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Y ASER G HANAM Heuristic Evaluation. Roadmap Introduction How it works Advantages Shortcomings Conclusion Exercise.

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Presentation on theme: "Y ASER G HANAM Heuristic Evaluation. Roadmap Introduction How it works Advantages Shortcomings Conclusion Exercise."— Presentation transcript:

1 Y ASER G HANAM Heuristic Evaluation

2 Roadmap Introduction How it works Advantages Shortcomings Conclusion Exercise

3 Introduction Introduced by Nielsen as a discount usability method. Early in the design or during implementation. Given:  A prototype or a working system  A set of usability heuristics  A few evaluators Come up with:  A usability evaluation of the system

4 Introduction Usability Evaluation Evaluators Usability Heuristics The system

5 How it works - Procedure 1 Get the heuristics 2 Get the system ready 3 Get the evaluators 4 Do the evaluation 5 Compile the results 6 Conduct severity rating 7 Develop an action plan

6 Get the heuristics Heuristics are system dependent. Nielsen’s heuristics proved reliable & representative. Feel free to add more heuristics but not many. Feel free to drop irrelevant ones.

7 Usability Heuristics Visibility of system status

8 Usability Heuristics Match between system and the real world

9 Usability Heuristics User control and freedom

10 Usability Heuristics Consistency and standards Greenberg, S., Overview of Heuristic Evaluation, http://pages.cpsc.ucalgary.ca/~saul/ wiki/uploads/CPSC681/Heuristic.ppt, accessed October 10, 2007.http://pages.cpsc.ucalgary.ca/~saul/ wiki/uploads/CPSC681/Heuristic.ppt

11 Usability Heuristics Error prevention

12 Usability Heuristics Help users recognize, diagnose, and recover from errors

13 Usability Heuristics Recognition rather than recall

14 Usability Heuristics Flexibility and efficiency of use  Shortcuts:  Normal mode vs. Advanced mode  Don’t make it an alternative CtrlCCopy

15 Usability Heuristics Aesthetic and minimalist design

16 Usability Heuristics Help and documentation Ability to use system No/minimal docs Good Usability

17 How it works - Procedure 1 Get the heuristics 2 Get the system ready 3 Get the evaluators 4 Do the evaluation 5 Compile the results 6 Conduct severity rating 7 Develop an action plan

18 Get the system ready Prototype: novel application or interface  No redesign required  Less maintenance later Working system: replacement study or competition Prepare typical scenarios: task analysis

19 How it works - Procedure 1 Get the heuristics 2 Get the system ready 3 Get the evaluators 4 Do the evaluation 5 Compile the results 6 Conduct severity rating 7 Develop an action plan

20 Get the evaluators HE is a group effort. Nielsen, J., and Mack, R.L. (Eds.), Usability Inspection Methods, p25-62. John Wiley & Sons, New York, NY (1994).

21 Get the evaluators The more the better? Not necessarily Rule of thumb: 3 to 5 evaluators Nielsen, J., and Mack, R.L. (Eds.), Usability Inspection Methods, p25-62. John Wiley & Sons, New York, NY (1994).

22 Get the evaluators Evaluators’ expertise  Novices: better be potential users of the system  Usability experts: more effective  Double experts (both in usability and the domain): the best to get but very expensive Session manager: facilitates the evaluation session & aggregates reports Observers: provide help to evaluators

23 How it works - Procedure 1 Get the heuristics 2 Get the system ready 3 Get the evaluators 4 Do the evaluation 5 Compile the results 6 Conduct severity rating 7 Develop an action plan

24 Do the evaluation Evaluators get the heuristics & scenarios. Navigate through the system twice. Inspect screens, dialogues, forms, messages and menus in the system. Categorize any problem under one of the heuristics: should give specific explanation. Can make comments beyond the heuristics. Report in writing or verbally to the observer.

25 Do the evaluation Observers answer evaluators’ questions.  especially domain-specific questions.  but, without influencing judgments. IMPORTANT:  Inspection should be done individually.  Evaluators are not allowed to communicate. Session takes 1 to 2 hours.

26 How it works - Procedure 1 Get the heuristics 2 Get the system ready 3 Get the evaluators 4 Do the evaluation 5 Compile the results 6 Conduct severity rating 7 Develop an action plan

27 Compile the results Aggregate evaluators’ reports.  Eliminate duplicate entries.  Merge different problems. Output: One report of all usability problems found by the evaluators.

28 How it works - Procedure 1 Get the heuristics 2 Get the system ready 3 Get the evaluators 4 Do the evaluation 5 Compile the results 6 Conduct severity rating 7 Develop an action plan

29 Conduct severity rating Evaluators are aware of all usability problems. Severity determined by:  frequency of occurrence  impact on user  persistence 0: Not a problem at all 1: Cosmetic problem 2: Minor problem 3: Major Problem 4: Catastrophic problem

30 How it works - Procedure 1 Get the heuristics 2 Get the system ready 3 Get the evaluators 4 Do the evaluation 5 Compile the results 6 Conduct severity rating 7 Develop an action plan

31 Evaluators, facilitator & the design team meet.  Discuss problems.  Suggest solutions. Consider organization’s priorities. Take decisions: fix major not minor problems, delay release, replace interface … etc.

32 Advantages Discount usability methods: few gives many. Easy to teach. Fast to conduct. Cheap. Can be used in early design. High benefit to cost ratio: i.e. 48

33 Shortcomings Reduced set of heuristics is very broad and general Usually does not involve end users Finds many minor problems causing a “false alarm” sometimes. Not suitable for in-depth usability testing or critical systems.

34 Conclusion A discount usability engineering method. Best for time-constrained, budget-limited projects. 3 to 5 evaluators follow 10 heuristics. Finds many problems in a short time. Does not replace other usability methods.

35 Thanks for listening Questions ????

36 Exercise Nielsen, J. (1993). Usability Engineering, 273-274. Academic Press.


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