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Computers and Games BY CHRIS MANDZIEJEWICZ. History of Games 1940s-1950s  Nimatron  Cathode ray tube amusement device  A. S. Douglass creates OXO 

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Presentation on theme: "Computers and Games BY CHRIS MANDZIEJEWICZ. History of Games 1940s-1950s  Nimatron  Cathode ray tube amusement device  A. S. Douglass creates OXO "— Presentation transcript:

1 Computers and Games BY CHRIS MANDZIEJEWICZ

2 History of Games 1940s-1950s  Nimatron  Cathode ray tube amusement device  A. S. Douglass creates OXO  Hutspiel-U.S. military game  Programs: Chess, Blackjack, Checkers

3 History of Games 1960s  Simulation of Total Atomic Global Exchange  Ralph Baer: Idea of TV games  First interactive media game: Spacewar  Brown Box game system

4 History of Games 1970s  Magnavox Odyssey  Atari’s Pong  Microprocessors  Programmable ROM cartridge based games

5 History of Games 1980s  Intellivision  Commodore 64  3D games  Nintendo Entertainment System  Game Boy  North American Video Game Crash

6 North American Video Game Crash  Too many poor quality games  Too many consoles  Home computer market boomed  Low cost computers (Commodore 64)

7 History of Games 1980s  Computer games move to VGA graphics  Computer mouse and high resolution bitmap  Better graphical interfaces  FM synthesis sound  3D polygonal graphics

8 History of Games 1990s  Sony PlayStation  Nintendo 64  Dreamcast  Entertainment Software Rating Board

9 History of Games 1990s-2000s  3D console titles  Interest in hardware accelerated 3D graphics  DirectX and OpenGL  CPU improvement and graphic cards

10 History of Games 2000-Present  Popularity and advancement continues  Technological advancements  Mobile gaming  Virtual Reality

11 Negative Impact on Society  Violence and aggression  Addiction  Dissociation with reality  Health problems

12 Violence and Aggression  Entertainment Software Rating Board  Response to criticism of violent content  Controversial video games  Excessively violent or intense sexual situations

13 Violence and Aggression  Desensitize to real violence  Rewarding acts of violence  ESRB enforces industry-adopted advertising guidelines

14 Addiction  Many games constantly reward player  Socially isolated  Academic performance lessens

15 Dissociation With Reality  Ties with addition  Fantasy world better than reality  Confusion between fantasy and reality

16 Health Problems  Obesity  Video induced seizures  Carpal tunnel syndrome

17 My Solutions  Better parent judgement  Help centers for game addition  Therapy specializing in game addiction  More research is needed  Virtual reality ethical issues

18 Will These Problems Change?  Online game libraries  Will society provide help?  Problems will most likely stay  Virtual reality could make it worse  More realistic

19 Sources  http://playbrains.com/wp-content/uploads/2014/03/Mobile-Gaming-Advantages-of-Mobile-Gaming-blog- March-14-2014.jpg http://playbrains.com/wp-content/uploads/2014/03/Mobile-Gaming-Advantages-of-Mobile-Gaming-blog- March-14-2014.jpg  http://www.museumofplay.org/icheg-game-history/timeline/ http://www.museumofplay.org/icheg-game-history/timeline/  http://electronics.howstuffworks.com/video-game2.htm http://electronics.howstuffworks.com/video-game2.htm  http://content.time.com/time/interactive/0,31813,2029221,00.html http://content.time.com/time/interactive/0,31813,2029221,00.html  http://www.video-game-addiction.org/physical-consequences.html http://www.video-game-addiction.org/physical-consequences.html  https://www.esrb.org/about/ https://www.esrb.org/about/  http://www.bbc.com/news/technology-33960075 http://www.bbc.com/news/technology-33960075  http://www.apa.org/news/press/releases/2015/08/violent-video-games.aspx http://www.apa.org/news/press/releases/2015/08/violent-video-games.aspx

20 Sources  Kneer, Julia, et al. "Awareness Of Risk Factors For Digital Game Addiction: Interviewing Players And Counselors." International Journal Of Mental Health & Addiction 12.5 (2014): 585-599. Academic Search Complete. Web. 30 Jan. 2016.  Ferguson, C. J. (2014). Is video game violence bad?. Psychologist, 27(5), 324-327.


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