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Generating a Dynamic Gaming Environment Using OMCS David Gottlieb and Josh Juster

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Presentation on theme: "Generating a Dynamic Gaming Environment Using OMCS David Gottlieb and Josh Juster"— Presentation transcript:

1 Generating a Dynamic Gaming Environment Using OMCS David Gottlieb and Josh Juster davegot@mit.edu, jjust@mit.edu

2 What is OMAdventure? OMAdventure is a game in which a player navigates around a world in order to find a goal item. Unlike traditional games, there are no set boundaries. The world is created on-the-fly using the OpenMind database and Altavista’s image search engine. OMAdventure is also a new method for inputting knowledge into the OpenMind database.

3 How it works When a player enters a new location, it’s neighbors, parent location, and objects are automatically generated. When the game begins, the player is given a goal item. The player must then navigate through the world until the item is found.

4 Magic At any point in the game, the player can choose to use magic in order to an add object to the room and transport to a new place. Obviously, the player cannot transport directly to the goal. The Magic feature enables players to add new information to the OpenMind database. When using magic, players are asked a simple common sense question. The program then generates a sentence which can later be added to OpenMind. This additional knowledge is stored and applied in future games.

5 OMAdventure Applications A unique approach to gaming—unlimited paths to choose from can loosely translate to the common sense thinking that goes on in the mind A fun and effective way to enter common sense knowledge into a database A more advanced version could be used for entertainment purposes

6 Future Work Cause/Effect Better filtering (possibly using WordNet however our first attempt at this approach was unsuccessful due its the limited common sense vocabulary) More ways to add Common Sense to OpenMind

7 Acknowledements Henry Lieberman Hugo Liu Push Singh


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