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AA&A spring 20021. 2 Interaction of light with paint Review of some color ideas Histories of light rays coming to our eyes Index of refraction 1—Front.

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Presentation on theme: "AA&A spring 20021. 2 Interaction of light with paint Review of some color ideas Histories of light rays coming to our eyes Index of refraction 1—Front."— Presentation transcript:

1 AA&A spring 20021

2 2 Interaction of light with paint Review of some color ideas Histories of light rays coming to our eyes Index of refraction 1—Front surface of painting 2—Thick white paint 3—Thick red paint

3 AA&A spring 20023 “Perfect” R, G and B Suppose we could find sources which excite either ONLY the R, only the G or only the B cones. (Hard to see how, but let’s suppose!)

4 AA&A spring 20024 A “perfect”color space 0.9 1.0 y = “perfect” green 1.0 0.90.8 x = “perfect” red “perfect” blue

5 AA&A spring 20025 Coordinates of the CIE plot 0.9 1.0 y = “perfect” green 1.0 0.90.8 x = “perfect” red “perfect” blue

6 AA&A spring 20026 Mixing spectral color with white Hue –Which spectral color Saturation –How little white Brightness –How much of everything

7 AA&A spring 20027 ****Hue, saturation, brightness**** I have a color A with source intensities (R,G,B) = (128, 64, 64), i.e., 128 units of R, 64 units of G and B. I make another color B with (R,G,B) = (64,128,64). I make another color C with (R,G,B) = (116,70,70). I make another color D with (R,G,B) = (140,70,70). I make another color E with (R,G,B) = (120,120,100). Comparing each of B, C, D and E with A, fill in the table giving the change in hue, saturation and brightness using the code L = less, D = different, M = more, S= same. hue saturation brightness B D S S C S L S D S S M E D L M

8 AA&A spring 20028 Hue, saturation and brightness brightness saturation

9 AA&A spring 20029 Saturation of color Can make any color in chromaticity diagram by mixing a spectral color with white Highly saturated means mostly spectral Unsaturated means mostly white

10 AA&A spring 200210 Cross-section of painting What do we see?? How many different things can happen?? Critical properties — index of refraction, particle size, transmission spectra varnish binder pigment ground substrate

11 AA&A spring 200211 Index of refraction Light bends (refracts) as goes from air to water (or glass, or …) Velocity of light in medium –s = c/n c = 3 x 10 8 m/s –n = index of refraction –typically 1 < n < 2 sin  1 /sin  2 = n 2 /n 1 –Bending ~ (n 2 - n 1 ) –More refraction if n’s are very different Speed of light fastslow n1n1 n 2 > n 1 11 22

12 AA&A spring 200212 Reflection Light is reflected as goes from air to water (or glass, or …) Velocity of light in medium –s = c/n c = 3 x 10 8 m/s –n = index of refraction –typically 1 < n < 2 specular reflection  i =  r Reflected intensity ~ (n 2 - n 1 ) 2 / (n 2 + n 1 ) 2 –More reflection if n’s are very different Speed of light fastslow n1n1 n 2 > n 1 ii rr

13 AA&A spring 200213 *****Reflection***** I have a painting with a varnish overcoat. The varnish has an index of refraction n = 1.6 and the paint (assume it to b a flat, smooth surface) has n = 2.0. Will the front surface reflection for this painting be dominantly from the air/varnish interface or the varnish/paint interface? air/varnish interface

14 AA&A spring 200214 Surface finish—physics Varnish –Flat, smooth surface –Specular reflection –Reflected beams—single direction—(and “white”) Raw paint –Rough, uneven surface –Diffuse reflection –Reflected beams—random directions—(and “white”) (Two-step index change also reduces reflection—see T&M)

15 AA&A spring 200215 Surface finish—what do we see Consequences –Specular Annoying reflections from lamps, windows –Diffuse Avoids annoying reflection problem by killing specular reflection But get weak reflection of white light at all angles—“light fog,” i.e., colors less saturated –Specular Avoids reduction of color saturation Most museums: lights and windows, if any, will be high Examples –Raw paint versus varnish on paintings –Matte versus glossy finish on photos –Anti-reflection versus normal glass –Unfinished versus polished (or wet) stone

16 AA&A spring 200216 White paint White paint made of transparent pigment and binder –Why is it white? –Why is it not transparent? Clouds made of transparent water –Why are clouds white? –Why are cloudy days dark?

17 AA&A spring 200217 Scattering of light Parallel light beam incident on sphere Refracted as enters the sphere Refracted again as leave the sphere Typical scattering angle  ~ (n 1 - n 2 ) (scattering by reflection as well!) 

18 AA&A spring 200218 Multiple scattering L = “mean free path” = typical distance before directional memory is lost Transmission (fraction that gets through) T = L/D Fraction diffusely reflected = R = (1 - L/D) Color reflected = color incident (usually = white) D

19 AA&A spring 200219 Effect of binder index of refraction Smaller (n 2 - n 1 ) implies: smaller  more scatterings to randomize direction longer mean free path L deeper penetration D

20 AA&A spring 200220

21 AA&A spring 200221 Effect of binder index of refraction Smaller (n 2 - n 1 ) implies: smaller  more scatterings to randomize direction longer mean free path L deeper penetration glass/airglass/linseed oil

22 AA&A spring 200222 Particle size Larger particles of pigment implies: –larger mean free path L –longer total path in paint and –thicker paint (larger D) for same R and T Very small particles: –Scattering decreases with size as size becomes small compared with wavelength –L becomes large (perhaps as large as D) –Pigment + binder can become transparent

23 AA&A spring 200223 Colored pigment Each pigment particle like a filter Subtractive combination Multiply transmission spectra Saturation of color depends on total path length in pigment particles 400500600700 1 0 0.5 transmission 1 2 3 5 4

24 AA&A spring 200224 Colored pigment Key new property of pigment— selective absorption Each pigment particle like a filter Subtractive combination of filtering by number of particles Multiply transmission spectra What are the consequences?

25 AA&A spring 200225 Filtering by multiple particles 400500600700 1 0 0.5 transmission 1 2 8 16 4 Suppose light passes through n = 1, 2, …, 64 particles 32 64

26 AA&A spring 200226 Change of hue with particle number 400500600700 1 0 0.5 transmission 1 2 4 8

27 AA&A spring 200227 Index of refraction difference (for fixed particle size) Binder and pigment—large (n 1 - n 2 ) –Short mean free path L –Typical ray gets out very quickly –Total pathlength is small –Color unsaturated and bright Binder and pigment better “index matched” –Long mean free path L –Typical ray penetrates deeply –Total pathlength is long –Saturated color but less bright –Possible change of hue

28 AA&A spring 200228 *****miscellaneous***** We didn’t talk about thin paint layers, but you should be able to answer these anyway!!!! Think about two cases, one with a white ground (reflecting any light that reaches it), the other (unconventional, but I’m a physicist) with a black one (absorbing all of the light that reaches it). A) Each has a thin layer of red paint on it. (Thin means some of the light reaches the ground.) Which will show the brighter color? B) Each has a thin layer of red paint on it. See if you argue why the one with the white ground will show the greater saturation? (If anyone asks, the answer will appear in the FAQs later in the week/) C) If a binder contains a mixture of two different pigments, do we need to combine the colors of the two pigments additively or subtractively? D) I’m mixing my own paints and find that a paint I have made gives a rather pale washed out color. Should I try to add more binder to allow the light to penetrate more deeply? Should I try to use less binder so that the light has to go through more pigment? Should I use a binder with an index of refraction closer to that of the pigment? A) The one with the white ground C) Subtractively D) no, no, yes

29 AA&A spring 200229 Pigment particle size (for fixed difference of index of refraction) Large particle size –Long mean free path L –Plenty of pathlength in pigment –Saturated colors Small particle size –Short mean free path L –Little pathlength in pigment –Unsaturated colors Even smaller (smaller than wavelength) –Really need different description –Talking now about ink or dye, not paint!

30 AA&A spring 200230 Light, paint and color A few basic ideas: –Hue, saturation and brightness –Index of refraction—refraction/reflection –Front surface of painting—diffuse/specular –Thick white paint—clear pigment/white paint –Thick red paint—many-filter model The subtleties: ????

31 AA&A spring 200231


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