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Charlottesville Game Developers January 2012. Tips for Game Jams Jeff Ward.

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Presentation on theme: "Charlottesville Game Developers January 2012. Tips for Game Jams Jeff Ward."— Presentation transcript:

1 Charlottesville Game Developers January 2012

2 Tips for Game Jams Jeff Ward

3 Global Game Jam! January 27 th to January 29 th Site at the University of Virginia

4 What’s a Game Jam?  X amount of time to make a “game” based on a theme  GGJ is “48” hours.  Theme (or tech) is revealed at the event  Fun way to just make a game, hone your skills, and learn.  You are forced to just “get it done”

5 From Experience!  Game Jam Post Mortems!  2009 (Game of Nom) http://www.jeffongames.com/2009/02/jamming-postmortem/ http://www.jeffongames.com/2009/02/jamming-postmortem/  2010 (Quest for Stick) http://www.jeffongames.com/2010/02/jamming-post-mortem-2010-edition/ http://www.jeffongames.com/2010/02/jamming-post-mortem-2010-edition/  2010 (Cultural Exchange) http://www.jeffongames.com/2010/08/immigration-jam-post-mortem/ http://www.jeffongames.com/2010/08/immigration-jam-post-mortem/

6 Use a Tool  Use a tool or framework  Unity  3D Game engine  http://unity3d.com/ http://unity3d.com/  Angel  C++ prototyping system  (http://code.google.com/p/angel-engine/)http://code.google.com/p/angel-engine/  AngelXNA  C#, XNA based version of Angel  https://bitbucket.org/fuzzybinary/angelxna/ https://bitbucket.org/fuzzybinary/angelxna/  PyGame, Akihabara, LOVE  Only restriction on GGJ is it must be available for at least x months before the Jam

7 My Opinion  Stick with 2D.  The third dimension will !@%$ you.

8 More Tools  Use Source Control  Recommend mercurial or git  Have a way to transfer assets  Drop box or a shared drive is easiest  Don’t sweat process  You won’t have time

9 Know your tool  You should know how to use your tool before coming in to the jam.  Or, at least someone should  Exception: If you want to learn the tool  Still recommend you get with someone who knows the tool  You will come out of the jam knowing the tool.

10 Ideas  First go off into small groups….  … then bounce ideas in large-ish groups  Avoid ideas that hinge upon “and at the end…”  Stick to the theme  Keep scope small

11 Form Your Team  Teams are probably best 3 – 8 people  Work with someone you know  Work with people you don’t know  Work on the project that sounds most interesting.

12 Development  Get working immediately  Have something end of day 1  Have something playable mid day 2  No new features, end of day 2  These are… guidelines as opposed to rules.

13 Larger Teams  Get Organized  Have a way of keeping track of tasks, ideas, what needs to be done.  Have a dedicated “designer”  Get them productive quickly…  … even if it’s on pen and paper

14 Other Advice  Go home. Get some sleep.  MIT GAMBIT closes it’s lab.  Scope to your team

15 Other Advice  Utilize free stuff  If you don’t have an artist, get free art  http://www.lostgarden.com/search/label/free%20game%20graphics http://www.lostgarden.com/search/label/free%20game%20graphics  http://letsmakegames.org/resources/art-assets-for-game-developers/ http://letsmakegames.org/resources/art-assets-for-game-developers/  If you don’t have a coder, get free code  http://www.yoyogames.com/make http://www.yoyogames.com/make  http://gamesalad.com/ http://gamesalad.com/  If you have neither, make a board game!

16 Other Advice  Don’t Compete  Take risks. Learn Something!

17 Have Fun! That’s really what it’s all about!


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