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Virtual Policy 08 Patrice Chazerand Secretary General of ISFE London 22-23 July 2008 Kids and Virtual Spaces.

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Presentation on theme: "Virtual Policy 08 Patrice Chazerand Secretary General of ISFE London 22-23 July 2008 Kids and Virtual Spaces."— Presentation transcript:

1 Virtual Policy 08 Patrice Chazerand Secretary General of ISFE London 22-23 July 2008 Kids and Virtual Spaces

2 ISFE –ISFE represents the interest of the European game industry to EU institutions and other international organizations –ISFE members include publishers and national trade associations

3 A fast-changing industry moving online Compound annual growth rate 2006-2011: 10.2% in Europe, 10.0% in Asia-Pacific, 6.7% in the US. Our region’s lead is even more conspicuous in the online area: CAGR (%) Online game spending EMEA 24.6 US 19.3 Asia- Pacific 16.1

4 Nielsen survey 2008 62% of European gamers report playing online. Geography: Northern and central Europe (78% in Norway, 76% in Poland and Latvia) Demographics: teens score 70% Games as socializing tools:13% of Nielsen interviewees quote social interaction as their overall motivation for playing, 27% among online players.

5 Online games vs virtual worlds –Where to draw the line –Jason Rutter : today’s online gamers are tomorrow’s developers of online games –Common challenges: protection of minors, privacy, IPRs, freedom of expression.

6 The challenge of protecting minors: PEGI Online -The essentials of PEGI Online –The ingredients of success: Industry, Government, Consumers.

7 BYRON REVIEW ACTION PLAN Internet Videogames Better regulation25 Better awareness36 Better education 4 Will make for EMPOWERED PARENTS

8 Games and Education - John Dowell: « When you are playing video games, chances are that you are learning something” - Marc Prensky - Five levels of learning - How (to do something: learning from experience) - What (to do or not to do: learning of rules) - Why (to attack, to cooperate: learning of strategy) - Where (does the game happen: learning of context) - Whether (to decide: learning of value-based decisions) - European Schoolnet – Games In Schools project

9 More at www.isfe.eu www.pegi.info www.pegionline.euwww.isfe.eu www.pegi.info


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