Presentation on theme: "Conventions of Gothic Literature English 1—Honors Honor Handbook #24 Indelicato."— Presentation transcript:
Conventions of Gothic Literature English 1—Honors Honor Handbook #24 Indelicato
Gothic literature tends to have the following characteristics: References to ancient prophecies, legends, or folklore, especially mysterious, obscure, or hard to understand ones. Plot is driven by mystery and/or suspense Extremes of emotion and sentimentalism, but also pronounced anger, surprise, and especially terror. Supernatural events (e.g. giants, monsters, vampires, sighing portraits, ghosts or their apparent presence, skeletons, etc.) Omens, portents of doom, dreams, visions
Gothic conventions continued: Fainting, frightened, or screaming women Women threatened by powerful, impetuous male figure Setting usually is in a grand castle, especially with secret doorways and passages The metonymy of gloom and horror (e.g. wind, rain, doors creaking on rusty hinges, howls or screams in the distance, footsteps approaching, lights in abandoned rooms, candles being blown out, characters feeling trapped or imprisoned) Gothic vocabulary (words indicating fear, mystery, etc…: apparition, shadow, devil, ghost, haunted, evil, terror, fright, etc…)
Assignment: Using these notes, look for evidence of the Gothic influence in “The Most Dangerous Game.” Find at least 10 concrete details from the story and explain how each reveals an aspect of the Gothic influence. Due next class meeting.