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Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

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Presentation on theme: "Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf."— Presentation transcript:

1 Shahed Chowdhuri, Sr. Consultant

2

3 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf projects 4.Re-using existing code: refactor or not? 5.Targeting multiple platforms and screen sizes …

4 6.Memory allocation and code optimization 7.Publishing to consumer devices 8.Work-life balance 9.User feedback 10. Playable demo!

5 HUD in “safe area” Focus on primary user action Special items

6

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8 Refactoring vs. Rewrite

9 HDTV via Xbox 360 console Windows

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13 The Good

14 The Bad “I'm sure by now my readers are wondering if I would buy this game, and to be honest I'd have to say that I'd skip it.” “The game is colourful and cheap and does feature a very good background song but there is nothing much to the game and could have done with having more of a platforming puzzle element to it.”

15 The Ugly

16 Curious Demanding Angry Calm Helpful

17 Anonymous ratings from Xbox Marketplace on XboxIndies.com

18 http://youtu.be/Vd3zgcSz4KY

19 Measuring Sales and Performance Spotting Trends Pricing and Competition Making Better Business Decisions Learning From Past Success (and Mistakes)

20 XBLIG Sales Data Analyzer XNA Basic Starter Kit Platformer Level Editor


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