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Getting Started with XNA Game Studio CTXNA Meeting: February 2011.

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Presentation on theme: "Getting Started with XNA Game Studio CTXNA Meeting: February 2011."— Presentation transcript:

1 Getting Started with XNA Game Studio CTXNA Meeting: February 2011

2 Introductions Tim G. Thomas Associate Consultant, Headspring tim@ctxna.org @timgthomas timgthomas.com

3 Announcements

4 Agenda Introductions and Announcements Part I: What is XNA? Part II: Installing XNA Game Studio Demo: Getting to Know an XNA Game Q&A

5 What is XNA? Part I

6 What is XNA? Game development framework Managed code/.NET (C# only) Windows, Xbox 360, Zune, Windows Phone 7 2D and 3D “XNA is Not an Acronym”

7 Brief History Starter kits Xbox 360 targeting 2006: 1.0 Networking API 2007: 2.0 Zune targeting XBL community support 2008: 3.0 Xbox 360 avatar support Video playback 2009: 3.1 Windows Phone 7 targeting Multi-touch/accelerometer 2010: 4.0

8 System Requirements Windows Vista SP2/Windows 7 3GB HDD Space 2GB RAM App Hub membership for some features Unsupported: Windows XP/Windows Server Virtual PC/Hyper-V

9 What You Get: For Free! Fully-integrated IDE Learning resources Code samples Screencasts Community Forums Blogs Awesome user groups!

10 What You Get: App Hub Submit games for Xbox Live Debug on Xbox 360 Access to peer review Submit apps for Windows Phone Marketplace

11 http://create.msdn.com/

12 Installing XNA Game Studio Part II

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23 Getting to Know an XNA Game Demo

24 Additional Resources ctxna.org ctxna.groups.live.com @ctxna

25 Q&A


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