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Slide 1 www.parallax.com 599 Menlo Drive Suite 100 Rocklin, CA 95765.

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Presentation on theme: "Slide 1 www.parallax.com 599 Menlo Drive Suite 100 Rocklin, CA 95765."— Presentation transcript:

1 Slide 1 www.parallax.com 599 Menlo Drive Suite 100 Rocklin, CA 95765

2 Slide 2 Copyrights and Trademarks This documentation is copyright 2004 by Parallax, Inc. By downloading or obtaining a printed copy of this documentation or software you agree that it is to be used exclusively with Parallax products. Any other uses are not permitted and may represent a violation of Parallax copyrights, legally punishable according to Federal copyright or intellectual property laws. Any duplication of this documentation for commercial uses is expressly prohibited by Parallax, Inc. Duplication for educational use is permitted subject to the following conditions: Parallax grants the user a conditional right to download, duplicate, and distribute this text without Parallax's permission. This right is based on the following conditions: the document, or any portion thereof, may not be duplicated for commercial use; it may be duplicated only for educational purposes when used solely in conjunction with Parallax products, and the user may recover from the student only the cost of duplication. BASIC Stamp, Stamps in Class, and Board of Education are registered trademarks of Parallax, Inc. If you decide to use the names BASIC Stamp, Stamps in Class, and/or Board of Education on your web page or in printed material, you must state that "BASIC Stamp is a registered trademark of Parallax, Inc.," "Stamps in Class is a registered trademark of Parallax, Inc.," and/or "Board of Education is a registered trademark of Parallax, Inc.," respectively, upon the first appearance of the trademark name. Other brand and product names are trademarks or registered trademarks of their respective holders.

3 Slide 3Introduction How many microcontrollers did you use today? What’s a BASIC Stamp? Excerpts from pages 1, 2, and 14 For the Classroom BASIC Stamp and Board of Education BASIC Stamp HomeWork Board

4 Slide 4 Stamps In Class Curriculum Cited in Further Investigation Sections

5 Slide 5 Chapter #1: Getting Started Parallax CD - where to get: BASIC Stamp Editor Software  BASIC Stamps  Windows… What’s a Microcontroller Documentation  Educational Curriculum BASIC Stamp Manual Documentation  BASIC Stamp www.parallax.comwww.parallax.com - where to get: BASIC Stamp Editor Downloads  BASIC Stamp Software What’s a Microcontroller Downloads  Educational Curriculum BASIC Stamp Manual Documentation  BASIC Stamp Documentation Excerpts from pages 5 and 18

6 Slide 6Introduction Amazing inventions with the BASIC Stamp Excerpts from pages 2 - 4

7 Slide 7 Chapter #1: Getting Started PBASIC Program Write a PBASIC program then download it to the BASIC Stamp Plug BASIC Stamp into Board of Education (if it is not already plugged in), then connect serial cable and battery or power supply. Connect serial cable to computer COM port. Excerpts from pages 5 and 18

8 Slide 8 Chapter #1: Getting Started ' What's a Microcontroller - FirstProgram.bs2 ' BASIC Stamp sends message to Debug Terminal. ' {$STAMP BS2} ' {$PBASIC 2.5} DEBUG "Hello, it's me, your BASIC Stamp!" END Run the BASIC Stamp Editor Software Enter this program Click the ‘Run’ button Click the PBASIC 2.5 button Click the BASIC Stamp 2 Button Excerpts from pages 20-23

9 Slide 9 Chapter #1: Getting Started Click the ‘Run’ button The Debug Terminal appears with a message sent by the BASIC Stamp Hello, it’s me DEBUG "Hello, it's me…" The command: Causes the BASIC Stamp to send a message to the Computer Excerpts from pages 20, 22

10 Slide 10 Chapter #1: Getting Started ' What's a Microcontroller - FirstProgram.bs2 ' BASIC Stamp sends message to Debug Terminal. ' {$STAMP BS2} ' {$PBASIC 2.5} DEBUG "Hello, it's me, your BASIC Stamp!" END comment Stamp 2 directive PBASIC 2.5 directive DEBUG command END command Excerpts from pages 20-21, 23-24, 26-27

11 Slide 11 LED Test Circuit Parts (1) (1)LED – Green (1) (1)Resistor – 470  (yellow-violet-brown) Chapter #2: Lights on – Lights off Manual Circuit – LED On Manual Circuit – LED Off See What’s a Microcontroller Page 39 for resistor color code information Excerpts from pages 39, 41, 44, 47 Do not build these circuits

12 Slide 12 Chapter #2: Lights on – Lights off BASIC Stamp – LED Circuit Next Step Write a PBASIC Program to make the BASIC Stamp Switch the LED circuit input between Vdd (5 V) and Vss (0 V). Excerpts from pages 47-49 ' {$STAMP BS2} ' {$PBASIC 2.5} DO HIGH 14 PAUSE 250 LOW 14 PAUSE 250 LOOP LedOnOff.bs2

13 Slide 13 Chapter #2: Lights on – Lights off √ Use the same circuit √ Replace DO and LOOP with the segments of code shown here. √ Run your modified program. √ Remember to save your modified program. Excerpts from pages 53-54 LedOnOffTenTimes.bs2 Changing the program to make the LED flash on/off 10 times Before making any changes, save the original program, then save a copy (to be modified) under a new name: ' {$STAMP BS2} ' {$PBASIC 2.5} counter VAR Byte FOR counter = 1 TO 10 DEBUG ? counter HIGH 14 PAUSE 500 LOW 14 PAUSE 500 NEXT DEBUG "All done!" END ' {$STAMP BS2} ' {$PBASIC 2.5} HIGH 14 PAUSE 500 LOW 14 PAUSE 500

14 Slide 14 LED Test Circuit Parts (1) LED – Green (1) LED - Yellow (2) Resistor – 470  (yellow-violet-brown) Chapter #2: Lights on – Lights off BASIC Stamp – LED Circuit (Modified) Next Step - Make both LEDs flash on/off √ Open FlashLed.bs2 √ Add two lines of code √ Run your modified program. √ Remember to save your modified program under a different name! Use FlashBothLeds.bs2 Excerpts from pages 56-59 FlashBothLeds.bs2 Important: Leave this circuit on your board! This circuit is re-used in the next set of activities. Do not take it apart before building the next circuit. ' {$STAMP BS2} ' {$PBASIC 2.5} DO HIGH 14 HIGH 15 PAUSE 250 LOW 14 LOW 15 PAUSE 250 LOOP HIGH 15 LOW 15

15 Slide 15 LED Test Circuit Parts (1) Resistor – 220 Ω (red-red-brown) (1) Resistor – 10 kΩ (brown-black-orange) (1) (1)Pushbutton - normally open (2) Jumper wires Chapter #3: Digital Input - Pushbuttons How the Pushbutton Works Pushbutton Circuit Excerpts from pages 75, 76

16 Slide 16 Chapter #3: Digital Input - Pushbuttons ' {$STAMP BS2} ' {$PBASIC 2.5} DO DEBUG ? IN3 PAUSE 250 LOOP How the Circuit and Program Work Excerpt from page 78 ReadPushbuttonState.bs2 √ Follow instructions with checkmarks on page 78

17 Slide 17 Pushbutton/LED Circuit Parts (1) Pushbutton – normally open (1) Resistor - 10 k Ω (brown-black-orange) (1) LED – any color (1) Resistor – 220 Ω (red-red-brown) (1) Resistor – 470 Ω (yellow-violet-brown) (2) Jumper wires Chapter #3: Digital Input - Pushbuttons Excerpts from pages 80-82 PushbuttonControlledLed.bs2 √ Follow instructions with checkmarks on page 81 Pushbutton/LED Circuit ELSE PAUSE 100 ENDIF ' {$STAMP BS2} ' {$PBASIC 2.5} DO HIGH 14 PAUSE 50 LOW 14 PAUSE 50 LOOP DEBUG ? IN3 IF (IN3 = 1) THEN

18 Slide 18 Pushbutton/LED Circuit Parts (2) Pushbuttons – normally open (2) Resistors - 10 kΩ (brown-black-orange) (2) Resistors – 470 Ω (yellow-violet-brown) (2) Resistors – 220 Ω (red-red-brown) (2) LEDs – any color Chapter #3: Digital Input - Pushbuttons ' {$STAMP BS2} ' {$PBASIC 2.5} DO DEBUG HOME DEBUG ? IN4 DEBUG ? IN3 IF (IN3 = 1) THEN HIGH 14 PAUSE 50 ELSEIF (IN4 = 1) THEN HIGH 15 PAUSE 50 ELSE PAUSE 50 ENDIF LOW 14 LOW 15 PAUSE 50 LOOP PushbuttonControlOfTwoLeds.bs2 Excerpts from pages 83-86 √ Follow instructions with checkmarks on pages 82, 85, 87, and 88

19 Slide 19 Servo Circuit Parts (1) Resistor – 470 Ω (yellow-violet-brown) (1) LED – any color (1) Servo (STD) Chapter #4: Controlling Motion Excerpts from pages 110, 111 Important: Leave the P14 LED and pushbutton circuits on your board! These circuits are re-used in this set of activities. Servo Circuit

20 Slide 20 Chapter #4: Controlling Motion PULSOUT pin, duration Use 0 to 15 to select BASIC Stamp I/O pin P0 through P15 duration × 2  s = pulse duration Example: PULSOUT 14, 1000 Excerpts from pages 111, 112 10 o-clock2 o-clock12 o-clock

21 Slide 21 Chapter #4: Controlling Motion FOR counter = 1 TO 150 PULSOUT 14, 1000 PAUSE 20 NEXT FOR COUNTER = 1 TO 150 PULSOUT 14, 500 PAUSE 20 NEXT FOR counter = 1 TO 150 PULSOUT 14, 750 PAUSE 20 NEXT Excerpts from Example Program: ServoTest.bs2 ≈ 3 seconds Excerpts from pages 113-115

22 Slide 22 Chapter #4: Controlling Motion Excerpt from Example Program: ServoControlWithDebug.bs2 Receive windowpane Transmit windowpane DEBUG CLS, "Enter number of pulses:", CR DEBUGIN DEC pulses DEBUG "Enter PULSOUT duration:", CR DEBUGIN DEC duration Excerpts from pages 119, 120 √ Follow instructions with checkmarks on pages 119 and 120.

23 Slide 23 Chapter #4: Controlling Motion Excerpts from Example Program: ServoVelocities.bs2 FOR counter = 500 TO 1000 STEP 4 PULSOUT 14, counter PAUSE 20 DEBUG DEC5 counter, CR, CRSRUP NEXT Excerpts from pages 124-125 √ Follow instructions with checkmarks on page 124. counter VAR Word STEP value controls the rate at which counter increases Counter increments with FOR…NEXT loop. As counter changes, so does the pulse width. As the pulse width changes, the servo’s position updates. Position changing over time gives an apparent velocity. FOR counter = 1000 TO 500 STEP 10 PULSOUT 14, counter PAUSE 20 DEBUG DEC5 counter, CR, CRSRUP NEXT Count down instead of up at a faster step rate.

24 Slide 24 Servo Circuit Chapter #4: Controlling Motion Extra Pushbutton Parts (2) Pushbuttons normally open (2) Resistors – 10 k  (brown-black-orange) (2) Resistors – 220  (red-red-brown) (3) Jumper wires The pushbutton circuits should still be on your board. √ If not, build it now. Excerpts from pages 126-127

25 Slide 25 Chapter #4: Controlling Motion Excerpt from: ServoControlWithPushbuttons.bs2 DO IF IN3 = 1 THEN IF duration > 500 THEN duration = duration - 25 ENDIF IF IN4 = 1 THEN IF duration < 1000 THEN duration = duration + 25 ENDIF PULSOUT 14, duration PAUSE 10 DEBUG HOME, DEC4 duration, " = duration" LOOP Excerpts from pages130-131 √ Follow instructions with checkmarks on page 130.

26 Slide 26 Chapter #5: Measuring Rotation Dial Circuit Parts (1) (1)Resistor – 220 Ω (red-red-brown) (1) (1)Capacitor – 0.1  F (2) Jumper wires (1) Potentiometer – 10 kΩ Dial Circuit Excerpts from pages 146-148 Important – more info: √ Replace your pushbutton circuits with this dial circuit. √ Remember to Leave the P14 LED and servo circuits connected. √ Run ReadPotWithRcTime.bs2. √ Monitor time variable in Debug Terminal. NOTE: The pot must be firmly seated in its breadboard sockets. √ Run ControlServoWithPot.bs2. √ Have fun controlling the servo with the pot.

27 Slide 27 Chapter #5: Measuring Rotation Excerpt from: ReadPotWithRcTime.bs2 HIGH 7 PAUSE 100 RCTIME 7, 1, time ControlServoWithPot.bs2 ' {$STAMP BS2} ' {$PBASIC 2.5} time VAR Word DO HIGH 7 PAUSE 10 RCTIME 7, 1, time time = time + 330 PULSOUT 14, time LOOP Excerpt from page 148 √ Your course guide will explain how to adjust the example program so that it works best with the pulsout command and gives your servo a range of motion that uses the potentiometer’s entire range of motion. √ Run ReadPotWithRcTime.bs2 √ Twist the potentiometer’s input shaft, and make notes of the time values displayed by the Debug Terminal.

28 Slide 28 Chapter #6: Digital Display Display Parts (8) Resistors – 1 kΩ (brown-black-red) (5) Jumper wires (1) 7-segment LED Excerpts from pages 161-162, 166-167

29 Slide 29 Chapter #6: Digital Display SegmentTestWithHighLow.bs2 '{$STAMP BS2} '{$PBASIC 2.5} pinCounter VAR Nib DEBUG "I/O Pin", CR, "-------", CR FOR pinCounter = 8 TO 15 DEBUG DEC2 pinCounter, CR HIGH pinCounter PAUSE 1000 LOW pinCounter NEXT Excerpts from pages 167-168 √ Predict which segment will glow. How long will each segment glow? In what order will they glow? √ Run the example program shown on this slide and compare to your predictions.

30 Slide 30 Chapter #6: Digital Display Excerpt from: DisplayDigits.bs2 '{$STAMP BS2} '{$PBASIC 2.5} OUTH = %00000000 DIRH = %11111111 ' BAFG.CDE ' Digit: OUTH = %11100111 ' 0 PAUSE 1000 OUTH = %10000100 ' 1 PAUSE 1000 OUTH = %11010011 ' 2 PAUSE 1000 OUTH = %11010110 ' 3 PAUSE 1000 OUTH = %10110100 ' 4 PAUSE 1000 Excerpts from pages 170-172 √ Run the example program from this slide. √ Make notes on how the OUTH and DIRH variables control the I/O pins, which in turn control the segments.

31 Slide 31 Chapter #6: Digital Display FOR index = 0 TO 9 LOOKUP index, [ %11100111, %10000100, %11010011, %11010110, %10110100, %01110110, %01110111, %11000100, %11110111, %11110110 ], OUTH DEBUG " ", DEC2 index, " ", BIN8 OUTH, CR PAUSE 1000 NEXT Excerpt from: DisplayDigitsWithLookup.bs2 Excerpts from pages 174-175 Lookup tables are useful for many things. √ Make notes on how the LOOKUP command is used to place a predetermined sequence of bit patterns into the OUTH variable.

32 Slide 32 Chapter #8: Frequency and Sound Piezospeaker Circuit Parts (2) Jumper wires (1) Piezoelectric speaker Piezospeaker Circuit TestPiezoWithFreqout.bs2 '{$STAMP BS2} '{$PBASIC 2.5} DEBUG "Tone sending...", CR FREQOUT 9, 1500, 2000 DEBUG "Tone done." f = 2000 Hz T = 1÷2000 s duration = 1500 ms = 1.5 s I/O pin = P9 T Excerpt from page 212 √ Build the piezospeaker circuit. √ Run TestPiezoWithFreqout.bs2

33 Slide 33 Chapter #8: Frequency and Sound Excerpts from: ActionTones.bs2 DEBUG "Alarm...", CR PAUSE 100 FREQOUT 9, 500, 1500 PAUSE 500 FREQOUT 9, 500, 1500 PAUSE 500 DEBUG "Robot reply...", CR PAUSE 100 FREQOUT 9, 100, 2800 FREQOUT 9, 200, 2400 FREQOUT 9, 140, 4200 FREQOUT 9, 30, 2000 PAUSE 500 DEBUG "Hyperspace...", CR PAUSE 100 FOR duration = 15 TO 1 STEP 1 FOR frequency = 2000 TO 2500 STEP 20 FREQOUT 9, duration, frequency NEXT duration VAR Word frequency VAR Word Excerpts from pages 214-215 √ Run ActionTones.bs2

34 Slide 34 Chapter #8: Frequency and Sound '{$STAMP BS2} '{$PBASIC 2.5} DEBUG "Frequency = 2000", CR FREQOUT 9, 4000, 2000 DEBUG "Frequency = 3000", CR FREQOUT 9, 4000, 3000 DEBUG "Frequency = 2000 + 3000", CR FREQOUT 9, 4000, 2000, 3000 DEBUG "Frequency = 2000 + 2001", CR FREQOUT 9, 4000, 2000, 2001 DEBUG "Frequency = 2000 + 2002", CR FREQOUT 9, 4000, 2000, 2002 DEBUG "Frequency = 2000 + 2003", CR FREQOUT 9, 4000, 2000, 2003 DEBUG "Frequency = 2000 + 2005", CR FREQOUT 9, 4000, 2000, 2005 DEBUG "Frequency = 2000 + 2010", CR FREQOUT 9, 4000, 2000, 2010 DEBUG "Done", CR END MixingTones.bs2 + Excerpt from page 218 = √ Run MixingTones.bs2

35 Slide 35 Chapter #8: Frequency and Sound DEBUG "Mi...", CR: FREQOUT 9,500,1319 ' E6 DEBUG "Fa...", CR: FREQOUT 9,500,1396 ' F6 DEBUG "Sol..", CR: FREQOUT 9,500,1568 ' G6 Frequencies in Music Excerpts from pages 219, 221 Excerpt from DoReMiFaSolLaTiDo.bs2 √ Run DoReMiFaSolLaTiDo.bs2


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