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Virtual Game Method in Higher Education Project presentation.

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1 Virtual Game Method in Higher Education Project presentation

2 Agenda Game Method in Higher Education 2014-1-PL01-KA203-003548 1.Rationale for the GAMES project 2.Aims of the GAMES project 3.Activities of the GAMES project 4.Outcomes of the GAMES project 5.Duration of the GAMES project 6.Consortium members

3 1. Rationale for the GAMES project Game Method in Higher Education 2014-1-PL01-KA203-003548  Human capital – the most important factor in the level of development of countries, regions and companies  Education – one of the five aims of European policy in the EU strategy ‘Europe 2020’  Problems with education – not just questions about the content of learning but also questions about the most effective teaching / learning methods

4 1. Rationale for the GAMES project Game Method in Higher Education 2014-1-PL01-KA203-003548  The GAMES project – virtual education games as education tools; so called “edutainment”  Virtual games – suitable for today’s students as "digital natives”  Virtual games use ICT technology which involve students through a combination of education and fun

5 2. Aims of the GAMES project Game Method in Higher Education 2014-1-PL01-KA203-003548  The main aim of the GAMES project – to implement the innovative education method of virtual games (edutainment) into the teaching practice of consortium members

6 3. Activities of the GAMES project Game Method in Higher Education 2014-1-PL01-KA203-003548  Training sessions for university teachers in the use of virtual games within education and in the development of virtual game scenarios  The adaptation of virtual games into the new directions resulting from the GAMES project (from production to service logic)  Testing and discussions about the scenarios with stakeholders (students and local stakeholders, mostly companies)  The dissemination of the GAMES project and the idea of edutainment

7 4(a). Outcomes of the GAMES project Game Method in Higher Education 2014-1-PL01-KA203-003548  reference materials for training sessions  2 workshops (training activities) for university teachers  train 12 teachers during these workshops  developing the engine (software) for the game  4 new scenarios (one from each partner institution)  4 education games (scenario parameters)  game interface in English, Polish, Finnish, Estonian and Spanish

8 4(b). Outcomes of the GAMES project Game Method in Higher Education 2014-1-PL01-KA203-003548  150 students taught through the use of virtual games in the 4 partner universities  virtual games assessment questionnaires completed by the students  120 participants in local seminars  textbook published both online and in 300 hard copies  international conference with about 80 participants  website of the GAMES project

9 5. Duration of the GAMES project Game Method in Higher Education 2014-1-PL01-KA203-003548 From 01/11/2014 to 30/10/2016

10 6. Consortium members Game Method in Higher Education 2014-1-PL01-KA203-003548  The Poznan University of Economics (Poland)  The University of Huelva (Spain)  The University of Tartu (Estonia)  Seinäjoki University of Applied Sciences (Finland)

11 Game Method in Higher Education 2014-1-PL01-KA203-003548 www.games.ue.poznan.pl


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