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THEORIES, STANDARDS, PROCESS, and SOURCES.  Digital Native or Immigrant? ◦ Why? ◦ How does this impact your techniques in the classroom?  Steps for.

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Presentation on theme: "THEORIES, STANDARDS, PROCESS, and SOURCES.  Digital Native or Immigrant? ◦ Why? ◦ How does this impact your techniques in the classroom?  Steps for."— Presentation transcript:

1 THEORIES, STANDARDS, PROCESS, and SOURCES

2  Digital Native or Immigrant? ◦ Why? ◦ How does this impact your techniques in the classroom?  Steps for any teacher thinking about Digital Storytelling ◦ What is important? ◦ How do we get there? ◦ Who do we talk to?

3  Cognitivist ◦ Learning occurs as information is processed by the senses, manipulated mentally, and stored ◦ How one thinks  Constructivist ◦ Knowledge constructed during learning process ◦ Learning is entirely unique for each person depending on experiences shaping mental thoughts ◦ Jean Piaget ◦ Albert Bandura

4  Howard Gardner’s Multiple Intelligence

5

6  Learning Style ◦ Three primary learning modalities  Auditory  Visual  Kinesthetic  Affects learning regardless of psychological perspective

7  National Educational Technology Standards ◦ NETS for Students NETS for Students ◦ NETS for Teachers NETS for Teachers

8 Kulla-Abbott, T., & Polman, J. L..(2008) Engaging student voice and fulfilling curriculum goals with digital stories. THEN: Technology, Humanities, Education & Narrative, Spring2008, Issue 5, p38-60, 23p

9 Establish the story core Write the story script Create a Storyboard To show the flow of the story motion Create the digital production Use technology to pull it all together

10 Comparing Heroes and Students Story CoreUnit of Instruction Hero’s problem or challengeInquiry assignment, academic challenge Hero’s transformationLearning and growth through Research and analysis Hero’s resolutionDiscovery, applied learning

11  Scripting  Storyboarding

12  http://technologyandstorytelling.wikispaces.c om/ http://technologyandstorytelling.wikispaces.c om/  Music Sources Music Sources

13  Lever-Duffy,J., McDonald, J., & Mizell, A. (2005). Teaching and learning with technology, 2 nd edition. New York: Pearson.  McKenzie, W. (2005). Multiple intelligences and instructional technology. Oregon: International Society for Technology in Education.  Ohler, J. (2008) Digital storytelling in the classroom. CA: Corwin Press  More, C. (2008) Digital Stories targeting social skills for children with disabilities: Multidimensional learning. Intervention in school and clinic. 43(3). 168-177  Robin, B.R. (2008) Digital storytelling: A powerful technology tool for the 21 st century classroom. Theory Intro Practice. 47, 220 – 228  Kulla-Abbott, T., & Polman, J.L. (2008). Engaging student voice and fulfilling curriculum goals with digital stories. THEN: Technology, Humanities,Education, & Narrative. 5, 38 – 60  Sylvester, R., & Greenridge, W. (2009) Digital storytelling: Extending the potential for struggling writers. 63(4), 284 – 295.  Czarnecki, K. (2009) Software for digital storytelling. Library Technology Reports. 31- 36  Koehler, M.J., Mishra, P., & Kurnia, Y. (2007) Tracing the development of teacher knowledge in a design seminar: Integrating content, pedagogy, and technology  Kajder, S., & Swenson, J.A. (2004) Digital images in the language arts classroom. Learning and Leading with technology. 31(8)  Hewitt, J. (2008) Reviewing the handbook on Technological Pedagogical Content Knowledge (TCPK) for Educators. Canadian Journal of Science, Mathematics, and technology education. 8(4) 355 – 360  Pink, D. (2006) A whole new mind: Why right brainers will rule the future. NY: Riverhead Books


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