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New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

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Presentation on theme: "New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009."— Presentation transcript:

1 New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009

2 Brief Introduction Intelligent Action Recognition Project (IAR) OR Multi-point 3D motion-target-tracking Tech. “Eagleyes”

3 Wii Tech Wii using Inertial Tracking Tech : ADI’s ADXL330 3-axis iMEMS accelerometer V1: Output 3D vectors including the acceleration -Pros: Easy use, high speed, real time and can capture the swing strength by acceleration -Cons: No space location information and no moving speed information V2: Add infrared video catching and apply menu selection -Pros: Make up the space location information -Cons: Single camera can only take X,Y 2D information and no depth information Acceleration sensor Single camera Infrared LED

4 Our technique solution Image Sensor 2 cameras with 3D locating, outputing 3D coordinates(X,Y,Z) Multi-point 3D motion-target-tracking EAGLEYESEAGLEYES Infrared light Target Real time Infrared Optics Tracking Tech Recognition Objective

5 Application Logic Architecture CMOS Image Sensor 1 CMOS Image Sensor 2 Image Capture and Processing Module Object Recognition and Tracking Module 3D Reconstruct Module Output Module USB Output Movement Vector Data Driver DSP Processor Action Model Library

6 Eagleyes Technical features : -Max 10 tracking objectives -within 5 meter distance -moving speed of 15 meters per second of the objective -60 frame per second Business features: -Using regular image sensor and low specs processor to satisfy precision and speed for the indoor sports entertainment -Positioning at entertainment market or TV SetTopBox market.

7 Series Products  Sports model 2 high speed images sensors High-speed moving, multi-objectives (Output 10 points moving information and 60 frame per second) Suitable for PC, game machine, STB Suitable for nature human and machine interactivity  Interactive model 2 normal image sensors Mid-speed moving, single-objective Mainly for TV STB user interface Low cost Upgradable to sports model

8 Application 1 PC Aplications - New interactive model when PC connect to TV or Projector - Applicable for community center, gymnasium, office, etc. - Applicable for home gymnasium; play online Tennis sports application

9 Application 2 For Game machine and PC keyboard mouse games: For X-BOX, PlayStation, Wii and PC etc. New control method instead of joystick With the simple API, current games can be easily transformed into motion games

10 Recognition Terminal Application 3 STB Applications Family multimedia center, cable box, IPTV box Nature human and machine interactivity Motion Gaming

11 Interface with MS Xbox Actions Tracking Actions Action Library Input interface Input control modify action modeling By modifying the game controller interface and using Eagleyes instead of joysticks , most of the current games can be transformed into fitness sports games original Insteaded by

12 More information and Business Co-operation please contact: newgameplatform@gmail.com digiwinner@gmail.com


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