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Published byStuart Burns Modified over 8 years ago
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INF 5261 Development of mobile services 17 February 2010
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Mobile services…
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Mobilexx X is mobile in relation to Y Variants – Terminal M – Session M – Discrete M – Continuous M – Person M – Micro M – Remote M – …
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OS, networks Symbian RIM Blackberry Apple Iphone Windows Mobile Google Androic Other (palm/linux) NMT…. GSM GPRS Edge 2.5 G 3G 4G WiFi….
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Overview Understanding users – Concepts – Methods Design/prototyping – Concepts – Methods Evaluation – Concepts – Methods
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Understanding users Who: Actors, users, end-users, stakeholders, customers….. Context, situation, location, activity…. Technologies in use, networks, platforms Participatory design, user centered design, co- design Interviews, questionnaires, focus groups, observations
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Design/prototyping Based on understanding both technology and users activities Lo fidelity/high fidelity – horizontal/vertical What is a prototype? – Technical feasibility of xxx – Exploration of xxx – Communication with the user about xxx – Testing of idea xxx
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Structure (form) Title Introduction Method Theory Case Findings Discussion Conclusion Appendix References
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Structure - alternative Introduction – What is the question, wondering…. About the user/activities/requirements/needs About the prototyping/design/construction About the evaluation Conclusion – What did we find
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Content What is the question (or problem, or hypothesis) In what way did we investigate the quesiton? What did we find?
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Evaluation Usability goals/dimensions Laboratory – or in actual use context The proof of the pudding is in the eating Ahhaaaa, (not everybody use the application the same way….)
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Technology - ecology Applications/services – app storeS/native/ Networks – Capacities – Coverage Terminals – OS – Languages – Interaction
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Timeline The past, present, future…. Technology development; – 20, -10, 0, +10, +20 Use development – 20, -10, 0, +10, +20
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