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Published byAnn Hodges Modified over 8 years ago
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Treasure Hunt A* agent against semi-stochastic enemies Jorge Aparicio Arturo Deza
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Software XNA Game Design Library Programmed in Visual Studio 2010 Language : C# Sprite and Texture modeling - The Legend of Zelda: A Link to the Past. GIMP Inkscape
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Game Scenario
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Rules We have a finite map – modeled as a 50 x 25 Matrix. Obstacles/Walls exist in the dungeon. 5 Enemies in the dungeon and respawn if slaughtered. Only 1 Agent explorer. The goal is to make the Agent get to the treasure with the maximum amount of Health. No diagonal movements through obstacles.
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Enemy Layout Distribution
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Strategy and Parameters
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Bloodseeker Mode
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Agent A* Search
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ObstacleRadius parameter
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Health Threshold & Remapping Rate If (Health > HealthThreshold) -> FightEnemy if close; -> Otherwise, MoveAgent; After every x moves -> Remap A* algorithm;
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Future Work Use G.A. to determine optimal parameters. Code Blocks to appear during Fairy A* algorithm. Modify the Original Map to make it more Challenging!
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