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By: Keaton & David. Movement ProsCons  We were able to make the object move horizontal easily.  We were able to make the object move up and down easily.

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Presentation on theme: "By: Keaton & David. Movement ProsCons  We were able to make the object move horizontal easily.  We were able to make the object move up and down easily."— Presentation transcript:

1 By: Keaton & David

2 Movement ProsCons  We were able to make the object move horizontal easily.  We were able to make the object move up and down easily.  Easy to rotate the object.  Hard to make something move with the arrow keys.  Hard to make the object move in a circle.  Some of the programming options are confusing such as “Forever if”.  Hard to make multiple things move at once.

3 Sound ProsCons  You can import your own sound.  There are lots of sounds to choose from that are preloaded on Scratch.  Easy to make sound while the object is moving.  It was hard to make the object say the word or sound at a certain time.  It was hard to make the object talk and move at the same time.  We couldn’t make 2 objects talk at the same time.

4 Backgrounds ProsCons  We could put objects in the background.  We could make our own background.  There were a lot of preloaded backgrounds we could put in.  We couldn’t put more then 1 background.  We couldn’t make sound in the background.  We couldn’t make the background move.

5 Sequencing ProsCons  We could put the commands in the order you want them to happen in.  We could have things happen by pressing a button.  We could put as many commands as we wanted.  We couldn’t have the motion or sound happen at a certain time during the game unless you hit the assigned button.  We couldn’t change the background in the middle of the game.

6 We think Scratch is a very effective tool for game design. It can be complex at times, but once you figure it out your game will turn out good. At most times it is really straight forward and easy to use. We thought that the backgrounds were really easy to use and they were straight forward. Most of the program was straight forward, but some of the commands can get confusing. Effectiveness of Scratch

7 Scratch Rating We rate Scratch as medium difficulty. We rate it this way because most of the time Scratch is straight forward, but sometimes it is hard t use the commands. Scratch can be used to make really good games if you are experienced with the tool, if you aren’t you just have to fool with it and you’ll get the hang of it.

8 Classroom Use Scratch can be used in the classroom in the future. It can help people learn basic programming. For example, if someone wanted to be a computer programmer or something when they were older they could use Scratch and then move up to something more advanced.

9 Can Game Design Influence Future Education? I think game design can influence future education. I think this because with I- Pods, I-Pads, and I-Phones, apps and games are becoming more and more wanted. If kids started learning game design now, they could be very good in the future.

10 Background Pictures

11 Links to Projects Final Project Page


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