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Hooking Today’s Students: Leveraging OK CTE Talents! Fun Facts: Oklahoma City had the world’s first what in 1935? What is illegal in the state of OK? What.

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Presentation on theme: "Hooking Today’s Students: Leveraging OK CTE Talents! Fun Facts: Oklahoma City had the world’s first what in 1935? What is illegal in the state of OK? What."— Presentation transcript:

1 Hooking Today’s Students: Leveraging OK CTE Talents! Fun Facts: Oklahoma City had the world’s first what in 1935? What is illegal in the state of OK? What can’t you open in Tulsa without supervision of an engineer?

2 http://www.knewton.com/gamific ation-education/

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5 “To a very large degree, students expect to learn if their teachers expect them to learn” ~ Deborah Stipek; Motivation to Learn: From Theory to Practice

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13 Brain-Based Learning Tenets of Engagement Feedback is best when it comes from reality rather than from an authority figure People learn best when solving realistic problems The big picture cannot be separated from the details Because every brain is different, educators should allow learners to customize their own environments

14 New Generation Workforce

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17 Student Engagement Enhance students’ self-belief Enable students to work autonomously, enjoy learning relationships with others, and feel they are competent to achieve their own objectives Recognize that teaching and teachers are central to engagement

18 Create learning that is active, collaborative, and fosters learning relationships Create educational experiences for students that are challenging and enriching and that extend their academic abilities Ensure that institutional cultures are welcoming to students from diverse backgrounds

19 Invest in a variety of support services Adapt to changing student expectations Enable students to become active citizens Enable students to develop their social and cultural capital

20 Gamification  achievement "badges"  achievement levels  "leader boards"  a progress bar or other visual meter to indicate how close people are to completing a task

21  virtual currency  systems for awarding, redeeming, trading, gifting, and otherwise exchanging points  challenges between users  embedding small casual games within other activities.  Extrinsic vs Intrinsic pitfalls


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