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Physics Engine Marius Sandu-Popa. Project Description 2D physics engine Android platform Real-time.

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Presentation on theme: "Physics Engine Marius Sandu-Popa. Project Description 2D physics engine Android platform Real-time."— Presentation transcript:

1 Physics Engine Marius Sandu-Popa

2 Project Description 2D physics engine Android platform Real-time

3 Team Laura Dragoi (manager) Diana Cojocea (tester) Sorin Vultureanu (tester) Anca Vamanu (developer) Andreea Lucau (developer) Sandu-Popa Marius (takes the credit developer)

4 Competition Chipmunk Box2D Disadvantage: – only ports for Android (not a native implementation)

5 Client Target: game industry Generic client (at this stage): – Game Developer

6 Functionality Particle Physics – Laws of motion – Forces and Impulses Contact Physics – Collision detection/resolution Real-time behavior Simple and intuitive API

7 Development Tools Android SDK Android NDK (optimizations) Sensor Simulator Game Physics Engine Development (book) by Ian Millington

8 ?

9 Project Page http://koala.cs.pub.ro/redmine/projects/show /ape


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