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Online Liveness Gretchen Ortiz. Online Liveness A. Streaming Live Media B. Live online interaction C. Live online interaction / Streaming Live Media.

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Presentation on theme: "Online Liveness Gretchen Ortiz. Online Liveness A. Streaming Live Media B. Live online interaction C. Live online interaction / Streaming Live Media."— Presentation transcript:

1 Online Liveness Gretchen Ortiz

2 Online Liveness A. Streaming Live Media B. Live online interaction C. Live online interaction / Streaming Live Media

3 Streaming live media 1 A. Streaming “live” media vs. Recorded media Home Surveillance cameras vs. Youtube Home Surveillance cameras vs. Youtube The immediateness of the content that’s being broadcasted = live. Streaming “live” media has the potential to be recorded. You can not only repeat the experience but also fast- forward it. Download bar Recorded

4 Streaming live media 2 Two formats for Live video: Frequently updated image - A new image can load from 30 per/second to one per day. Frequently updated image - A new image can load from 30 per/second to one per day. e.g. Home surveillance cameras, webcams. Streaming video/audio delivered through a media player like QuickTime or Windows Media Player. Streaming video/audio delivered through a media player like QuickTime or Windows Media Player. e.g. Paul McCartney’s Little Big Gig Live Cannot be fast-forwarded unless you can go “Back to the Future”.

5 Streaming live media 3 Some interesting findings: The live webcasting of TV The live webcasting of TV The live webcasting of radio The live webcasting of radio Possible explanation: What matters is not the liveness of the content but the time delay between one medium and the other. Little time delay = live What matters is not the liveness of the content but the time delay between one medium and the other. Little time delay = live

6 Live interaction B. Synchronous vs. Asynchronous online mediums for interaction Chat (IM’s) vs. Email It is live when: There’s synchronous interaction between peopleThere’s synchronous interaction between people Simultaneous co- presence of an audienceSimultaneous co- presence of an audience Able to interrupt another personAble to interrupt another person

7 Live interaction and media 1 C. Synchronous interaction with the streaming live media. Chatting can also include:Chatting can also include: Video-conferencingVideo-conferencing Audio-conferencingAudio-conferencing

8 Live interaction and media 2 Interesting finding: Cyber liveness in MMORPG’s Cyber liveness in MMORPG’s e.g. Second Life – “Calling all our creatives!! We are having a LIVE poetry reading on Saturday, February 17th at 7pm EST. See you there!” Is there Temporal/Physical liveness in Virtual Spaces? Is there Temporal/Physical liveness in Virtual Spaces?

9 Thanks for your attention Questions ?


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