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1 IM103 week 8 (C&K ch17, p412) Advanced graphic programming Learning objectives By the end of this chapter you should be able to:  create dialogue windows.

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Presentation on theme: "1 IM103 week 8 (C&K ch17, p412) Advanced graphic programming Learning objectives By the end of this chapter you should be able to:  create dialogue windows."— Presentation transcript:

1 1 IM103 week 8 (C&K ch17, p412) Advanced graphic programming Learning objectives By the end of this chapter you should be able to:  create dialogue windows in Java;  create pull-down and pop-up menus;  use the FileDialog class to access the computer's file system;  use a number of methods of the Graphics class;  add scrollbars and images to components.

2 2 The Dialog class this class provides a separate frame that pops up, allowing communication between the user and the program.

3 3 The ChangingFaceWithDialog class Pressing this button causes this dialogue to appear

4 4 originally, the background colour was not set within the class itself, but was the job of the frame in which it was run; in the new application, responsibility will be given to the ChangingFaceWithDialog class itself; it will therefore be the ChangingFaceWithDialog object that will be painted with the correct background colour rather than the frame; the face will start off with the default (white) background and then the user can choose the colour by pressing the "Set Background Colour" button; pressing this button causes a separate dialogue window to be displayed. Building the ChangingFaceWithDialog class

5 5 The ColourDialog class : the attributes import java.awt.*; import java.awt.event.*; class ColourDialog extends Dialog implements ActionListener { private Button okButton = new Button("OK"); private Label greenLabel = new Label("Green ",Label.CENTER); private Label yellowLabel = new Label("Yellow",Label.CENTER); private Label greyLabel = new Label("Grey ",Label.CENTER); // create the checkboxes private Checkbox greenBox = new Checkbox(); private Checkbox yellowBox = new Checkbox(); private Checkbox greyBox = new Checkbox(); ……………………………………………………………

6 6 // create a checkbox group to link the checkboxes together private CheckboxGroup box = new CheckboxGroup(); /* declare a reference to the location of the component whose background colour is to be changed */ private Component associatedComponent; …………………………………………………………… The ColourDialog class : the attributes continued

7 public ColourDialog(Frame frameIn, Component componentIn) { /* call the constructor of Dialog with the associated frame as a parameter */ super(frameIn); /* assign the associatedComponent attribute to the component that has been sent in as a parameter */ associatedComponent = componentIn; /* set the layout to FlowLayout (BorderLayout is the default for Dialogs) */ setLayout(new FlowLayout()); // set the background colour of the dialog window setBackground(Color.red); …………………………………………………………… The ColourDialog class : the constructor

8 8 …………………………………………………………… // assign the checkboxes to a group greenBox.setCheckboxGroup(box); yellowBox.setCheckboxGroup(box); greyBox.setCheckboxGroup(box); // add the components to the Dialog add(greenLabel); add(greenBox); add(yellowLabel); add(yellowBox); add(greyLabel); add(greyBox); add(okButton); // add the ActionListener okButton.addActionListener(this); …………………………………………………………… The ColourDialog class : the constructor continued

9 9 …………………………………………………………… /* set the location of the dialogue window, relative to the top left-hand corner of the frame */ setLocation(300,300); /* use the pack method to automatically size the dialogue window */ pack(); // make the dialogue visible setVisible(true); } The ColourDialog class : the constructor continued

10 /* the actionPerformed method determines what happens when the okButton is pressed */ public void actionPerformed(ActionEvent e) { if(greenBox.getState() == true) { associatedComponent.setBackground(Color.green); } else if(yellowBox.getState() == true) { associatedComponent.setBackground(Color.yellow); } else if(greyBox.getState() == true) { associatedComponent.setBackground(Color.lightGray); } // close down the dialogue window dispose(); } } // end of ColourDialog class The ColourDialog class : the actionPerformed method

11 11 The ChangingFaceWithDialog class most of this is the same as the ChangingFace class; the new features are: 1.The ChangingFaceWithDialog class needs to know the location of the frame it is going to run in, because it has to pass this information to a Dialog object each time one is created. So we have this attribute: Frame parentFrame; the constructor header looks like this: public ChangingFaceWithDialog(Frame frameIn) and the constructor contains this line: parentFrame = frameIn; 2.There is a new option in the ActionPerformed method, to create a ColourDialog object: if(e.getSource() == backgroundButton) { new ColourDialog(parentFrame, this); }

12 12 An alternative implementation of the ChangingFaceWithDialog class to make the background change as soon as the colour is selected we would make the following changes: 1.Make the class implement the ItemListener interface as well as the ActionListener interface: class ColourDialog extends Dialog implements ActionListener, ItemListener 2.In the constructor, add ItemListeners to each of the checkboxes: greenBox.addItemListener(this); yellowBox.addItemListener(this); greyBox.addItemListener(this);

13 13 An alternative implementation of the ChangingFaceWithDialog class …. …. continued 3.Implement an itemStateChanged method that will determine what happens when the state of a checkbox is changed: public void itemStateChanged(ItemEvent e) { if(e.getSource()== greenBox) { associatedComponent.setBackground(Color.green); } else if(e.getSource() == yellowBox) { associatedComponent.setBackground(Color.yellow); } else if(e.getSource() == greyBox) { associatedComponent.setBackground(Color.lightGray); }

14 14 An alternative implementation of the ChangingFaceWithDialog class …. ….. continued 4.Modify the actionPerformed method so that all it does is dispose of the dialogue box (when the okButton is pressed): public void actionPerformed(ActionEvent e) { dispose(); }

15 15 Modal and non-modal dialogues an object of the Dialog class can be modal or non-modal; in a non-modal dialogue, any listening components on the originating frame are still enabled and we can therefore interact with the frame even while the dialogue is visible; in a modal dialogue, interaction with the parent frame is frozen until the dialogue is disposed of; to create a modal dialogue we use a different constructor, which takes a second, boolean, parameter; if this parameter is true a modal dialogue will be created, if false a non-modal dialogue will be created; in the constructor of the ColourDialog, we could have created a modal dialogue by calling the constructor of the superclass like this: super(frameIn, true);

16 16 Creating menus Graphical menu options are provided in one of two ways: either by a bar at the top of the window, referred to as a pull- down menu; or by a box that pops up as required - a pop-up menu.

17 17 Pull-down menus

18 18 The ChangingFaceWithMenu class Attributes private MenuBar bar = new MenuBar(); private Menu backgroundMenu = new Menu("Background"); private Menu moodMenu = new Menu("Mood"); private MenuItem greenChoice = new MenuItem("Green"); private MenuItem yellowChoice = new MenuItem("Yellow"); private MenuItem greyChoice = new MenuItem("Grey"); private MenuItem smileChoice = new MenuItem("Smile"); private MenuItem frownChoice = new MenuItem("Frown");

19 19 The components that make up a pull-down menu MenuBar Menu MenuItem

20 20 The ChangingFaceWithMenu class The constructor public ChangingFaceWithMenu(Frame frameIn) { /* add the menu bar to the associated frame (which has been passed in as a paramter */ frameIn.setMenuBar(bar); // add the top-level menus to the menu bar bar.add(backgroundMenu); bar.add(moodMenu); // add the sub-menu items to the top-level menus backgroundMenu.add(greenChoice); backgroundMenu.add(yellowChoice); backgroundMenu.add(greyChoice); moodMenu.add(smileChoice); moodMenu.add(frownChoice); ……………………………………………………………………………………………

21 21 ……………………………………………………………… // add ActionListeners to the menu items greenChoice.addActionListener(this); yellowChoice.addActionListener(this); greyChoice.addActionListener(this); smileChoice.addActionListener(this); frownChoice.addActionListener(this); } The ChangingFaceWithMenu class The constructor - continued

22 22 Popup menus

23 23 this is similar to the ColourDialog class; however, the responsibility for changing the mood, as well as the background colour, now lies with the popup menu; this class therefore needs to have access to the isHappy attribute of the ChangingFaceWithPopup class; we therefore need to provide the ChangingFaceWithPopup class with a setHappy method. but now the associated component that we send in to the constructor of our FacePopupMenu class can no longer be just any old component; this is because selecting one of the mood menu options will have to invoke the setHappy method - and a Component object doesn't have such a method; the solution is to create an interface; we will call the interface Smileable, and we will give it a setHappy method; then we can get our ChangingFaceWithPopup class to implement Smileable (thus guaranteeing that it will have a setHappy method). The FacePopupMenu class

24 24 import java.awt.*; interface Smileable { public void setHappy(boolean moodIn); /* the FacePopupMenu class will need to use the following two methods. Any class that implements Smileable must define these methods. The ChangingFaceWithPopup class will define them because it inherits them from component */ public void setBackground(Color c); public void repaint(); } The Smileable interface

25 25 The Choice class and the List class

26 26 The FileDialog class A FileDialog object interacts with the computer's operating system to enable us to search directories and select files; In the FileHandler class below, choosing the select option creates a FileDialog object.

27 27 The FileHandler class: choosing the select option in a Windows environment

28 28 The FileHandler class: choosing the select option in a UNIX environment

29 The FileHandler class: the actionPerformed method public void actionPerformed(ActionEvent e) { if(e.getSource() == selectChoice) { // create a new FileDialog object and make it visible FileDialog fd = new FileDialog(associatedFrame); fd.show(); // get the name of the selected file selectedFile = fd.getFile(); /* get the full name of the directory in which the selected file is located */ dir = fd.getDirectory(); viewArea.append("Selected File: " + dir + selectedFile + '\n'); }..........................................

30 ..................... if(e.getSource() == runChoice) { // create a RunTime object Runtime rt = Runtime.getRuntime(); try { // run the file rt.exec(dir + selectedFile); } catch(IOException ioe) { if(selectedFile == null) // no file selected { viewArea.append("No file selected\n"); } else { viewArea.append("Not an executable file\n"); } }.................................... The FileHandler class: the actionPerformed method.... continued

31 31 Using scrollbars

32 import java.awt.*; import java.awt.event.*; class ScrollbarDemo extends Panel implements AdjustmentListener { // declare and initialize a horizontal scrollbar private Scrollbar bar = new Scrollbar(Scrollbar.HORIZONTAL); private Label valueLabel = new Label(); public ScrollbarDemo (int MinIn, int MaxIn) { setLayout(new BorderLayout()); // set the minimum and maximum values for the scrollbar bar.setMinimum(MinIn); bar.setMaximum(MaxIn); // add the scrollbar to the top of the panel add("North", bar); // set the initial text for the label valueLabel.setText("Current value: " + MinIn); // add the label to the panel add("South", valueLabel); // add the listener to the scrollbar bar.addAdjustmentListener(this); } …………………………………………………………………… The ScrollBarDemo class

33 33 ………………………………………………………………… // the event-handler public void adjustmentValueChanged(AdjustmentEvent e) { valueLabel.setText("Current value: " + bar.getValue()); } The ScrollBarDemo class …. continued

34 34 The ExpandingRectangle class

35 35 public void adjustmentValueChanged(AdjustmentEvent e) { if(e.getAdjustable() == widthBar) { /* set the width of the rectangle to the value of the horizontal scrollbar and repaint */ width = widthBar.getValue(); repaint(); } if(e.getAdjustable() == heightBar) { /* set the height of the rectangle to the value of the vertical scrollbar and repaint */ height = heightBar.getValue(); repaint(); } The ExpandingRectangle class - the event handler

36 Adding images to components import java.awt.*; class ImageHolder extends Canvas /* A Canvas is similar to a Panel, but is not a subclass of Container, so we can't add other components to it */ { public void paint(Graphics g) { /* the getDefaultToolkit method returns a Toolkit object containing the necessary information about our system */ Toolkit kit = Toolkit.getDefaultToolkit(); // the getImage method loads the image from file Image image = kit.getImage("Java.gif"); g.drawImage(image, 10, 10, this); }

37 37 Running the ImageHolder class in a frame

38 38 import java.awt.*; public class RunImageHolder1 { public static void main(String[] args) { EasyFrame frame = new EasyFrame("Image display"); ImageHolder holder = new ImageHolder(); // create a ScrollPane SrollPane pane = new ScrollPane(ScrollPane.SCROLLBARS_ALWAYS); // add the holder to theScrollPane pane.add(holder); // add the ScrollPane to the frame frame.add(pane); frame.setSize(250,340); frame.setVisible(true); } Using the ScrollPane class

39 39 ScrollPane.SCROLLBARS _ AS _ NEEDED ScrollPane.SCROLLBARS _ NEVER ScrollPane.SCROLLBARS _ ALWAYS The ScrollPane class: Options for the constructor parameter

40 40 Displaying an image using the ScrollPane class


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