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Majid Sarrafzadeh Computer Science Department UCLA.

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Presentation on theme: "Majid Sarrafzadeh Computer Science Department UCLA."— Presentation transcript:

1 Majid Sarrafzadeh Computer Science Department UCLA

2  CS152A ◦ Introductory digital design laboratory  Introduction to FPGA, HDL, etc.  CS152B ◦ Digital design project laboratory  Advanced use of FPGA, image processing, wireless modules, sensors, etc.  CS151C ◦ Design of digital systems  Emphasis on the application level design

3  Undergraduate capstone course  Emphasis on: ◦ Interdisciplinary approach  Focuses on the healthcare industry ◦ Real-world problem solving  Incorporation of industry and research lab interaction ◦ A cyclic transfer of ideas  Coursework to research and vice versa

4  Introduction to material  1 week  Step by step lab experiments and tutorials  3 weeks – 20%  Midterm exam  30% ◦ Logic design, Embedded systems design approaches  Final Project  6 weeks – 50% ◦ Comprehensive proposal  Technical, economical, and social impacts ◦ Research and development ◦ Demonstration

5  Technologies ◦ Digilent Development Boards  Virtex II Pro, Spartan III  VGA, sound, Network, UART interface ◦ Video Camera ◦ Inertial sensors  Crossbow motes, Wii remotes, ◦ Mobile robots  IRobot Create

6  Conventional Assistive Devices ◦ Critical in providing support and enabling movement ◦ 4 million cane users in US  Risks ◦ May contribute to falls ◦ Due to improper usage 6

7  Smart Cane System ◦ Detect proper and improper motion  Sensing ◦ Acceleration, rotation, forces  Capabilities ◦ Cellular phone for fall detection and alarm notification ◦ Visual usage guidance 7

8  Children aging 8-18 spend more time (44.5 hr/week) in front of computer game screens than any other activity except sleeping  30.3% of children (age 6-11) are overweight and 15.3% are obese  A study shows that the group that lessen their time watching TV and playing video games (7 hr/week) had a significant reduction in body fat compared to other groups (21 hr/week)

9  Encourage children to engage in exercise in exchange for home entertainment.

10  In 2006, one-third of teenagers are reported owning an iPod, estimated 25.2 million teens in the U.S. ◦ Adults in the U.S. rate obesity as one of the three most important health concerns for children ◦ We set our target market to be parents that have iPod in their family and care about their children’s fitness and health

11  A system that optically tracks and quantifies eye movement ◦ Use hardware processing to track iris/pupil movement ◦ Project the resulting data on to the screen  To improve User-System interfaces  Potentially help the paralyzed and disabled use computers

12  Monitor the state of a status- critical body ◦ A patient in a hospital  Track changes or anomalies in the object’s state.  Identifying a potentially dangerous scenario with a distress signal  Autonomous Response

13  A fun Pong game for players of all ages  Alternative forms of video games that will allow children to play and get exercise at the same time.

14  Many people are color blind ◦ 1 in 20, roughly 10% of males, or ~13.6 million in the USA have some form of red-green blindness  Real time video analysis and replacement with a focus towards color blindness Those with red-green color blindness may see a 21 instead of the normal 74

15  Given a chess position with the iRobot being a piece  The system figure out the board through the camera  A human will be responsible for playing the opposing team. This will continue until checkmate.

16  Use a camera to determine a top-down mini golf course, with the structure of the room  Using input from a Wiimote, Allow players to play through the course  Being able to play with ordinary objects around the house in ways that would otherwise be impossible


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