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Assignment #01 1. SIX person per group : you may divide yourself into sub-groups. 2. Things to submit / produce : a. A working paper / report for each.

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Presentation on theme: "Assignment #01 1. SIX person per group : you may divide yourself into sub-groups. 2. Things to submit / produce : a. A working paper / report for each."— Presentation transcript:

1 Assignment #01 1. SIX person per group : you may divide yourself into sub-groups. 2. Things to submit / produce : a. A working paper / report for each group [5 to 10 pages] b. Author(s) of various parts are to be clearly stated c. Powerpoint slides [15 to 20 slides] d. Presentation [maximum 30 minutes per group, all members must present, i.e. roughly 5 minutes/person] e. Report & Presentation slides to be FTP-ed to be server which would be announced later. 3. Deadline (report & slides) : 08-01-2002 (MON) before 12 midnight 4. Each group would take turn to present to the class after deadline.

2 Topics for Assignment #01 [choose one group from 1 to 9, each group is limited to 6 person only] Introduction [6 person] 1. Definition of VR 1. Various Term : VE, CVE, SharedVE etc. 1. Misconception of VR 1. History of VR (how VR evolved) 1. Overview of VR Applications (Past, Present, Future) 1. Example of Virtual World on WWW

3 Application of VR [6+6+6=18 person] 2. VR for Engineering Design (CAD/CAM etc.) 2. VR for Architecture 2. VR for Science 2. VR for Scientific Visualization / Large Data-Set Visualization 3. VR for Telecommunication 3. VR and Internet 3. Potential of VR for E-Commerce 3. Collaborative VE / Collaborative Computing 4. VR for Entertainment 4. VR for Military 4. VR for Education : V. Classroom, V. Library, V. Lab

4 Technology of VR [6+6=12 person] 5. Survey of VR Hardware (how they work) 5. Survey of VR Software - Authoring Tools / World Builder etc. 5. Survey of VR Software - Scripting, programming etc. 5. Survey of Agent & Avatars Technology 6. Overview of VRML 6. Overview of Java3D 6. Overview of OpenInventor 6. Overview of MPEG4 6. Other languages for VR

5 Issues of VR [6 person] 7. Human-Computer Interface / Intelligent Interface in VE 7. Issues in Networked VE / How to overcome network bottleneck 7. Social Impact of VR 7. VR in Malaysia and MSC

6 Future of VR [6+6=12 person] 8. Web3D (www.web3d.org) - various working groups 9. VR in the Next 5 Years, 10 Years, the next 100 years 9. Major Books + Publications (Journals etc.) 9. Major Conferences 9. Major Resources


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