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Transmission Control Protocol (TCP)

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1 Transmission Control Protocol (TCP)
Lesson 9 Transmission Control Protocol (TCP)

2 UDP TCP/IP protocol suite specifies two protocols for the transport layer:UDP and TCP Application layer SMTP FTP TFTP DNS SNMP BOOTP TCP UDP Transport layer IGMP ICMP IP Network layer ARP RARP Data link layer Underlying LAN or WAN technology Physical layer

3 Port Numbers are integers between 0 and 65,535
Domain of TCP protocol Process (Running application program) Process (Running application program) Domain of IP protocol Internet

4 TCP Services Stream Data Service Full-Duplex Service Reliable Service
Port Protocol Description 7 Echo Echoes a received datagram back to the sender 9 Discard Discards any datagram that is received 11 Users Active users 13 Daytime Returns the date and the time 17 Quote Returns a quote of the day 19 Chargen Returns a string of characters 20 FTP, Data FTP, data connection 21 FTP, Control FTP, control connection 23 TELNET Terminal Network 25 SMTP Simple Mail Transfer Protocol 53 DNS Domain Name Server 67 BOOTP Bootstrap protocol 79 Finger 80 HTTP Hypertext Transfer Protocol 111 RPC Remote Procedure Call Processes 23 Port number selects the process 23 IP header TCP Services Stream Data Service Full-Duplex Service Reliable Service TCP header 23 Socket address

5 Segment in TCP unit of data
TCP Segment format Seq. number: 32 bits tells the dest. Which byte in this sequence comprises the first byte in the segment. ACK number: defines the byte number that the source of the segment is expecting to receive from the other party. Header length (4bits): 20 to 60 bytes, value is 5 to 15. Reserved(6 bits): future use. Control: six control bits or flags. Windows size: defines the size of window in bytes. Checksum: 16 bits Urgent pointer: defines the number that must be added to the sequence number to obtain the number of the last urgent byte. Header Data Source port number (16 bits) Destination port number (16 bits) Sequence number 32 bits Acknowledge number 32 bits HLEN + Reserved (4 +6)bits Window size 16 bits Checksum 16 bits Urgent pointer 16 bits Options & padding Flag Description URG The value of the urgent pointer field is valid ACK The value of the acknowledge field is valid PSH Push the data RST The connection must be reset SYN Synchronize sequence numbers during connection FIN Terminate the connection

6 Options in TCP Header Up to 40 bytes of optional information. Five options: end of option, no operation, Maximum segment size, window scale factor, and timestamp. 1 byte 1 byte 2 bytes Code: Code: Code: Length: Maximum segment size End of option No option Max. segment size option: define the max size of data, determined by the destination, default is 536.

7 Options in TCP Header Window scale factor: 16 bits means from 0 to bytes. For a high channel (fiber-optic). Need a big window size. New = defined x 2 window size factor Code: Length: Scale factor 1 byte 1 byte 1 byte Timestamp: 10-byte option. The timestamp field is filled by the source when segment leaves. The destination receives the segment and stores the timestamp value. When the destination sends an acknowledgement for the bytes, it enters the previously stored value in the echo reply field. The source checks the current time versus this value. The difference is the round-trip time. Code: Length: Timestamp value Timestamp echo reply

8 Checksum field in TCP packet
32-bit source IP address 32-bit destination IP address All 0s 8-bit protocol (6) 16-bit TCP total length Pseudoheader Source port number (16 bits) Destination port number (16 bits) Sequence number 32 bits Acknowledge number 32 bits HLEN 4 bits Window size 16 bits Checksum 16 bits Urgent pointer 16 bits Options & padding Data Header + options Data

9 Flow Control Sliding Window for flow control TCP uses two buffers and one window to control the flow of data. The sending part has a buffer and the size of the window. The size of the window in the sending TCP is determined by the receiver and is announced in the ACK segments. Sliding window 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sliding window 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Bytes 8 to 13 can be sent Bytes 14~ cannot be sent Bytes 4 to 7 have been sent Pointer

10 Window management Sender Receiver Seq: 1001, 4000 bytes 4000 ack: 5001 win: 0 Buffer 1000 4000 ack: 5001 win:1000 Buffer Seq: 5001, 1000 bytes The sending TCP sends 4K of data in its first segment. The buffer of the receiver windows becomes full. The receiver TCP ACK the receipt of the segment, but announces a window size of zero. The sending TP can not send any more data. It must wait for ack advertising a nonzero window size.

11 Silly Window Syndrome Sending application creates data slowly or the receiving application consumes data slowly. If TCP contain only 1 byte of data. It means that we are sending a 41-byte that transfer only 1 byte. Meaning that using the capacity of the network very inefficiently. Syndrome Created by the sender: Nagle’s Algorithm The sending TCP sends the first piece of data it receives from the sending application program even if it is only one byte. After sending the first segment, the sending TCP accumulates data in the output buffer and waits until either the receiver TCP sends an ack or until enough data has accumulated to fill a max. segment. The above procedure is repeated. Syndrome created by the receiver: Clark’s solution and delayed Acknowledgement. Clark’s solution is to send an ack as soon as the data arrives, but to announce a window size of zero until either there is enough space to accommodate a segment of max-size or until half of the buffer is empty. Delayed ack is to delay sending the ack. This means that when a segment arrives, it is not ack immediately. The receiver waits until there is a decent amount of space in its incoming buffer before ack the arrived segments. Delayed ack bring another advantage, it reduces traffic. Yet, there also is a disadvantage that it may force the sender to retransmit the unpacked segment.

12 Error Control TCP is a reliable transport layer protocol. Reliable means segments in order, without error, and without any part lost or duplicated. TCP provides reliability using error control. Error control includes mechanisms for detecting corrupted segments, lost segments, out-of-order segments, and duplicated segments. Error detection in TCP is achieved through the use of three simple tools: checksum, acknowledge, and time-out. Case 1: Corrupted Segment: Sender resend the corrupted segment after time-out, the receiver discarded the corrupted segment. Case 2: Lost Segment: Sender resend the corrupted segment after time-out. Case 3: Duplicate Segment: sender resend the segment after time-out but the ACK is only delayed. The receiver simply discard the duplicate segment. Case 4: Out-of-Order Segment: the segment that receiver before its previous segment would not ACK immediately instead they are buffer until its previous segments are all received and the ACK is resend. Case 5: Lost ACK: TCP uses an accumulative ACK system. Any ACK confirm everything up to the byte specified by the ACK number. So, if ACK 1601 is lost, but ACK 1801 is received, there is a confirmation up to 1801.

13 Error Detection and Correction
Sender Receiver Seq: 1201, 200 bytes Seq: 1201, 200 bytes Seq: 1401, 200 bytes ack: 1601 Seq: 1601, 200 bytes Seq: 1401, 200 bytes Data corrupted OK OK Time-out Seq: 1601, 200 bytes ack: 1801 OK

14 TCP Timers TCP uses the four timers: retransmission timer, Persistence timer, Keepalive Timer, and Time-Waited Timer. retransmission timer: handles the waiting time for an acknowledgement of a segment Retransmission time = 2 x RTT (round-trip time) RTT =  x previous RTT + (1- ) x current RTT Persistence timer: when face with the zero window-size advertisement, TCP need this timer to solve the might deadlock problem if the receive resume to send the ack, but lost in the transmit. Keepalive timer: prevent a long idle connection between two TCPs. Suppose that a client opens a TCP connection to a server, transfers some data, and becomes silent. Time-waited timer: used during connection termination. When TCP closes a connection, it doesn’t consider the connection really closed. The connection is held in limbo for a time-waited period.

15 Connection_Three way handshaking
TCP is a connection-oriented protocol which establishes a virtual path between the source and destination. Three-way Handshaking Sender Receiver Step 1: the client sends the first segment, a SYN segment. The segment includes the source and destination port numbers,… Step 2: the server sends the second segment, a SYN and ACK segment. This segment has a dual propose. First, it acknowledges the receipt of the first segment using the ACK flag and ack number. Second, the segment is used as the initialization segment for the server. Step 3: The client sends the third segment. This is just an ACK segment. Segment 1: SYN Seq: 1200, ack: -- Seq: 1201, 200 bytes Segment 2: SYN+ ACK Seq: 4800, ack:1201 Segment 3: ACK Seq: 1201, ack=4801

16 Connection Termination_ Four-way Handshaking
Four-way Handshaking to terminate the connection. Sender Receiver Step 1: the client sends the first segment, a FIN segment. Step 2: the server sends the second segment, a ACK segment to confirm the receipt of the FIN segment. Step 3: the server TCP can continue sending data in the server-client direction. When it does not have any more data to send, it sends the third segment. FIN segment. Step 4: the client TCP sends the fourth segment an ACK segment to confirm the receipt of the FIN segment. Segment 1: FIN Seq: 2500, ack: -- Seq: 1201, 200 bytes Segment 2: ACK Seq: 7000, ack:2501 Segment 3: FIN Seq: 7001, ack:2501 Segment 4: ACK Seq: 2501, ack=7002

17 TCP Operation Process Process a. Encapsulation b. Decapsulation
Message from process Message from process TCP header TCP data TCP header TCP data IP header IP data IP header IP data Frame header Frame data Frame header Frame data a. Encapsulation b. Decapsulation

18 TCP Operation Use of TCP
TELNET client TELNETserver Incoming queue Outgoing queue Incoming queue Outgoing queue TCP TCP Port 52000 Port 23 Use of TCP TCP uses a buffer to store the stream of data coming from the sending application program, the sending TCP has the choice to create segments of any size from the stream. The receiving TCP also buffers the data when they arrive and delivers them to the application program when the application program is ready or when receiving is o.k. Push operation is used when a keystore in the interactive way.

19 TCP design_state transition diagram
description CLOSED There is no connection LISTEN The server is waiting for calls from the client SYN-SENT A connection request is sent; waiting for ack SYN-RCVD A connection request is received ESTABLISHED Connection is established FIN-WAIT-1 The application has requested the closing of the connection FIN-WAIT-2 The other side has accepted the closing of the connection CLOSING Both sides have decided to close simultaneously TIME-WAIT Waiting for retransmitted segments to die CLOSE-WAIT The server is waiting for the application to close LAST-ACK The server is waiting for the last ack Urgent Data TCP uses a buffer to store the stream of data coming from the sending application program. It wants to abort the process, but it has already sent a huge amount of data. If it issues a abort command (control+C), these two characters will be stored at the end of the receiving TCP buffer. The solution is to send a segment with the URG bit set. The sending application tells the sending TCP that the piece of data is urgent. The sending TCP creates a segment and inserts the urgent data at the beginning of the segment.

20 (Time-out) Active open/SYN passive open/- LISTEN SYN/SYN+ACK Send /SYN
Green line for Client Red line for server Dot line for unusual situations CLOSED passive open/- LISTEN SYN/SYN+ACK time-out/RST Send /SYN Close or time-out/- RST /- SYN-RCVD SYN-SENT SYN /SYN+ACK ACK/- ESTABLISHED ACK/- SYN+ACK/ACK Close /FIN States shown in ovals. Directed lines defines transition. Each line has two strings separated by a slash. The first is the input, what TCP receives, the second is the output, what TCP sends. FIN /ACK FIN/ACK CLOSE WAIT FIN WAIT-1 CLOSING Close /ACK ACK /- ACK/- FIN+ACK/ACK LAST ACK FIN WAIT-2 TIME- WAIT FIN/ACK

21 Connection establishment:
Client Diagram Initiations: The client TCP starts in the CLOSED state. Connection establishment: While in this state, the client TCP can receive an active open reuest from the client application. It sends s SYN segment to the server TCP and goes to the SYN-SENT state. In this state, the client TCP can receive an SYN+ACK segment from the other TCP. It sends an ACK segment to the other TCP and goes to the ESTABLISHED state. Data transfer state. In the ESTABLISHED state, data transfers. The client remains in this state as long as it is sending and receiving data. Connection termination: While in this state, the client TCP can receive a close request from the client application. It sends a FIN segment to the other TCP and goes to the FIN-WAIT-1 state. While in this state, the client TCP waits to receive an ACK from the server TCP. When the ACK is received, it goes to the FIN-WAIT-2 state. It does not send anything. Now the connection is closed in one direction. The client remains in this state for the server to close the connection from the other end. If the client receives a FIN segment from the other end, it sends an ACK segment and goes to the TIME-WAIT state. When the client is in this state, it starts a timer and waits until this timer goes off. the value of this timer is set to double the lifetime estimate of a segment of maximum size. The client remains in the state before totally closing to let all duplicate packets, if any, arrive at their destination to be discarded. After the time-out, the client goes to the CLOSED state, where it began.

22 Passive for connection:
Server Diagram Initiation: The server TCP starts in the CLOSED state. Passive for connection: While in this state, the server TCP can receive an passive open request from the server application. it goes to the LISTEN state. In this state, the server TCP can receive an SYN segment from the client TCP. It sends an SYN+ACK segment to the client TCP and goes to the SYN-RCVD state. While in this state, the server TCP can receive an ACK segment from the client TCP. It goes to the ESTABLISHED state. This is the data transfer state. Data transfer: In the ESTABLISHED state, data transfer. The server remains in this state as long as it is sending and receiving data. Passive for termination: While in this state, the server TCP can receive a FIN segment from the client TCP. It can send an ACK segment to the client and goes to the CLOSE-WAIT state. While in this state, the server TCP waits until it receives a close request from the server program. It then sends a FIN segment to the client and goes to the LAST-ACK state. When the server is in this state, the server waits for the last ACK segment. It then goes to the CLOSED state.

23 Input Processing module Output Processing module
TCP Design Application layer Message from application TCP   Control-block module TCBs Input Processing module Output Processing module TCP Segment TCP Segment IP 4 components: (two data-structures plus three modules) Control-block table: keep tracks of the open ports. Four fields: the state, the Process ID, the port number, and the corresponding queue number. Input Queues: s set of input queues, one for each process.

24 Transmission Control Blocks (TCBs)
State Process Local IP address ….. Pointer State: defines the state of connection Process: process ID and server/client, … Local IP address: Local port number: Remote IP address: Remote port number: Interface: local interface Local window: comprise several subfields, holds information about the window at the local TCP Remote window: Sending sequence number: Receiving sequence number: Sending ACK number: Round-trip time: several fields holds information about the RTT Time out values: several fields hold the values of different time-out values such as retransmission time-out, persistence time-out,… Buffer size. Buffer pointer

25 Main Module operation Receive: a TCP segment, a message from an application or a time-out event 1. Search the TCB table 2. if (corresponding TCB is not found) 1) Create a TCB with the state CLOSED 3. find the state of the entry in the TCB table. 4. case (state) CLOSED: if (passive open” message from application received) change the state to LISTEN 2. if (“active open” message from application received) 1. send a SYN segment 2. change the state to SYN-SENT 3. if(any segment receive) 1. send an RST segment 4. if (any other message received) 1. issue an error message 5. return LISTEN: ….

26 Main Module operation ©
SYN-SENT: if (time-out) change the state to CLOSED. 2. if (SYN segment received) 1. send a SYN+ACK segment 2. change the state to SYN-RCVD. 3. if(SYN+ACK segment receive) 1. send an ACK segment 2. change the state to ESTABLISHED 4. if (any others segment or message received) 1. issue an error message 5. return SYN_RCVD: ….

27 Quiz 1 Question 1: Fill the procedures in the MAIN operation for the LISTEN state? Question 2: The following is a dump of a TCP header in hexadecimal format. FF Q: What is the source port number, destination port number, sequence number, ack number, length of the header, type of the segment, and the window size?

28 Main Module operation ANS 1:
case (state) LISTEN: if (” send data” message from application received) send a SN segment. 2. change the state to SYN-SENT. 2. if (SYN segment received) 1. send a SYN+ACK segment 2. change the state to SYN-RCVD 3. if (any other message received) 1. issue an error message 4. return ANS 2:

29 Quiz 2 Explain connection establishment procedure in TCP?
Explain connection termination procedure in TCP? Explain flow control in TCP? Explain error control in TCP? Write out the Main module operation for State: SYN-SENT? Compare TCP and UDP in terms of connection, flow control, and error control? Compare the header between TCP and UDP?


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