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Slide 1 www.parallax.com 599 Menlo Drive Suite 100 Rocklin, CA 95765 Presentation based on: “What’s a Microcontroller?" by Andy Lindsay Presented by Andy.

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Presentation on theme: "Slide 1 www.parallax.com 599 Menlo Drive Suite 100 Rocklin, CA 95765 Presentation based on: “What’s a Microcontroller?" by Andy Lindsay Presented by Andy."— Presentation transcript:

1 Slide 1 www.parallax.com 599 Menlo Drive Suite 100 Rocklin, CA 95765 Presentation based on: “What’s a Microcontroller?" by Andy Lindsay Presented by Andy Lindsay Applications Engineer, Parallax Inc. Education Dept. Parallax Inc. Education Dept.

2 Slide 2 Copyrights and Trademarks This documentation is copyright 2007 by Parallax, Inc. By downloading or obtaining a printed copy of this documentation or software you agree that it is to be used exclusively with Parallax products. Any other uses are not permitted and may represent a violation of Parallax copyrights, legally punishable according to Federal copyright or intellectual property laws. Any duplication of this documentation for commercial uses is expressly prohibited by Parallax, Inc. Duplication for educational use is permitted subject to the following conditions: Parallax grants the user a conditional right to download, duplicate, and distribute this text without Parallax's permission. This right is based on the following conditions: the document, or any portion thereof, may not be duplicated for commercial use; it may be duplicated only for educational purposes when used solely in conjunction with Parallax products, and the user may recover from the student only the cost of duplication. BASIC Stamp, Stamps in Class, and Board of Education are registered trademarks of Parallax, Inc. If you decide to use the names BASIC Stamp, Stamps in Class, and/or Board of Education on your web page or in printed material, you must state that "BASIC Stamp is a registered trademark of Parallax, Inc.," "Stamps in Class is a registered trademark of Parallax, Inc.," and/or "Board of Education is a registered trademark of Parallax, Inc.," respectively, upon the first appearance of the trademark name. Other brand and product names are trademarks or registered trademarks of their respective holders.

3 Slide 3Introduction How many microcontrollers did you use today? What’s a BASIC Stamp? Excerpts from pages 1, 2, and 13, 14 For the Classroom BASIC Stamp and Board of Education BASIC Stamp HomeWork Board

4 Slide 4 Chapter #1: Getting Started Parallax CD: BASIC Stamp Editor Software  BASIC Stamps  Windows… What’s a Microcontroller Documentation  Educational Curriculum BASIC Stamp Manual Documentation  BASIC Stamp Parallax Website:www.parallax.comwww.parallax.com BASIC Stamp Editor Downloads  BASIC Stamp Software What ’ s a Microcontroller Downloads  Stamps in Class Tutorials BASIC Stamp Manual Documentation  BASIC Stamp Documentation Excerpts from pages 9 and 6…(Activity #1 – Getting the Software)

5 Slide 5Introduction Amazing inventions with the BASIC Stamp Excerpts from pages 3 - 4

6 Slide 6 Chapter #1: Getting Started Write a PBASIC program then download it to the BASIC Stamp Connect serial cable and battery to HomeWork Board Connect serial cable to computer COM port. Excerpts from pages 14-16, 18, 20…(Activity #3: Setting up the Hardware & Testing the System) Affix rubber feet to the underside of your board.

7 Slide 7 Chapter #1: Getting Started ' What's a Microcontroller - FirstProgram.bs2 ' BASIC Stamp sends message to Debug Terminal. ' {$STAMP BS2} ' {$PBASIC 2.5} DEBUG "Hello, it's me, your BASIC Stamp!" END Run the BASIC Stamp Editor Software Enter this program Click the ‘Run’ button Click the PBASIC 2.5 button Click the BASIC Stamp 2 Button Excerpts from pages 18-22…(Activity #4: First Program)

8 Slide 8 Chapter #1: Getting Started Click the ‘Run’ button The Debug Terminal appears with a message sent by the BASIC Stamp DEBUG "Hello, it's me…" The command: Causes the BASIC Stamp to send a message to the Computer Excerpts from pages 20, 23

9 Slide 9 Chapter #1: Getting Started ' What's a Microcontroller - FirstProgram.bs2 ' BASIC Stamp sends message to Debug Terminal. ' {$STAMP BS2} ' {$PBASIC 2.5} DEBUG "Hello, it's me, your BASIC Stamp!" END comment Stamp 2 directive PBASIC 2.5 directive DEBUG command END command Excerpts from pages 20-21, 27-28…(Activity #5: Lookup up Answers)

10 Slide 10 Chapter #2-5, 8: Digital and Analog Inputs and Outputs Excerpt from pages 77 - 78 White Red Black

11 Slide 11 Chapter #2-5, 8: Digital and Analog Inputs and Outputs Excerpt from pages 84, 106, 150, 182, 220

12 Slide 12 LED Test Circuit Parts (1) (1)LED – Green (1) (1)Resistor – 470  (yellow-violet-brown) Chapter #2: Lights on – Lights off Manual Circuit – LED On Manual Circuit – LED Off See What’s a Microcontroller Page 39 for resistor color code information Excerpts from pages 39, 40, 43, 46…(Activity #1: Building and Testing the LED Circuit)

13 Slide 13 Chapter #2: Lights on – Lights off BASIC Stamp – LED Circuit Next Step Write a PBASIC Program to make the BASIC Stamp Switch the LED circuit input between Vdd (5 V) and Vss (0 V). Excerpts from pages 47-50…(Activity #2: On/Off Control with the BASIC Stamp) ' {$STAMP BS2} ' {$PBASIC 2.5} DO HIGH 14 PAUSE 250 LOW 14 PAUSE 250 LOOP LedOnOff.bs2

14 Slide 14 Chapter #2: Lights on – Lights off √ Use the same circuit √ Replace DO and LOOP with the segments of code shown here. √ Run your modified program. √ Remember to save your modified program. Excerpts from page 54…(Activity #3: Counting and Repeating) LedOnOffTenTimes.bs2 Changing the program to make the LED flash on/off 10 times Before making any changes, save the original program, then save a copy (to be modified) under a new name: ' {$STAMP BS2} ' {$PBASIC 2.5} counter VAR Byte FOR counter = 1 TO 10 DEBUG ? counter HIGH 14 PAUSE 500 LOW 14 PAUSE 500 NEXT DEBUG "All done!" END ' {$STAMP BS2} ' {$PBASIC 2.5} HIGH 14 PAUSE 500 LOW 14 PAUSE 500

15 Slide 15 LED Test Circuit Parts (1) LED – Green (1) LED - Yellow (2) Resistor – 470  (yellow-violet-brown) Chapter #2: Lights on – Lights off BASIC Stamp – LED Circuit (Modified) Next Step - Make both LEDs flash on/off √ Open FlashLed.bs2 √ Add two lines of code √ Run your modified program. √ Remember to save your modified program under a different name! Use FlashBothLeds.bs2 FlashBothLeds.bs2 Important: Leave this circuit on your board! This circuit is re-used in the next set of activities. Do not take it apart before building the next circuit. ' {$STAMP BS2} ' {$PBASIC 2.5} DO HIGH 14 HIGH 15 PAUSE 250 LOW 14 LOW 15 PAUSE 250 LOOP HIGH 15 LOW 15 Excerpts from pages 58-59…(Activity #4: Building and Testing a Second Circuit)

16 Slide 16 LED Test Circuit Parts (1) Resistor – 220 Ω (red-red-brown) (1) Resistor – 10 kΩ (brown-black-orange) (1) (1)Pushbutton - normally open (2) Jumper wires Chapter #3: Digital Input - Pushbuttons How the Pushbutton Works Pushbutton Circuit Excerpts from pages 72, 76…(Activity #2: Reading a Pushbutton with the BASIC Stamp)

17 Slide 17 Chapter #3: Digital Input - Pushbuttons ' {$STAMP BS2} ' {$PBASIC 2.5} DO DEBUG ? IN3 PAUSE 250 LOOP How the Circuit and Program Work Excerpt from page 77 - 78 ReadPushbuttonState.bs2 √ Follow instructions with checkmarks on page 78

18 Slide 18 Pushbutton/LED Circuit Parts (1) Pushbutton – normally open (1) Resistor - 10 k Ω (brown-black-orange) (1) LED – any color (1) Resistor – 220 Ω (red-red-brown) (1) Resistor – 470 Ω (yellow-violet-brown) (2) Jumper wires Chapter #3: Digital Input - Pushbuttons Excerpts from pages 80-83…(Activity #3: Pushbutton Control of an LED Circuit) PushbuttonControlledLed.bs2 Pushbutton/LED Circuit ELSE PAUSE 100 ENDIF ' {$STAMP BS2} ' {$PBASIC 2.5} DO HIGH 14 PAUSE 50 LOW 14 PAUSE 50 LOOP DEBUG ? IN3 IF (IN3 = 1) THEN

19 Slide 19 ' {$STAMP BS2} ' {$PBASIC 2.5} DO DEBUG HOME DEBUG ? IN4 DEBUG ? IN3 IF (IN3 = 1) THEN HIGH 14 PAUSE 50 ELSEIF (IN4 = 1) THEN HIGH 15 PAUSE 50 ELSE PAUSE 50 ENDIF LOW 14 LOW 15 PAUSE 50 LOOP Pushbutton/LED Circuit Parts (2) Pushbuttons – normally open (2) Resistors - 10 kΩ (brown-black-orange) (2) Resistors – 470 Ω (yellow-violet-brown) (2) Resistors – 220 Ω (red-red-brown) (2) LEDs – any color Chapter #3: Digital Input - Pushbuttons PushbuttonControlOfTwoLeds.bs2 Excerpts from pages 83-87 Activity #4: Two Pushbuttons Controlling Two LEDs

20 Slide 20 Stamps In Class Books and Kits Cited in Further Investigation Sections

21 Slide 21 Stamps in Class Flowchart www.parallax.com Education  Stamps in Class Flowchart

22 Slide 22 Servo Circuit Parts (1) Standard Servo (1) LED (red) (1) Resistor (470 Ω yellow-violet-brown) Chapter #4: Controlling Motion Excerpts from page 105-108…(Activity #1: Connecting and Testing the Servo) Servo Circuit

23 Slide 23 Chapter #4: Controlling Motion PULSOUT pin, duration Use 0 to 15 to select BASIC Stamp I/O pin P0 through P15 duration × 2  s = pulse duration Example: PULSOUT 14, 1000 Excerpts from pages 113-114 10 o’clock2 o’clock12 o’clock 1.0 ms2.0 ms1.5 ms

24 Slide 24 Chapter #4: Controlling Motion FOR counter = 1 TO 150 PULSOUT 14, 1000 PAUSE 20 NEXT FOR COUNTER = 1 TO 150 PULSOUT 14, 500 PAUSE 20 NEXT FOR counter = 1 TO 150 PULSOUT 14, 750 PAUSE 20 NEXT Excerpts from Example Program: ServoTest.bs2 ≈ 3 seconds Excerpts from pages 115-118

25 Slide 25 Chapter #4: Controlling Motion Excerpt from Example Program: ServoControlWithDebug.bs2 Receive windowpane Transmit windowpane DEBUG CLS, "Enter number of pulses:", CR DEBUGIN DEC pulses DEBUG "Enter PULSOUT duration:", CR DEBUGIN DEC duration Excerpts from pages 119 – 124 (Activity #2: Controlling Position with Your Computer) √ Follow instructions from Activity #2, pg. 119-124

26 Slide 26 Chapter #4: Controlling Motion Excerpts from Example Program: ServoVelocities.bs2 FOR counter = 500 TO 1000 STEP 4 PULSOUT 14, counter PAUSE 20 DEBUG DEC5 counter, CR, CRSRUP NEXT Excerpts from pages 125-128 Activity #3: Converting Position to Motion √ Follow instructions from Activity #3 pg. 125 – 128 counter VAR Word STEP value controls the rate at which counter increases Counter increments with FOR…NEXT loop. As counter changes, so does the pulse width. As the pulse width changes, the servo’s position updates. Position changing over time gives an apparent velocity. FOR counter = 1000 TO 500 STEP 10 PULSOUT 14, counter PAUSE 20 DEBUG DEC5 counter, CR, CRSRUP NEXT Count down instead of up at a faster step rate.

27 Slide 27 Chapter #4: Controlling Motion Extra Pushbutton Parts (2) Pushbuttons normally open (2) Resistors – 10 k  (brown-black-orange) (2) Resistors – 220  (red-red-brown) (3) Jumper wires The pushbutton circuit should still be on your board. √ If not, build it now. Excerpts from pages 129 – 130 Activity #4: Pushbutton Controlled Servo

28 Slide 28 Chapter #4: Controlling Motion Excerpt from: ServoControlWithPushbuttons.bs2 DO IF IN3 = 1 THEN IF duration > 500 THEN duration = duration - 25 ENDIF IF IN4 = 1 THEN IF duration < 1000 THEN duration = duration + 25 ENDIF PULSOUT 14, duration PAUSE 10 DEBUG HOME, DEC4 duration, " = duration" LOOP Excerpts from pages131-133 √ Follow instructions with checkmarks on page 132.

29 Slide 29 Chapter #5: Measuring Rotation Dial Circuit Parts (1) (1)Resistor – 220 Ω (red-red-brown) (1) (1)Capacitor – 0.1  F (2) Jumper wires (1) Potentiometer – 10 kΩ Dial Circuit Excerpts from pages 149-152, 190…(Activity #3: Reading the Dial with a BASIC Stamp Important – more info: √ Replace your pushbutton circuits with this dial circuit. √ Remember to leave the P14 LED and servo circuits connected. √ NOTE: The pot must be firmly seated in its breadboard sockets. √ Run ReadPotWithRcTime.bs2 Activity #3 p. 149 √ Run ControlServoWithPot.bs2 Activity #4 p. 152 √ Have fun controlling the servo with the pot.

30 Slide 30 Chapter #5: Measuring Rotation Excerpt from: ReadPotWithRcTime.bs2 HIGH 7 PAUSE 100 RCTIME 7, 1, time Excerpt from page 151-152 √ Your course guide will explain how to adjust the example program so that it works best with the pulsout command and gives your servo a range of motion that uses the potentiometer’s entire range of motion. √ Run ReadPotWithRcTime.bs2 √ Twist the potentiometer’s input shaft, and make notes of the time values displayed by the Debug Terminal. ReadPotWithRcTime.bs2

31 Slide 31 Chapter #5: Measuring Rotation ControlServoWithPot.bs2 Excerpt from page 151 & 156 Activity #4: Controlling a Servo with a Potentiometer

32 Slide 32 Educational Support Parallax has a strong support system through the use of forums. Educational support is present with two forums: Stamps in Class (Public) Parallax Educators (Private)

33 Slide 33 Forum Registration 1- Go to Parallax forums: http://forums.parallax.com http://forums.parallax.com 2- Register as new forum member. 3- Open the confirmation email and follow the link to confirm that you have joined. 4- Send your username to stampsinclass@parallax.com, and request access to the Parallax Educators Forum. stampsinclass@parallax.com We recommend that you send the request using your EDU email address, and include a link to your faculty page or entry in the school’s online staff directory.

34 Slide 34 Chapter #8: Frequency and Sound Piezospeaker Circuit Parts (2) Jumper wires (1) Piezoelectric speaker Piezospeaker Circuit TestPiezoWithFreqout.bs2 '{$STAMP BS2} '{$PBASIC 2.5} DEBUG "Tone sending...", CR FREQOUT 9, 1500, 2000 DEBUG "Tone done." f = 2000 Hz T = 1÷2000 s duration = 1500 ms = 1.5 s I/O pin = P9 T Excerpt from page 219-221 √ Build the piezospeaker circuit. √ Run TestPiezoWithFreqout.bs2

35 Slide 35 Chapter #8: Frequency and Sound Excerpts from: ActionTones.bs2 DEBUG "Alarm...", CR PAUSE 100 FREQOUT 9, 500, 1500 PAUSE 500 FREQOUT 9, 500, 1500 PAUSE 500 DEBUG "Robot reply...", CR PAUSE 100 FREQOUT 9, 100, 2800 FREQOUT 9, 200, 2400 FREQOUT 9, 140, 4200 FREQOUT 9, 30, 2000 PAUSE 500 DEBUG "Hyperspace...", CR PAUSE 100 FOR duration = 15 TO 1 STEP 1 FOR frequency = 2000 TO 2500 STEP 20 FREQOUT 9, duration, frequency NEXT duration VAR Word frequency VAR Word Excerpts from pages 222-223 √ Run ActionTones.bs2

36 Slide 36 Chapter #8: Frequency and Sound '{$STAMP BS2} '{$PBASIC 2.5} DEBUG "Frequency = 2000", CR FREQOUT 9, 4000, 2000 DEBUG "Frequency = 3000", CR FREQOUT 9, 4000, 3000 DEBUG "Frequency = 2000 + 3000", CR FREQOUT 9, 4000, 2000, 3000 DEBUG "Frequency = 2000 + 2001", CR FREQOUT 9, 4000, 2000, 2001 DEBUG "Frequency = 2000 + 2002", CR FREQOUT 9, 4000, 2000, 2002 DEBUG "Frequency = 2000 + 2003", CR FREQOUT 9, 4000, 2000, 2003 DEBUG "Frequency = 2000 + 2005", CR FREQOUT 9, 4000, 2000, 2005 DEBUG "Frequency = 2000 + 2010", CR FREQOUT 9, 4000, 2000, 2010 DEBUG "Done", CR END MixingTones.bs2 + Excerpt from page 225 - 226 = √ Run MixingTones.bs2

37 Slide 37 Chapter #8: Frequency and Sound DEBUG "Mi...", CR: FREQOUT 9,500,1319 ' E6 DEBUG "Fa...", CR: FREQOUT 9,500,1396 ' F6 DEBUG "Sol..", CR: FREQOUT 9,500,1568 ' G6 Frequencies in Music Excerpts from pages 227 - 229 Excerpt from DoReMiFaSolLaTiDo.bs2 √ Run DoReMiFaSolLaTiDo.bs2

38 Slide 38 Chapter #8: Frequency and Sound Excerpts from pages 250 - 256


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