern products take their inspiration from earlier design movements. Design and make a product that draws inspiration from an identified design movement within the 19th century. Many ‘so called’ modern products take their inspiration from earlier design movements. Design and make a product that draws inspiration from an identified design movement within the 19th century.

12 Identify a source of natural shapes and form and analyse the shapes and forms to provide opportunities for further creative development and abstraction of pattern and shape. Using the source of inspiration, design and make a product which includes obvious visual reference to the study.

13 Graphic design can be the stimulus that attracts potential customers to purchase a product by getting a bold visual message across to a particular target audience effectively thus boosting sales of the product. Working with a suite of products, regenerate their visual identity and develop a marketing strategy for the suite of products. You should design a visual identity that clearly gets the products effectively relaunched to the target audience and includes two and three dimensional graphic products. You should also include concept proposals and prototype models to present to your prospective client.

14 Organising the efficient use of space is a central feature of many household products. Identify a scenario that requires efficient organisation and design and make a product or system, which would enable the efficient use of an identified indoor or outdoor ‘space’.

15 Gifted and talented children often require stimuli which stretches their abilities in particular areas. Design and make a product which includes the use of Microcontrollers to provide this interest for a particular individual that you have identified.

16 Design a building with a specific purpose that is ‘Eco-efficient’ and remains in character within its environmental setting. Identify a scenario where this philosophy could be integrated into the design of a building or buildings in a coastal location of your choice. Produce a suitable scale model of your proposal including details of all eco-efficient aspects of the design together with the financial cost savings over a twenty-year period. The proposal should be accompanied by a business plan and supporting client visuals.

17

18 Exam Brief

19 How to Use the Tool: To use Six Thinking Hats to improve the quality of your decision-making, look at the decision "wearing" each of the thinking hats in turn. Each "Thinking Hat" is a different style of thinking. These are explained below: White Hat: With this thinking hat, you focus on the data available. Look at the information you have, and see what you can learn from it. Look for gaps in your knowledge, and either try to fill them or take account of them. This is where you analyze past trends, and try to extrapolate from historical data. Red Hat: Wearing the red hat, you look at the decision using intuition, gut reaction, and emotion. Also try to think how other people will react emotionally, and try to understand the intuitive responses of people who do not fully know your reasoning. Black Hat: When using black hat thinking, look at things pessimistically, cautiously and defensively. Try to see why ideas and approaches might not work. This is important because it highlights the weak points in a plan or course of action. It allows you to eliminate them, alter your approach, or prepare contingency plans to counter problems that arise. Black Hat thinking helps to make your plans tougher and more resilient. It can also help you to spot fatal flaws and risks before you embark on a course of action. Black Hat thinking is one of the real benefits of this technique, as many successful people get so used to thinking positively that often they cannot see problems in advance, leaving them under-prepared for difficulties.

20 Yellow Hat: The yellow hat helps you to think positively. It is the optimistic viewpoint that helps you to see all the benefits of the decision and the value in it, and spot the opportunities that arise from it. Yellow Hat thinking helps you to keep going when everything looks gloomy and difficult. Green Hat: The Green Hat stands for creativity. This is where you can develop creative solutions to a problem. It is a freewheeling way of thinking, in which there is little criticism of ideas. A whole range of creativity tools can help you here.creativity tools Blue Hat: The Blue Hat stands for process control. This is the hat worn by people chairing meetings. When running into difficulties because ideas are running dry, they may direct activity into Green Hat thinking. When contingency plans are needed, they will ask for Black Hat thinking, and so on.


Download ppt "DT4 – Major Project Brainstorming Briefs. Design Pedagogy FORMAL ASPECTS INFORMAL ASPECTS ANALYSIS & SPECIFICATION INITIAL IDEAS CLARITY OF COMMUNICATION."

Similar presentations


Ads by Google