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Published byCecil Cunningham Modified over 9 years ago
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1 Msc Paweł Lempa PhD Grzegorz Filo Anna Gil Konrad Dziurdź Łukasz Czechowicz Nuno Valente Roberto Ribeiro Daniel Pinto Federico Bollotta Lorenzo Romanelli
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2 Summary - What’s New? -AI -Our GUI -Missing Feauteres -What we have learnt…
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3 New Features In more than 300 commits we finish all the features that we have planned to do! - PvP - Bouncing Shot - Continuos Border - Highscore - “Sauron” - Armor - Life Points and more!!
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4 Bounce and Continuous Edge Player can choose for different types of edges!! and have Sauron too!
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5 HP and Armor
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6 AI Try to defeat our AI!!! -Easy Level:done -Medium Level: done Hard Level: DONE
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7 AI-Easy In easy mode, the enemy’s shots are totally random. You’ll get plenty of chances to kill your enemy before it kills you!
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8 AI-Medium & Hard These two levels of AI are not forgiving like AI easy. If you play in Medium difficulty you’ll have a relatively high probability of getting shot down by the AI, before you hit it. And if you think you’re brave, try the Hard level!
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9 Our GUI
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10 But we‘ve been working on it!
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11 Working features – GUI version -Shooting -Changing Angle -Changing Power -Killing and getting killed
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12 Working features – GUI version Live Gameplay with the GUI version
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13 Missing Features Even though the whole console version is nearly 100% functional, there are some little features we couldn’t fully implement. Also, as mentioned before, the GUI version lacks a lot in functionality.
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14 Gameplay You will now have a chance to see the gameplay! To achieve this we wrote over 4100 lines of code, and nearly 350 commits!
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15 Software -Code::Blocks IDE -wxFormBuilder -wxWidgets -GitHub -Skype
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16 What we have learnt…
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17 Questions ?
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