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2010 Webinar Series Creating Your First Campaign Using Augmented Reality Andrew Bagley Director of Emerging Media, Sitewire Original Broadcast: 1.20.2010.

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Presentation on theme: "2010 Webinar Series Creating Your First Campaign Using Augmented Reality Andrew Bagley Director of Emerging Media, Sitewire Original Broadcast: 1.20.2010."— Presentation transcript:

1 2010 Webinar Series Creating Your First Campaign Using Augmented Reality Andrew Bagley Director of Emerging Media, Sitewire Original Broadcast: 1.20.2010

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3 Bio :: Andrew Bagley Director of Emerging Media @AndrewBagleylinkedin.com/in/andrewtbagley

4 Agenda 1.History 2.Trends 3.Best Practices 4.Pricing & Selling 5.Case Study

5 History :: 1849

6 History :: 1962

7 History :: 1992

8 History :: Definition Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time.

9 History :: 2008

10 History :: 2009

11 Trends :: Print Free AR

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14 Trends :: Marker Free AR

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16 Trends :: In Store AR

17 Trends :: Marker Free AR

18 Trends :: Banner AR

19 Trends :: Multiple Markers

20 Trends :: Mobile AR

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22 Best Practices 1.Simplify 2.Personalize 3.Socialize

23 Best Practices :: Simplify

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25 Demonstration Video Step by Step Instructions

26 Best Practices :: Simplify Expectations Technology Trigger Peak of Inflated Expectation Trough of Disillusionment Slope of Enlightenment Plateau of Productivity Time Hype Cycle for Emerging Technologies : Gartner 2009 AugmentedReality 5-10 years until main stream adoption

27 Best Practices :: Simplify Create alternate ways to participate iPhone app iPhone app Flash games Flash games Videos Videos

28 Best Practices :: Personalize VS

29 Best Practices :: Socialize

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32 Simplicity: Prioritize and exclude relentlessly to find your core message. Unexpectedness: For ideas to endure, generate interest and curiosity with unexpected information. Concreteness: To make ideas clear, explain them in terms of human actions and sensory information. Credibility: To build confidence, help people test your ideas for themselves. Emotions: To get people to care about your ideas, make them feel something. Stories: Tell stories that help your audience mentally rehearse for real experiences that might happen in the AR :: Selling

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37 AR :: Pricing 1.Use AR to help you sell the campaign and then make your money on the entire campaign, not just the AR. AR Pricing= $6k-$30K Additional Opportunities= $25K+ (ad buys, microsites, social consulting, contests…)

38 AR :: Case Study

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41 AR :: Technology Partners http://www.flatoutmedia.com/ http://www.flatoutmedia.com/ http://www.flatoutmedia.com/ http://www.boffswana.com/ http://www.boffswana.com/ http://www.boffswana.com/ http://www.metaio.com/ http://www.metaio.com/ http://www.metaio.com/

42 THANK YOU

43 2010 Webinar Series Thank You! Follow agencyside on Twitter: @agencyside Join Us February 17 th, 1PM PST FACEBOOK CONNECT FOR YOUR CLIENTS Sign-up now: www.agencyside.net


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