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AHSAA Back Judge, Field Judge, and Side Judge during Dead Balls.

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Presentation on theme: "AHSAA Back Judge, Field Judge, and Side Judge during Dead Balls."— Presentation transcript:

1 AHSAA Back Judge, Field Judge, and Side Judge during Dead Balls

2 Dead Ball Definition of a ‘dead ball’ Simply a ball not in play. The interval between downs. The clock can be running or stopped.

3 Intermission (Half Time) SJ – Keeps time during the intermission and Responsible for notifying the visiting team coach at 5 min mark. FJ – Responsible for notifying the home team coach at 5 min mark. BJ – Looks Important

4 Scoring Plays Try by Kick and Field Goal BJ – Behind Upright on Side opposite Press box – Has Upright and Crossbar FJ - Behind Upright on Side of Press box – Has Upright SJ – Position as an Extra Umpire on Side opposite Press box

5 Scoring Plays Try by Run or Pass BJ – End Line Responsibility – Near middle of the field FJ – End Line and Intersection of Side Line on Press box side line SJ – End Line and Intersection of Side Line opposite Press box side line

6 Scoring Plays FG following Fair Catch (Awarded) BJ – Behind Upright on Side opposite Press box – Has Upright and Crossbar FJ - Behind Upright on Side of Press box – Has Upright SJ – Position on Goal line opposite Press box

7 Fouls/ Penalty Enforcement Dead Ball Fouls Sound Whistle and Toss penalty marker (no higher than head). DO NOT ALLOW the play to start. Immediately Give the Timeout Signal.

8 Fouls/ Penalty Enforcement Live Ball Fouls Observe foul, Withhold Whistle, and Drop penalty marker at proper yard line. Continue Officiating. When Ball becomes dead, Blow Whistle and Give the Timeout Signal. Report the foul to the Referee. Do not give a visible signal.

9 Fouls/ Penalty Enforcement Penalty Enforcement Stay clear of spot of foul. Ensure Umpire marks correct direction and distance. Avoid visiting while penalty is being assessed. Write down all unsportsmanlike conduct fouls.

10 Overtime Procedure Prior to Coin Toss All officials meet in the center of the field and discuss how penalties (if there are any) will be assessed. This is a 3 minute Intermission. Each team gets 1 timeout.

11 Overtime Procedure The winner of the coin toss will get the choice of offense, defense, or a particular end. The loser get the remaining choice. Each team will get one series of downs. The offense will put the ball in play on the defense’s 10 yard line (unless OT started with a penalty). After the offense finishes it’s series of downs, the team on defense will then be on offense for a series of downs.

12 Overtime Procedure The goal line is always the line to gain. When the defense gains control of the ball, the series ends immediately. The offense can get a new series of downs : Defensive pass interference Roughing passer, snapper, holder, kicker Blocked kick touched by defense beyond neutral zone and recover by offense

13 Overtime Procedure Field goal attempts may be attempted on any down. Post scrimmage kicks are not applicable to the OT procedure. If the game remains tied after each team has one series of downs, the OT procedure will be repeated until a winner is determined (with a 2 minute intermission). But no more coin tosses.

14 Legal Ball and Use A tan-colored cover One set of 8 or 12 evenly spaced laces A continuous 1 inch white or yellow stripe 3 to 3 ¼ inches from the end. Only 2 panels will have the stripe. Weighs between 14 and 15 ounces. Inflated pressure of 12 ½ to 13 ½ psi. SHALL INCLUDE the NHFS AUTHENTICATING MARK.

15 Handling the Team Box FJ and SJ has secondary responsibility for the team box/restricted area. (BJ can help). Team Box is from the 25 to the 25, 2 yards off the sideline. Restricted Area is between the team box and the sideline. No one can legally be in the restricted area during a live ball.

16 Game Equipment (Official’s) Officials Uniform including Cap, Socks, and Predominately Black Shoes Black belt Whistle Bean Bag Penalty Flag Down Indicator (Rubber Bands) Pencil Pad

17 Weather Issues Develop an evacuation plan and identify nearby shelters. When thunder is heard or a cloud-to-ground lightning bolt is seen, suspend play and take shelter immediately. 30 Minute Rule. Once play has been suspended, wait at least 30 minutes after the last thunder/lightning is witnessed to resume play. Any subsequent thunder/lightning restarts the clock. Keep both coaches informed as best as possible.


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