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MASKS © 2004 Invitation to 3D vision. MASKS © 2004 Invitation to 3D vision Lecture 1 Overview and Introduction.

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Presentation on theme: "MASKS © 2004 Invitation to 3D vision. MASKS © 2004 Invitation to 3D vision Lecture 1 Overview and Introduction."— Presentation transcript:

1 MASKS © 2004 Invitation to 3D vision

2 MASKS © 2004 Invitation to 3D vision Lecture 1 Overview and Introduction

3 MASKS © 2004 Invitation to 3D vision Reconstruction from images – The Fundamental Problem Input: Corresponding “features” in multiple perspective images. Output: Camera pose, calibration, scene structure representation.

4 MASKS © 2004 Invitation to 3D vision APPLICATIONS – Autonomous Highway Vehicles Image courtesy of California PATH

5 MASKS © 2004 Invitation to 3D vision APPLICATIONS – Unmanned Aerial Vehicles (UAVs) Courtesy of Berkeley Robotics Lab Rate: 10Hz; Accuracy: 5cm, 4 o

6 MASKS © 2004 Invitation to 3D vision APPLICATIONS – Real-Time Virtual Object Insertion UCLA Vision Lab

7 MASKS © 2004 Invitation to 3D vision APPLICATIONS – Real-Time Sports Coverage Princeton Video Image, Inc. First-down line and virtual advertising

8 MASKS © 2004 Invitation to 3D vision APPLICATIONS – Image Based Modeling and Rendering Image courtesy of Paul Debevec

9 MASKS © 2004 Invitation to 3D vision APPLICATIONS – Image Alignment, Mosaicing, and Morphing

10 MASKS © 2004 Invitation to 3D vision GENERAL STEPS – Feature Selection and Correspondence 1.Small baselines versus large baselines 2.Point features versus line features

11 MASKS © 2004 Invitation to 3D vision GENERAL STEPS – Structure and Motion Recovery 1.Two views versus multiple views 2.Discrete versus continuous motion 3.General versus planar scene 4.Calibrated versus uncalibrated camera 5.One motion versus multiple motions

12 MASKS © 2004 Invitation to 3D vision GENERAL STEPS – Image Stratification and Dense Matching Left Right

13 MASKS © 2004 Invitation to 3D vision GENERAL STEPS – 3-D Surface Model and Rendering 1.Point clouds versus surfaces (level sets) 2.Random shapes versus regular structures


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