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Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.

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Presentation on theme: "Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media."— Presentation transcript:

1 Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media Studies (University of Aarhus ) 3 Center for Interactive Space, Dept. of Computer Science (Aarhus School of Architecture) -OZCHI 2008-

2  INTRODUCTION  RELATED WORK ON BODILY APPROACHES IN INTERACTION DESIGN  TOWARDS THE CONCEPT OF KINESTHETIC INTERACTION  REVEALING THE BODILY POTENTIAL IN INTERACTION DESIGN  CONCLUSION AND FUTURE WORK

3  Need a concept framework for motion-based interface and interactive system  Focus on new domains of interaction  Focus on life style problems  Kinesthetic Interaction  A concept for understanding the bodily potential in interaction design

4  Contribution  Describes a new direction in the design of technologically mediated bodily interaction  Concepts framework ▪ Three design themes ▪ Derive a set of design parameters from themes

5  Embodied action as a foundation  Design principles for interactive system  Tangible computing, social computing  Role of the kinesthetic and haptic sense  Pragmatism  Experience-oriented design  Physical, sensual, cognitive and aesthetic modes

6  Other direction exploring  Interaction design ▪ Gesture based interaction ▪ Exertion interfaces ▪ Full body interaction  Other factors?  Body / mind / space / skills  Need to establish a common ground

7

8  Physiology  Five Sense  Get information -> Something action  Kinesthesis ▪ awareness of the position/movement of the body in space  Skill definition ▪ use the correct muscles to execute pre-determined actions with minimum outlay of time and energy  How/ when/ where

9  Kinesthetic Experience  Kinesthetic sense + skills + other forms of sensation  Social and culture factors  Motor memory -> motor skills -> experience

10  Interactive Technologies Wii Kinect EyeToy Suunto equipments

11  Kinesthetic Design Themes  Kinesthetic development  Kinesthetic means  Kinesthetic disorder

12  Kinesthetic Design Parameters  Engagement  Sociality  Explicit motivation  Implicit motivation  Movability  Expressive meaning  Kinesthetic empathy

13  Conceptual Framework

14  Discussion  Concept framework = a tool for Kinesthetic interaction ▪ can be used to redesign existing interactive systems ▪ for new design, can help identify possible areas of interest  It possible to imagine interactive systems that explore new configurations of themes and parameters.

15  The conceptual framework  It is not exhaustive in describing all the aspects  It provides a way of articulating pertinent aspects when it comes to addressing the bodily potential in the design of interactive technologies  Future work  Developing working prototypes in real contexts via this concept framework


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