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16-Jan-16 Just Enough Java. 2 What is Java? Java is a programming language: a language that you can learn to write, and the computer can be made to understand.

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Presentation on theme: "16-Jan-16 Just Enough Java. 2 What is Java? Java is a programming language: a language that you can learn to write, and the computer can be made to understand."— Presentation transcript:

1 16-Jan-16 Just Enough Java

2 2 What is Java? Java is a programming language: a language that you can learn to write, and the computer can be made to understand Java is currently a very popular language Java is a large, powerful language but it is not simple! Compared to C++, Java is elegant

3 3 Structure of a Java program A program, or project, consists of one or more packages Package = directory = folder A package contains one or more classes A class contains one or more fields and methods A method contains declarations and statements Classes and methods may also contain comments We’ll begin by looking at the “insides” of methods packages classes fields methods declarations statements Project:

4 4 Java structure and Eclipse A workspace is where Eclipse keeps projects When you use Eclipse to create a project (a single “program”), it creates a directory with that name in your workspace Within the project, you next create a package It is possible to skip this step and use the “default” package Finally, you create a class in that package For the simplest program, you need only a single package, and only one (or a very few) classes

5 5 Simple program outline Notes: The class name ( MyClass ) must begin with a capital main and run are methods This is the form we will use for now Once you understand all the parts, you can vary things class MyClass { public static void main(String[ ] args) { new MyClass().run(); } void run() { // some declarations and statements go here // this is the part we will talk about today } } main method another method

6 6 Syntax and semantics Syntax is the “grammar” of the language The syntax of Java is large, but finite Syntax must be absolutely correct The computer will point out every syntax error Error messages may be helpful or misleading Semantics is the “meaning” of your program Semantic errors cause your answers to be wrong You may or may not get error messages

7 7 Two aspects of Java Java has syntax and semantics This is where you begin It is possible to learn everything about Java’s syntax and semantics We will cover most of Java’s syntax and semantics Java comes with many built-in “packages” Packages are sort of like vocabulary bundles To be good at Java, you need to learn many packages There are more Java packages than you can ever learn

8 8 What you need to know You need to be able to: Read in data (for now, numbers) We will use a Scanner for this Save numbers in variables We will use declarations to create variables Do arithmetic on numbers to get new numbers We will use assignment statements Test whether or not to do something We will use if statements Do something repeatedly We will use while statements Print output We will use System.out.print and System.out.println Not absolutely necessary, but very helpful: We will use methods

9 9 Declarations, statements, comments A declaration gives some information to the computer A statement tells the computer to do something Statements should really be called “commands” Comments are ignored by the computer—they are explanations of your program for human beings to read A method may contain declarations, statements, and comments

10 10 Variables A variable is a “box” that holds data Every variable has a name Examples: name, age, address, isMarried Variables start with a lowercase letter In multiword variables, each new word is capitalized Every variable has a type of value that it can hold For example, name might be a variable that holds a String (sequence of characters) age might be a variable that holds an integer value isMarried might be a variable that holds a boolean (true or false) value

11 11 Some Java data types In Java, the four most important primitive (simple) types are: int variables hold integer values double variables hold floating-point numbers, that is, numbers containing a decimal point boolean variables hold a true or false value char variables hold single characters Another important type is the String A String is an Object, not a primitive type A String is composed of zero or more char s

12 12 Declaring variables Every variable that you use in a program must be declared (in a declaration) The declaration specifies the type of the variable The declaration may give the variable an initial value Examples: int age; int count = 0; double distance = 37.95; boolean isReadOnly = true; String greeting = "Welcome to CIT 591"; String outputLine;

13 13 Reading in numbers First, import the Scanner class: import java.util.Scanner; Create a scanner and assign it to a variable: Scanner scanner = new Scanner(System.in); The name of our scanner is scanner new Scanner(...) says to make a new one System.in says the scanner is to take input from the keyboard Next, it’s polite to tell the user what is expected: System.out.print("Enter a number: "); Finally, read in the number: myNumber = scanner.nextInt(); If you haven’t previously declared the variable myNumber, you can do it when you read in the number: int myNumber = scanner.nextInt();

14 14 Printing There are two methods you can use for printing: System.out.println(something); This prints something and ends the line System.out.print(something); This prints something and doesn’t end the line (so the next thing you print will go on the same line) These methods will print anything, but only one thing at a time You can concatenate (join) things with the + operator Example: System.out.println("There are " + appleCount + " apples and " + orangeCount + " oranges.");

15 15 Program to double a number package numberStuff; import java.util.Scanner; public class Doubler { public static void main(String[] args) { new Doubler().run(); } private void run() { Scanner scanner; int number; int doubledNumber; scanner = new Scanner(System.in); System.out.print("Enter a number: "); number = scanner.nextInt(); doubledNumber = 2 * number; System.out.println("Twice " + number + " is " + doubledNumber); } }

16 16 Assignment statements Values can be assigned to variables by assignment statements The syntax is: variable = expression ; The expression must be of the same type as the variable The expression may be a simple value or it may involve computation Examples: name = "Dave"; count = count + 1; area = (4.0 / 3.0) * 3.1416 * radius * radius; isReadOnly = false; When a variable is assigned a value, the old value is discarded and totally forgotten

17 17 One-line comments A comment is a note to any human reading the program; comments are ignored by Java A single-line comment starts with // and goes to the end of the line A comment may be put after a statement (on the same line) to say something about that one statement A comment may be put on a line by itself, to say something about the following statements Example: // Swap the values of x and y temp = x; // save old value of x in temp x = y; // replace old value of x with y y = temp; // this many comments is just silly

18 18 Multiline comments A multiline comment starts with /* and ends with */ Typically, these comments extend over several lines /* Here is an example of a multiline comment. It isn’t a very inspired one, but I needed an example of some sort. */ Single-line and multiline comments are used to make notes to yourself about how a method does what it does Javadoc comments (next slide) are used to tell other programmers what a class is for, or how to use a method

19 19 Javadoc comments Javadoc comments, also called documentation comments or doc comments, are multiline comments used to describe the purpose of classes and methods Javadoc comments start with /** and end with */ Each internal line typically begins with a * Javadoc comments for a class should contain these tags: @version number_or_date @author your_name (may have more than one of these) Javadoc comments for a method may contain these tags: @param parameter_name description_of_this_parameter @return description_of_value_returned (omit if void ) @throws exception description_of_when_problem_occurs

20 20 Methods A method is a named group of declarations and statements void tellWhatYearItIs( ) { int year = 2009; System.out.println("Hello in " + year + "!"); } The name of the above method is tellWhatYearItIs The word void says that this method does not return a value We “call,” or “invoke” a method by naming it in a statement: tellWhatYearItIs( ); This should print out Hello in 2009!

21 21 Organization of a class A class may contain data declarations and methods (and constructors, which are like methods), but not statements A method may contain (temporary) data declarations and statements A common error: class Example { int variable ; // simple declaration is OK int anotherVariable= 5; // declaration with initialization is OK variable = 5; // statement! This is a syntax error void someMethod( ) { int yetAnotherVariable; //declaration is OK yetAnotherVariable = 5; // statement inside method is OK } }

22 22 Arithmetic expressions Arithmetic expressions may contain: + to indicate addition - to indicate subtraction * to indicate multiplication / to indicate division % to indicate remainder of a division (integers only) parentheses ( ) to indicate the order in which to do things An operation involving two int s results in an int When dividing one int by another, the fractional part of the result is thrown away: 14 / 5 gives 2 Any operation involving a double results in a double : 3.7 + 1 gives 4.7

23 23 Boolean expressions Arithmetic comparisons result in a boolean value of true or false There are six comparison operators: < less than <= less than or equals > greater than >= greater than or equals == equals != not equals There are three boolean operators: && “and”--true only if both operands are true || “or”--true if either operand is true ! “not”--reverses the truth value of its one operand Example: (x > 0) && !(x > 99) “x is greater than zero and is not greater than 99”

24 24 String concatenation You can concatenate (join together) Strings with the + operator Example: fullName = firstName + " " + lastName; In fact, you can concatenate any value with a String and that value will automatically be turned into a String Example: System.out.println("There are " + count + " apples."); Be careful, because + also still means addition int x = 3; int y = 5; System.out.println(x + y + " != " + x + y); The above prints 8 != 35 “Addition” is done left to right--use parentheses to change the order

25 25 if statements An if statement lets you choose whether or not to execute one statement, based on a boolean condition Syntax: if ( boolean_condition ) statement ; Example: if (x < 100) x = x + 1; // adds 1 to x, but only if x is less than 100 C programmers take note: The condition must be boolean An if statement may have an optional else part, to be executed if the boolean condition is false Syntax: if ( boolean_condition ) statement ; else statement ; Example: if (x >= 0 && x < limit) y = x / limit; else System.out.println("x is out of range: " + x);

26 26 Compound statements Multiple statements can be grouped into a single statement by surrounding them with braces, { } Example: if (score > 100) { score = 100; System.out.println("score has been adjusted"); } Unlike other statements, there is no semicolon after a compound statement Braces can also be used around a single statement, or no statements at all (to form an “empty” statement) It is good style to always use braces in the if part and else part of an if statement, even if they enclose only a single statement Indentation and spacing should be as shown in the above example

27 27 while loops A while loop will execute the enclosed statement as long as a boolean condition remains true Syntax: while ( boolean_condition ) statement ; Example: n = 1; while (n < 5) { System.out.println(n + " squared is " + (n * n)); n = n + 1; } Result: 1 squared is 1 2 squared is 4 3 squared is 9 4 squared is 16 C programmers take note: The condition must be boolean Danger: If the condition never becomes false, the loop never exits, and the program never stops

28 28 Method calls A method call is a request to an object to do something, or to compute a value System.out.print( expression ) is a method call; you are asking the System.out object to evaluate and display the expression A method call may be used as a statement Example: System.out.print(2 * pi * radius); Some method calls return a value, and those may be used as part of an expression Example: h = Math.sqrt(a * a + b * b);

29 29 A complete program public class SquareRoots { // Prints the square roots of numbers 1 to 10 public static void main(String args[]) { int n = 1; while (n <= 10) { System.out.println(n + " " + Math.sqrt(n)); n = n + 1; } } } 1 1.0 2 1.4142135623730951 3 1.7320508075688772 4 2.0 5 2.23606797749979 etc.

30 30 Another complete program public class LeapYear { public static void main(String[] args) { int start = 1990; int end = 2015; int year = start; boolean isLeapYear; while (year <= end) { isLeapYear = year % 4 == 0; // a leap year is a year divisible by 4... if (isLeapYear && year % 100 == 0) { //...but not by 100... if (year % 400 == 0) isLeapYear = true; //...unless it’s also divisible by 400 else isLeapYear = false; } if (isLeapYear) { System.out.println(year + " is a leap year."); } year = year + 1; } 1992 is a leap year. 1996 is a leap year. 2000 is a leap year. 2004 is a leap year. 2008 is a leap year. 2012 is a leap year.

31 31 The End “If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.” --Anonymous


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