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SystemVerilog basics Jean-Michel Chabloz
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How we study SystemVerilog
Huge language: last LRM has >1300 pages Not possible to cover everything, we cover maybe 5% of the constructs You can succeed in the course using only the subset of the language that is treated in these slides If you want you are free to use other constructs, research them by yourself
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SystemVerilog Hello World
module M(); initial $display(“Hello world”); endmodule
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SystemVerilog simple program
module M(); logic a,b; logic [7:0] c; assign b = ~a; initial begin a <= 0; #20ns; repeat(40) #5ns a <= ~a; #20ns $display(c); $finish(); end initial c <= 0; a) c <= c + 1; endmodule
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SystemVerilog syntax Case sensitive
C-style comments: // or /*comment*/ Similar to C, but code blocks are delimited by “begin” “end”. If a single-line, can be omitted
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Modules Let’s start to consider systems without hierarchy (no submodules) A module contains objects declarations and concurrent processes that operate in parallel. Initial blocks Always blocks Continuous assignments (instantiations of submodules)
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SystemVerilog basic data types
logic – 4 valued data type: 0, 1, X, Z initialized to X can also be called reg // deprecated verilog legacy name bit – 2 valued data type: 0, 1 initialized to 0 Defining an object of a certain type: bit a; logic b; bit c, d;
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Packed arrays of logic and bits
bit [5:0] a; logic [2:0] b; logic [0:2047] [7:0] c; //array of 2048 bytes integer: equivalent to logic [31:0] int, byte: equivalents to bit [31:0] and bit [7:0] Signed/unsigned affects operations such as “>” arrays of logics default to unsigned, can be overriden with the keyword signed ex: logic signed [7:0] a; arrays of bits default to signed, can be overriden with the keyword unsigned ex: bit unsigned [7:0] a;
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Literals Decimal literal: Unspecified length: binary literal
a <= 54; // automatically extended to the length of a with 0 padding a <= ‘d54; a <= 12’d54; // specifies that a is 12-bits wide Unspecified length: ‘1, ‘0, ‘x, ‘z // fills with all 1s, 0s, xs, zs binary literal 12’b1000_1100_1110 // underscores can be put anywhere except the beginning of a literal ‘b11011 // automatically resized with zeroes if fed to something bigger hexadecimal literal: 12’hc; // “ ” ‘hcd: // ”… ”
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Packed array access Single element access:
bit [7:0] a a[5] <= a[6]; bit [9:0][7:0] b: b[5] <= 15; Packed arrays can be sliced: bit [7:0] a; a[3:2] <= 2’b10; a[3:0] <= a[7:4]; bit [2047:0][7:0] a; bit [1:0][7:0] b; a[2047:2046] <= b
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packed structures equivalent to a packed array subdivided into named fields: example: 48 bit packed array can be accessed as pack1[15:0] <= ‘b0; can access pack1[9:4] <= 15; can be accessed as pack1.d <= ‘b0; the whole struct can be resetted with pack1 <= ‘b0; unpacked struct (no “packed” keyword) allow only acces through the named fields (pack1.d <=‘b0); struct packed { int a; bit [7:0] c; bit [7:0] d; } pack1;
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Other data types Enumerated data type:
enum bit [1:0] {idle, writing, reading} state If skipping the type an int type is assumed Can be typedeffed (like all other data types): typedef enum {red, green, blue, yellow, white, black} Colors; Colors [2:0] setOfColors; // array of 3 elements of type colors
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Types in SV SystemVerilog is a weakly-typed language
advantages: simpler and shorter code disadvantages: easy to do mistakes Many assignment-compatible types a bit and a logic are assignment-compatible, we can assign one to the other a longer array can be assigned to a shorter one or viceversa (truncation or extension will happen automatically) arrays can be indexed by logic arrays, bit arrays a packed struct has the same properties as an array struct packed {bit[3:0] a, b;} can be assigned a bit array, a logic array, etc. ifs, whiles, etc. can take as condition bits, logic, arrays, etc. non-zero values count as TRUE, all-zero values count as false if a is a bit or logic, then we can write if (a==1) or if (a), they do the same thing
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Processes Modules contain processes (initial, always) – code inside processes is called “procedural code” Initial: executed only once, at the beginning of the simulation initial begin #10ns; a <= 1’b1; #20ns; a <= 1’b0; end
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Processes Always with no sensitivity list: triggers as soon as it finishes executing always begin #10ns; a <= 1’b1; #20ns; a <= 1’b0; end
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Processes Always with sensitivity list: triggers when it has finished executing and one of the events in the sensitivity list happens b, negedge c) begin #10ns; a <= 1’b1; #20ns; a <= 1’b0; end posedge: positive edge negedge: negative edge signal name: any toggle
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Always block, combinational process
To make combinational processes, the sensitivity list must contain all elements in the right-hand side of statements (also in conditions, loop headers, …) – in general, anything that influences the output begin c <= a+b; end SystemVerilog allows using always_comb instead the sensitivity list is automatically compiled to make a combinational block always_comb begin the compiler also checks for latches, as in the following example always_comb begin // latch will be detected if (c) d <= a+b;
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Always block, flip-flop
D flip-flop with async reset: Possible to specify always_ff to declare intent we declare to the compiler we want to do a FF (in the sense of edge-triggered logic, can also be an FSM), if it is not an FF we get an error clk, negedge rst) begin if (rst==0) q <= 0; else // posedge clk, rst==1 q <= d; end clk, negedge rst) begin if (rst==0) q <= 0; else // posedge clk, rst==1 q <= d; end
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Procedural code if (a==1) begin //code end
if (a) begin // 1 counts as true //code end while (a==1) begin //code end repeat (3) begin //code end forever begin // loops forever //code end for (i=0; i<3; i++) begin // loops three times //code end
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if trees if (condition) begin … end else begin
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if trees No elsif construct, but this is equivalent
if (condition1) begin … end else if (condition2) begin else if (condition3) begin else begin No elsif construct, but this is equivalent
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Bitwise logic operators
Bitwise logic operators – return a number of bits equal to the length of the inputs: &: and | : or ^ : xor ~ : not Negate one bit/logic array: a <= ~a Do a bit-wise OR between two bit/logic arrays: c <= a | b
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logic operators logic operators – return one bit only, treat as one everything that is non-zero: &&: and | |: or ! : not for one-bit elements “if (!a)” is equal to “if (~a)” for a 4-bit elements, if a=1100 if(!a) will not execute (!a returns 0) if(~a) will execute (~a returns 0011 which is not all-zeros)
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comparisons equality: == diseguality: != greather than: >
lower than: < greater or equal than: >= lower or equal than: <=
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arithmetic + and – can be used with logic arrays, bit arrays, automatically wrap around: up counter: ………. 11101 11110 11111 00000 00001 00010
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Timing Control in Processes
#10ns: waits for 10 ns #10: wait for 10 time units – time unit specified during elaboration or with a `timescale directive in the code #(a): wait for a number of time units equal to the value of variable a #(a*1ps): wait for a number of picoseconds equal to the value of a @(posedge a): waits for the positive edge of a @(b): wait until b toggles wait(expr): waits until expr is true wait(b): wait until b is one Timing checks can be bundled with the next instr: #10ns a<=!a
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fork… join Spawn concurrent processes from a single process: A is printed at 30ns; B at 20ns; join waits until both subprocesses have finished, “both finished” is displayed at 40ns initial begin #10ns; fork begin #20ns; $display( “A\n" ); end $display( “B\n" ); join $display(“both finished”);
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fork… join_any Spawn concurrent processes from a single process: A is printed at 30ns; B at 20ns; join_any waits until any subprocess has finished, “at least one finished” is displayed at 30ns initial begin #10ns; fork begin #20ns; $display( “A\n" ); end $display( “B\n" ); join_any $display(“at least one finished”);
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fork… join_none Spawn concurrent processes from a single process: A is printed at 30ns; B at 20ns; join_none executes as soon as the fork is encountered, “fork entered” is displayed at 10ns. initial begin #10ns; fork begin #20ns; $display( “A\n" ); end $display( “B\n" ); join_none $display(“fork entered”); The number of forked processes (begin...end blocks) in any fork can be any (minimum one). Note 1: having one forked process only makes sense with join_none Note 2: if processes have a single line, no begin...end is necessary
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Procedural assignments
Non-blocking assignment “<=“ Write-back takes place after a delta delay Blocking assignment “=“ takes place immediately The two can be mixed – but probably not a good idea
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Procedural assignments
blocking assignments behaves like the VHDL variable assignment “:=“ non-blocking assignments behaves like the VHDL signal assignment “<=“ BUT: In VHDL := is reserved for variables, <= for signals In Verilog, both can be used for variables Possible to mix them - but probably not a good idea A better idea is to use some objects as VHDL variables and only assign them with “=“, others as VHDL signals and only assign them with “<=“
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Procedural assignments
clk) begin a <= b; b <= a; end clk) begin a = b; b = a; end
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Procedural assignments
clk) begin a <= b; b <= a; end Swaps A and B clk) begin a = b; b = a; end copies B to A (B is unchanged)
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Procedural assignments
initial begin a = 1; $display(a); end initial begin a <= 1; $display(a); end initial begin a <= 1; #10ns; $display(a); end
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Procedural assignments
initial begin a = 1; $display(a); end 1 is displayed initial begin a <= 1; $display(a); end The old value of A is displayed initial begin a <= 1; #10ns; $display(a); end 1 is displayed
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Default assignments default values to avoid latches and to avoid writing long if else trees works like in VHDL (the last write is kept) always_comb begin a <= 0; // default value of a … if (c) if (b==100) a <= 1; end
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Console/control commands
introduced with the $ keyword $display – used to display information to the console ex: $display(“hello”); // displays “hello” $display(a); // displays the value of a, depending on its data type $stop(), $finish(): stop (break) and finish (terminate) the simulation
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Direct generation of random numbers
$urandom returns a 32-bit random unsigned number every time it is called Can be automatically assigned to shorter values, automatic clipping will take place: bit a; a <= $urandom; To generate a random number between 0 and 59 we can use: $urandom%60 (modulus) Note: if not seeded, every time the testbench is run we get the same values this behavior is required for being able to repeat tests
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Direct generation of random numbers
$urandom_range(10,0) returns a random number between 10 and 0 Note: if not seeded, every time the testbench is run we get the same values this behavior is required for being able to repeat tests Seed can be given during elaboration
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Event-driven simulation
The simulator executes in a random order any of the operations scheduled for a given timestep. It continues until the event queue for the timestep is empty, then advances time to the next non-empty timestamp This might create race conditions: What happens is not defined by the rules of SystemVerilog No error is signaled The behavior of the system might be simulator-dependent or even change from run to run
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Race condition initial begin #10ns; a = 1; end #10 ns; a = 0; #20 ns;
$display(a);
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Race condition initial begin #10ns; a = 1; end
$display(a); Value displayed is random, because two assignments to A with different values take place in different processes at timestep 10ns
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Race condition initial begin #10ns; a <= 1; end #10 ns; a <= 0;
$display(a);
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Race condition initial begin #10ns; a <= 1; end
$display(a); Value displayed is random, because two assignments to A with different values take place in different processes at timestep 10ns+delta
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Race condition initial begin #10ns; a <= 1; end #10 ns; a = 0;
$display(a);
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Race condition initial begin #10ns; a <= 1; end
$display(a); Value displayed is 1, because A is assigned 0 at timestep 10ns and 1 at timestep 10ns+delta
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Race condition initial begin #10ns; a = 1; a = 0; end #20 ns;
$display(a);
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Race condition initial begin #10ns; a = 1; a = 0; end
$display(a); Value displayed is 0, because, although there are two assignments to A with different values taking place at timestep 10ns, the assignments are in the same process and are therefore executed in order
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Race condition initial begin #10ns; a <= 1; a <= 0; end #20 ns;
$display(a);
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Race condition initial begin #10ns; a <= 1; a <= 0; end
$display(a); Value displayed is 0, because, although there are two assignments to A with different values taking place at timestep 10ns+delta, the assignments are in the same process and are therefore executed in order
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Race conditions Happen when two different processes try to write the same signal during the same time step Ways to avoid: don’t write the same signal in different processes, unless you really know what you do (you know that the two processes will never write the signal in the same time step)
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Continuous assignments
continuously performs an assignment outside procedural code ex: assign a = b+c; Note: module input/output ports “count” as continuous assignments can be done on variables or nets nets can be driven by multiple continuous assignments, variables no
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Variables vs Nets Variables: Are defined as: var type name
Example: var logic a (logic is default, can be omitted) The keyword “var” is the default, it can be omitted So when we define something like logic a; bit [7:0] b; we are actually defining variables
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Variables vs Nets Variables can be assigned:
in a procedural assignment (blocking or non-blocking assignment inside an initial or always process) By a single continuous assignment
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How variables work initial #10ns a <= 1; #20ns a <= 0; a variable keeps the newest value that is written to it. Variable A will have value 1 between time 10 and 20, then will have value 0. VARIABLES HAVE NOTHING TO DO WITH VHDL VARIABLES
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Variables vs Nets Nets:
Different types: wire, wand, wor, etc. We consider only wire Are defined as: wire type name Examples: wire logic a, wire logic [2:0] c logic is the default and can be omitted A wire cannot be a 2-valued data type (like bit) A net can be assigned only by one or more continuous assignments, cannot be assigned into procedural code
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Variables vs Nets So there is only one thing in SV that nets can do and that variables cannot: be driven by multiple continuous assignments Nets should be used when modeling tri-state buffers and buses The value is determined by a resolution function 1 X Z
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Objects scope objects declared inside modules/programs:
local to that module/program objects declared inside blocks (ifs, loops, etc.) between a begin and an end: local to that block of code
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Subroutines Functions: return a value, cannot consume time
Tasks: no return, can consume time
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Functions input/ouput/inout ports (inouts are read at the beginning and written at the end) the keyword input is the default, no need to specify it. cannot consume time a function can return void (no return value) It is allowed to have non-blocking assignments, writes to clocking drivers and other constructs that schedule assignments for the future but don’t delay the function execution function logic myfunc3(input int a, output int b, c); b = a + 1; c <= a + 2; // this schedules a write-back to C for a // delta delay later, but does not consume time // (the function returns in the same timestep it // was called) return (a==1000); endfunction
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Tasks Tasks can consume time, they do not return values
task light (output color, input [31:0] tics); repeat (tics) @ (posedge clock); color = off; // turn light off. endtask: light Tasks can consume time, they do not return values
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Packages type definitions, functions, etc. can be defined in packages
package ComplexPkg; typedef struct { shortreal i, r; } Complex; function Complex add(Complex a, b); add.r = a.r + b.r; add.i = a.i + b.i; endfunction function Complex mul(Complex a, b); mul.r = (a.r * b.r) - (a.i * b.i); mul.i = (a.r * b.i) + (a.i * b.r); endpackage
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Packages Stuff that is in package can be called as: or
c <= PackageName::FunctionName(a,b) or the package can be imported, then we can just write: c <= FunctionName(a,b); Importing a package is done through: import PackageName::*;
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Unpacked arrays bit a [5:0];
Arrays can have multiple unpacked dimensions or can even mix packed and unpacked dimensions: logic [7:0] c [0:2047]; // array of 2048 bytes Unpacked dimensions cannot be sliced, only single elements can be accessed They do not reside in memory in contiguous locations – they can be bigger than a packed array because of this reason
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dynamic arrays arrays with an unpacked dimension that is not specified in the code. Defined as: logic [7:0] b []; Can only be used after having been initialized with the keyword “new” b = new[100]; Can be resized with: b = new[200](b); After having been initialized, it can be used like any other array with unpacked dimension
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associative arrays associative array of bytes:
declared as logic [7:0] a [*]; Acts exactly as a vector of 2^32 bytes: a[ ] <= 8’b is legal Memory space is allocated only when used Accessing the elements is slow in terms of simulation time If we would try to write to all locations, we would crash everything or generate an error Ideal to model big memories used only sparsely
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queues logic [7:0] q[$]; Supports all operations that can be done on unpacked arrays, plus other functions: q.push_front(a); // pushes element to the front q.push_back(a); // pushes element to the back b=q.pop_back(); // pops element from back b=q.pop_front(); // pops element from front q.insert(3,a) // inserts element at position 3 q.delete(3) // deletes the third element q.delete() // delete all the queue q.size() // returns size of queue
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queues Can also be accessed using slicing and $:
q = { q, 6 }; // q.push_back(6) q = { e, q }; // q.push_front(e) q = q[1:$]; // q.pop_front() or q.delete(0) q = q[0:$-1]; // q.pop_back() or q.delete(q.size-1) q = { q[0:pos-1], e, q[pos:$] }; // q.insert(pos, e) q = { q[0:pos], e, q[pos+1:$] }; // q.insert(pos+1, e) q = {}; // q.delete()
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Structure Hierarchy is encapsulated and hidden in modules
module dut ( output bit c, input bit [7:0] a, input bit [7:0] b); // module code (processes, continuous assignments, instantiations of submodules) endmodule There exists also legacy Verilog port declaration methods
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Structure Verilog legacy port declarations, not recommended.
module test(a,b,c); input logic [7:0] a; input b; //unspecified type: logic output bit [7:0] c; … endmodule
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Structure Module declaration with ports module simple_fifo (
input bit clk, input bit rst, input bit [7:0] a, output bit [7:0] b); // module code (processes, continuous assignments, instantiations of submodules) endmodule
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Structure Module instantiation in a top-level testbench
module tb (); // top-level testbench has no inputs/outputs bit clk, reset; bit [7:0] av, bv; simple_fifo dut(.clk(clk), // module instantiation .rst(reset), .b(bv), .a(av)); always #5ns clk <= !clk; initial #30ns reset <= 1; initial begin forever #10ns av <= $random(); end endmodule
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Module instantiation Module instantiation in a top-level testbench
Ports can be named out of order module tb (); bit clk, reset; bit [7:0] av, bv; simple_fifo dut(.clk(clk), // module instantiation .rst(reset), .a(av), .b(bv)); always #5ns clk <= !clk; initial #30ns reset <= 1; initial begin forever #10ns av <= $random(); end endmodule
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Module Instantiation If signals have the same names in the including and the included modules we can use the syntax (.*) for port connection. module tb (); bit clk, rst; bit [7:0] a, b; simple_fifo dut(.*); // a->a; b->b; clk->clk; rst-> rst always #5ns clk <= !clk; initial #30ns rst <= 1; initial begin forever #10ns a <= $random(); end endmodule
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Module Instantiation positional connection, each signal is connected to the port in the same position – easy to make errors module tb (); // top-level testbench has no inputs/outputs bit clk, reset; bit [7:0] av, bv; simple_fifo dut(clk,reset,av,bv); always #5ns clk <= !clk; initial #30ns rst <= 1; initial begin forever #10ns a <= $random(); end endmodule
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Module instantiation module tb (); bit clk, reset; bit [7:0] av, bv;
simple_fifo dut(.*, // ports are connected to signals with the same name .a(av), // except the ones named later .b()); // b is left open - unconnected always #5ns clk <= !clk; initial #30ns reset <= 1; initial begin forever #10ns av <= $random(); end endmodule
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Parameters used to express configurability module #(
parameter DEPTH=64, parameter WIDTH=8 ) simple_fifo ( input logic clk, input logic rst, input logic [WIDTH-1:0] a, output logic [WIDTH-1:0] b ); localparam internal_param_name; endmodule module tb (); // top-level testbench has no inputs/outputs bit clk, rst; bit [7:0] a, b; simple_fifo #( .DEPTH(64), .WIDTH(8)) dut ( .clk(clk), .rst(rst), .a(a), .b(b)); … endmodule
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Parameters used to express configurability module #(
parameter DEPTH=64, parameter WIDTH=8 ) simple_fifo ( input logic clk, input logic rst, input logic [WIDTH-1:0] a, output logic [WIDTH-1:0] b ); localparam internal_param_name; endmodule module tb (); // top-level testbench has no inputs/outputs bit clk, rst; bit [7:0] a, b; simple_fifo #( .DEPTH(64), .WIDTH(8)) dut ( .clk(clk), .rst(rst), .a(a), .b(b)); … endmodule
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Parameters Positional instantiation module #( parameter DEPTH=64,
parameter WIDTH=8 ) simple_fifo ( input logic clk, input logic rst, input logic [WIDTH-1:0] a, output logic [WIDTH-1:0] b ); localparam internal_param_name; endmodule module tb (); // top-level testbench has no inputs/outputs bit clk, rst; bit [7:0] a, b; simple_fifo #(64,8) dut ( .clk(clk), .rst(rst), .a(a), .b(b)); … endmodule
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Parameters Other notation module simple_fifo ( input logic clk,
input logic rst, input logic [WIDTH-1:0] a, output logic [WIDTH-1:0] b ); parameter DEPTH=64 parameter WIDTH=8 localparam internal_param_name; … endmodule module tb (); // top-level testbench has no inputs/outputs bit clk, rst; bit [7:0] a, b; simple_fifo #( .DEPTH(64), .WIDTH(8)) dut ( .clk(clk), .rst(rst), .a(a), .b(b)); … endmodule
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Parameters If not overwritten, they keep their default value
Can have a type: parameter logic [7:0] DEPTH = 64; localparam: like parameters, but cannot be modified hierarchically during the instantiation Used to indicate a parameter that there is not any sense for it to be modified by some higher block in the hierarchy
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Hierarchical access From anywhere, it is possible to access any object in the hierarchy by accessing through its full path starting from the top module name: a <= top.dut.subDutUnit.intObjectName; Using this, the testbench can monitor any internal DUT signal (white/grey box verification) without having the signal forwarded through ports
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SystemVerilog Programs
Programs behave and look like modules, but: They cannot contain always blocks They cannot include modules Simulation finishes automatically when all initial have been completed Always blocks are the basic building block of RTL code, but testbenches don’t need them. Using always blocks in tyestbenches leads to bad coding style So, programs can do everything that is needed for verification
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Clocking block default clocking ck1 @(posedge clk);
default input #1ns output #1ns; // reading and writing skew input a; // a, b, … objects visible from this scope output b; // input: can read; output: can write output negedge rst; // overwrite the default skew to the negedge // of the clock inout c; // inout: can both read and write input d = top.dut.internal_dut_signal_name; endclocking Inside a module/program, we access signals for read/write inside processes in this way: ck1.a <= 1’b1; c = ck1.b; // or c <= ck1.b; ck1.d <= e; A write will take place 1ns after the clock edge, a read will read the value that the signal had 1ns before the clock edge
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Clocking block The clocking block makes the timing relation (positive-edge of the clock or other) explicit Since we only verify synchronous systems with a single clock, we need a single clocking block We add only one clocking block and specify it as “default” It specifies input and output skews to read/write to the signals The input/output skew can also be omitted
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Clocking blocks and programs
The rules of SV say that if we access signals from a program through a clocking block, there will be no race condition between testbench and DUT Even if no timing skew is specified When there is a default clocking block in a program/module, we can use the ##n timing construct: wait n cycles as specified by the default clocking block examples: ##3; // wait 3 cycles ##(2*a); //wait a number of cycles equal to the double of the value of variable a initial begin ##3 reset <= 0; forever begin ##1 a <= ~a; end ##1 executed at a time instant in which there is no clock edge will delay by a fraction of the clock cycle (wait until the first clock edge only)
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generate Used to generate processes and continuous assignments
No need of generate… endgenerate statements Define a variable of type genvar We can then do a generate using a loop or if with with the genvar Example: genvar i; initial ##20 b <= 0; for(i=0;i<3;i++) begin initial begin ##(i) a <= $urandom; end if (i==1) begin clk) begin … end
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named blocks after every begin there can be an optional name
Allows hierarchical access to local variables and to find the variables in the simulator window ex: initial begin : inputController … if (a==10) begin : terminationHandler end
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Good Testbench Structure – required for the labs
Write all your testbenches in this way The testbench program must access all DUT signals for read and write through the default clocking block Only timing construct allowed in the testbench program: ## top module generation of clock clk testbench program drive DUT inputs, check DUT outputs DUT
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Good Testbench Structure
Alternative, also good for the labs: several programs are allowed all use clocking block in links to the DUT top module generation of clock clk testbench program drive inputs DUT testbench program check outputs
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Good testbench structure
You are free to divide programs as you like The one below is more UVM-like top module generation of clock clk testbench program drive some inputs DUT testbench program collect outputs translate them into a higher level model testbench program drive other inputs program check outputs
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Good testbench structure – required for the labs - summary
You can use multiple programs, but given the size of the testbenches used in this course, one program that does everything is a good choice All inputs/outputs to the DUT through the default clocking block Only timing construct allowed: ## (no need for other levels of timing granularity) Try to keep separated the different functions (input generation, output checking) using several initial blocks
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