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1 © R. Guerraoui Concurrent Algorithms (Overview) Prof R. Guerraoui Distributed Programming Laboratory.

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Presentation on theme: "1 © R. Guerraoui Concurrent Algorithms (Overview) Prof R. Guerraoui Distributed Programming Laboratory."— Presentation transcript:

1 1 © R. Guerraoui Concurrent Algorithms (Overview) Prof R. Guerraoui Distributed Programming Laboratory

2 2 In short This course is about the principles of robust concurrent computing

3 3 Certain things are incorrect and it is important to understand why (at least what correctness means) Certain things are impossible and its important to understand why (at least to not try) Principles

4 4 WARNING  This course is different from the master course : Distributed Algorithms  This course is about shared memory whereas the other one is about message passing systems  It does make a lot of sense to take both

5 5 Major chip manufacturers have recently announced what is perceived as a major paradigm shift in computing: Multiprocessors vs faster processors Maybe Moore was wrong…

6 6 Major chip manufacturers have recently announced a major paradigm shift: New York Times, 8 May 2004: Intel … [has] decided to focus its development efforts on «dual core» processors … with two engines instead of one, allowing for greater efficiency because the processor workload is essentially shared.

7 7 The clock speed of a processor cannot be increased without overheating But More and more processors can fit in the same space

8 8 Multicores are almost everywhere Dual-core commonplace in laptops Quad-core in desktops Dual quad-core in servers All major chip manufacturers produce multicore CPUs SUN Niagara (8 cores, 32 threads) Intel Xeon (4 cores) AMD Opteron (4 cores)

9 9 L1 cache L2 cache L3 cache (shared)

10 10 SUN’s Niagara CPU2 (8 cores)

11 11 Multiprocessors Multiple hardware processors, each executes a series of processes (software constructs) modeling sequential programs Multicore architecture: multiple processors are placed on the same chip

12 12 Principles of an architecture Two fundamental components that fall apart: processors and memory The Interconnect links the processors with the memory: - SMP (symmetric): bus (a tiny Ethernet) - NUMA (network): point-to-point network

13 13 Cycles The basic unit of time is the cycle: time to execute an instruction This changes with technology but the relative cost of instructions (local vs memory) does not

14 14 Simple view Memory Bus Processor + Cache

15 15 Hardware synchronization objects The basic unit of communication is the read and write to the memory (through the cache) More sophisticated objects are sometimes provided and, as we will see, necessary: C&S, T&S, LL/SC

16 16 The free ride is over Cannot rely on CPUs getting faster in every generation Utilizing more than one CPU core requires concurrency

17 17 The free ride is over One of the biggest future software challenges: exploiting concurrency Every programmer will have to deal with it Concurrent programming is hard to get right

18 18 Speed will be achieved by having several processors work on independent parts of a task But the processors would occasionally need to pause and synchronize

19 19 Why synchronize? But If the task is indeed common, then pure parallelism is usually impossible and, at best, inefficient

20 20 Shared object Concurrent processes

21 21 public class Counter private long value; public Counter(int i) { value = i;} public long getAndIncrement() { return value++; } Counter

22 22 Locked object Locking (mutual exclusion)

23 23 Locking with compare&swap()  A Compare&Swap object maintains a value x, init to , and y;  It provides one operation: c&s(v,w); Sequential spec: l c&s(old,new) {y := x; if x = old then x := new; return(y)}

24 24 lock() { repeat until unlocked = this.c&s(unlocked,locked) } unlock() { this.c&s(locked,unlocked) } Locking with compare&swap()

25 25 Locking with test&set()  A test&set object maintains binary values x, init to 0, and y;  It provides one operation: t&s() Sequential spec: t&s() {y := x; x: = 1; return(y);}

26 26 lock() { repeat until (0 = this.t&s()); } unlock() { this.setState(0); } Locking with test&set()

27 27 lock() { while (true) { repeat until (0 = this.getState()); if 0 = (this.t&s()) return(true); } unlock() { this.setState(0); } Locking with test&set()

28 28 Lock l =...; l.lock(); try { // access the resource protected by this lock } finally { l.unlock(); } Explicit use of a lock

29 29 public class SynchronizedCounter { private int c = 0; public synchronized void increment() { c++; } public synchronized void getAndincrement() { c++; return c; } public synchronized int value() { return c; } Implicit use of a lock

30 30 Locking (mutual exclusion) Difficult: 50% of the bugs reported in Java come from the use of « synchronized » Fragile: a process holding a lock prevents all others from progressing

31 31 Locked object One process at a time

32 32 Processes are asynchronous Page faults Pre-emptions Failures Cache misses, …

33 33 Processes are asynchronous A cache miss can delay a process by ten instructions A page fault by few millions An os preemption by hundreds of millions…

34 34 Coarse grained locks => slow Fine grained locks => errors

35 35 Double-ended queue Enqueue Dequeue

36 36 Processes are asynchronous Page faults, pre-emptions, failures, cache misses, … A process can be delayed by millions of instructions …

37 37 Alternative to locking?

38 38 Wait-free atomic objects Wait-freedom: every process that invokes an operation eventually returns from the invocation (robust … unlike locking) Atomicity: every operation appears to execute instantaneously (as if the object was locked…)

39 39 In short This course shows how to wait-free implement high-level atomic objects out of more primitive base objects

40 40 Shared object Concurrent processes

41 41 This course Theoretical but no specific theoretic background Written exam at the end of the semester

42 42 Roadmap Model Processes and objects Atomicity and wait-freedom Examples Content

43 43 Processes  We assume a finite set of processes  Processes are denoted by p1,..pN or p, q, r  Processes have unique identities and know each other (unless explicitly stated otherwise)

44 44 Processes Processes are sequential units of computations Unless explicitly stated otherwise, we make no assumption on process (relative) speed

45 45 Processes p1 p2 p3

46 46 Processes A process either executes the algorithm assigned to it or crashes A process that crashes does not recover (in the context of the considered computation) A process that does not crash in a given execution (computation or run) is called correct (in that execution)

47 47 Processes p1 p2 p3 crash

48 48 On objects and processes Processes execute local computation or access shared objects through their operations Every operation is expected to return a reply

49 49 Processes p1 p2 p3 operation

50 50 On objects and processes Sequentiality means here that, after invoking an operation op1 on some object O1, a process does not invoke a new operation (on the same or on some other object) until it receives the reply for op1 Remark. Sometimes we talk about operations when we should be talking about operation invocations

51 51 Processes p1 p2 p3 operation

52 52 Atomicity We mainly focus in this course on how to implement atomic objects Atomicity means that every operation appears to execute at some indivisible point in time (called linearization point) between the invocation and reply time events

53 53 Atomicity p1 p2 p3 operation

54 54 Atomicity p1 p2 p3 operation

55 55 Atomicity (the crash case) p1 p2 p3 operation p2 crash

56 56 Atomicity (the crash case) p1 p2 p3 operation p2

57 57 Atomicity (the crash case) p1 p2 p3 operation p2

58 58 Wait-freedom We mainly focus in this course on wait- free implementations An implementation is wait-free if any correct process that invokes an operation eventually gets a reply, no matter what happens to the other processes (crash or very slow)

59 59 Wait-freedom p1 p2 p3 operation

60 60 Wait-freedom Wait-freedom conveys the robustness of the implementation With a wait-free implementation, a process gets replies despite the crash of the n-1 other processes Note that this precludes implementations based on locks (mutual exclusion)

61 61 Wait-freedom p1 p2 p3 crash operation crash

62 62 Roadmap Model Processes and objects Atomicity and wait-freedom Examples Content

63 63 Most synchronization primitives (problems) can be precisely expressed as atomic objects (implementations) Studying how to ensure robust synchronization boils down to studying wait-free atomic object implementations Motivation

64 64 Example 1 The reader/writer synchronization problem corresponds to the register object Basically, the processes need to read or write a shared data structure such that the value read by a process at a time t, is the last value written before t

65 65 Register A register has two operations: read() and write() We assume that a register contains an integer for presentation simplicity, i.e., the value stored in the register is an integer, denoted by x (initially 0)

66 66 Sequential specification read() return(x) write(v) x <- v; return(ok)

67 67 Atomicity? p1 p2 p3 write(1) - ok read() - 2 write(2) - ok

68 68 Atomicity? p1 p2 p3 write(1) - ok read() - 2 write(2) - ok

69 69 Atomicity? p1 p2 p3 write(1) - ok read() - 1 write(2) - ok

70 70 Atomicity? p1 p2 p3 write(1) - ok read() - 1 write(2) - ok

71 71 Atomicity? p1 p2 p3 write(1) - ok read() - 1

72 72 Atomicity? p1 p2 p3 write(1) - ok read() - 1 read() - 0

73 73 Atomicity? p1 p2 p3 write(1) - ok read() - 0

74 74 Atomicity? p1 p2 p3 write(1) - ok read() - 0

75 75 Atomicity? p1 p2 p3 write(1) - ok read() - 0

76 76 Atomicity? p1 p2 p3 write(1) - ok read() - 1 read() - 0

77 77 Atomicity? p1 p2 p3 write(1) - ok read() - 1

78 78 Example 2 The producer/consumer synchronization problem corresponds to the queue object Producer processes create items that need to be used by consumer processes An item cannot be consumed by two processes and the first item produced is the first consumed

79 79 Queue A queue has two operations: enqueue() and dequeue() We assume that a queue internally maintains a list x which exports operation appends() to put an item at the end of the list and remove() to remove an element from the head of the list

80 80 Sequential specification dequeue() if(x=0) then return(nil); else return(x.remove()) enqueue(v) x.append(v); return(ok)

81 81 Atomicity? p1 p2 p3 enq(x) - ok deq() - y deq() - x enq(y) - ok

82 82 Atomicity? p1 p2 p3 enq(x) - ok deq() - y deq() - x enq(y) - ok

83 83 Atomicity? p1 p2 p3 enq(x) - ok deq() - y enq(y) - ok

84 84 Atomicity? p1 p2 p3 enq(x) - ok deq() - y enq(y) - ok

85 85 Roadmap Model Processes and objects Atomicity and wait-freedom Examples Content

86 86 Content (1) Implementing registers (2) The power & limitation of registers (3) Universal objects & synchronization number (4) The power of time & failure detection (5) Tolerating failure prone objects (6) Anonymous implementations (7) Transaction memory

87 87 In short This course shows how to wait-free implement high-level atomic objects out of basic objects Remark. Unless explicitly stated otherwise, objects mean atomic objects and implementations are wait-free


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