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Presented to the 2015 Conference of The International Association for Computer Information Systems Clearwater, Florida October 7-10,2015 Tom Hilton, University of Wisconsin – Eau Claire Liqiang Chen, University of Wisconsin – Eau Claire
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A Brief History Model Curriculum Pedagogy Summary
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Hardware 1946 Motorola Radio phone 1947 Bell Telephone’s First FCC Petition Firmware telephone 1983 Motorola DynaTAC 8000x (the “Brick”) Firmware Feature Phones 1989 Motorola MicroTAC 1992 Motorola International 3200 (first digital cell phone) 1993 Nokia 1011 (first GSM cell phone, first texting phone) 1999 Blackberry 5810 (an early Java-based phone) 1999 Nokia 7110 (first WAP browser) 2000 GPRS cell system (enabled global phones) 2002 Nokia 7650 (first camera phone, first Symbian OS phone) 2003 Sanyo SCP-5300 (first camera phone) 2004 MotoRazr V3 (ultimate pocket-sized flip phone) Software App Phones 2007 iPhone (first iOS downloadable-app-enabled phone, first “ecosystem”) 2008 HTC Dream (first Android smartphone) Other (e.g., Windows Phone)
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http://www.acm.org/education/curricula/IS%202010%20ACM%20final.pdf IS 2010.C1 Foundations of Information Systems IS 2010.C2 Data & Information Management IS 2010.C3 Enterprise Architecture IS 2010.C4 IS Project Management IS 2010.C5 IT Infrastructure IS 2010.C6 Systems Analysis & Design IS 2010.C7 IS Strategy, Management & Acquisition IS 2010.E1 Application Development IS 2010.E2 Business Process Management IS 2010.E3 Collaborative Computing IS 2010.E4 Data Mining / Bus Intelligence IS 2010.E5 Enterprise Systems IS 2010.E6 Human-Computer Interaction IS 2010.E7 Information Search & Retrieval IS 2010.E8 IT Audit & Controls IS 2010.E9 IT Security & Risk Management IS 2010.E10 Knowledge Management IS 2010.E11 Social Informatics IS Minor
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C1 Foundations of Information Systems C2 Data & Information Management C3 Enterprise Architecture C4 IS Project Management C5 IT Infrastructure C6 Systems Analysis & Design C7 IS Strategy, Management & Acquisition E1 Application Development E2 Business Process Management E3 Collaborative Computing E4 Data Mining / Bus Intelligence E5 Enterprise Systems E6 Human-Computer Interaction E7 Information Search & Retrieval E8 IT Audit & Controls E9 IT Security & Risk Management E10 Knowledge Management E11 Social Informatics Mobile business opportunities Streaming data acquisition/processing BYOD Shortened dev cycle, user-centricity Heterogeneous clients/networks Mobile app design (e.g., client v. server) Mobile strategy Mobile development environments Impact of mobile on processes Collaboration via mobile devices Real-time BI SAP on a Phone Mobile UI issues Mobile searches (including audio/video) Auditing & controlling mobile devices Mobile security Mobile knowledge sources & outlets Utilizing always-on connections
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Always On Selective Attention Content Bites Selective Collaboration Multimedia Literacy Time/Location-independent How to engage, what to memorize Sequence/Organization Teams, cheating Media choice, prep time, spontaneity
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We face the challenges we’re telling our students they’ll face… Development Environments & Tools Development Methods & Project Management Design Issues Output devices/media Input devices/media Client-Server division of code execution Connection lag Local app vs. Web app Security, errant users App management
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References Bergvall ‐ Kåreborn, B., & Howcroft, D. (2014). Persistent problems and practices in information systems development: a study of mobile applications development and distribution. Information Systems Journal, 24(5), 425-444. Retrieved May 16, 2015, from http://onlinelibrary.wiley.com/doi/10.1111/isj.12036/full Clark, J. F. (2012). History of Mobile Applications. Lexington, KY: University of Kentucky. Furner, C. P., Racherla, P., & Babb, J. S. (2015). What We Know and Do Not Know About Mobile App Usage and Stickiness: A Research Agenda. International Journal of E-Services and Mobile Applications, 7(3), 48-69. Retrieved May 16, 2015, from http://www.igi-global.com/article/what-we-know-and-do-not-know-about-mobile- app-usage-and-stickiness/127986 Humayoun, S. R., Hess, S., & Ebert, A. (2014). Report from the workshop on prototyping to support the interaction designing in mobile application development. ACM SIGSOFT Software Engineering Notes, 39(1), 28-30. Retrieved May 16, 2015, from http://dl.acm.org/citation.cfm?id=2557857 Iacob, C., Harrison, R., & Faily, S. (2014). Online reviews as first class artifacts in mobile app development. Mobile Computing, Applications, and Services, 47-53. Retrieved May 16, 2015, from http://link.springer.com/chapter/10.1007/978-3-319-05452-0_4 Khalid, A., Zahra, S., & Khan, M. F. (2014). Suitability and Contribution of Agile Methods in Mobile Software Development. International Journal of Modern Education and Computer Science, 2, 56-62. Retrieved May 16, 2016, from http://www.mecs-press.org/ijmecs/ijmecs-v6-n2/IJMECS-V6-N2-8.pdf Meyers, J. (2011, May 6). The Incredible 70-Year Evolution of the Cell Phone. Retrieved from Business Insider: http://www.businessinsider.com/complete-visual-history-of-cell-phones-2011-5 Rosethal, P., & Dhariwal, K. (2015). Proposed IS 2015 Model Curriculum. The Business Forum Journal. Retrieved October 8, 2015, from http://www.bizforum.org/Journal/www_journalPHR2015.htm Topi, H., Valacich, J. S., Wright, R. T., Kaiser, K. M., Nunamaker, J. F., Sipior, J. C., & de Vreede, G. J. (2010, January 9). Curricula Recommendations. Retrieved from ACM: Association for Computing Machinery: https://www.acm.org/education/curricula/IS%202010%20ACM%20final.pdf Zhang, M. W., Tsang, T., Cheow, E., Ho, C. S., & Ho, R. C. (2014). Enabling Psychiatrists to be Mobile Phone App Developers: Insights Into App Development Methodologies. JMIR mHealth and uHealth, 2(4). Retrieved May 16, 2015, from http://mhealth.jmir.org/2014/4/e53
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