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What did you learn from the reading: 4 Storyboarding and 5 Digitizing Story Elements?

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Presentation on theme: "What did you learn from the reading: 4 Storyboarding and 5 Digitizing Story Elements?"— Presentation transcript:

1 What did you learn from the reading: 4 Storyboarding and 5 Digitizing Story Elements?

2 Have you seen a picture the subject is so small that you cannot see ? the subject is too dark to recognize? that you have no idea of what the picture is about?

3 Have you watched a video She talked too fast? She talked too slow? She talked too dull? The background sound is as big as the narration? Any other bad example?

4 Media Grammar From Jason Ohler http://www.jasonohler.com/storytelling/inde x.cfm http://www.jasonohler.com/storytelling/inde x.cfm

5 The Grammar of Using Images A clear, focused picture A well-lighted picture An appropriately composed picture Appropriate use of images Supportive image changes Appropriate shooting angle

6 The Grammar of Using Audio Clear audio Well-mixed audio Voice pacing and inflection

7 The Grammar of Using Music Appropriate music choices Appropriate role of music

8 Grammar of Editing, Transitions, and Titling Seamless transitions, Unobtrusive effects  Value and relevance Clear titles Clear citations

9 Graphic and picture(video) basics

10 Picture Resolution vs. File Size The higher resolution, the bigger file size The bigger file size, the bigger picture size Small picture vs. Big picture  Why do we care?

11 Picture: High vs. Low Resolution Clear and smooth vs. fuzzy or jagged edges (really? Depending on the presented image size on the monitor ) 2677 KB (2.6 MB)48 KB

12 High vs. Low Resolution Can you see the difference now? 2677 KB48 KB

13 Another example Grab and enlarge the picture. 12 kb

14 Another example

15 Raster vs. Vector Grab each picture and rescale (bigger or smaller) it. Can you tell the difference?

16 Raster vs. Vector

17 Vector-based graphics 1.Points, lines, and curves described with mathematical functions 2.Less data than a pixel-by-pixel shape 3.Resolution independent: no jagged or distorted image when scaled (also the same file size) 4.Good for logo, not good for photographic image 5.Macromedia FreeHand, Adobe illustrator, Corel Draw, QuarkXpress, etc. 6.Only Flash supports the format on the web Raster (Bitmap) graphics 1. Pixel-by-pixel format 2. Each pixel taking a set amount of memory 3. Resolution dependent: jagged or distorted image when scaled (also different file sizes) 4. Good for soft-edge and photographic image 5. Adobe Photoshop, PaintShop Pro, Corel Paint, etc. 6. Common browsers support jpeg and gif

18 Graphic Format Vector-based graphics  eps (used for both formats)  wmf (used for both formats)  ai  svg  … and more Raster (Bitmap) graphics  jpeg  gif  tiff  bmp  pict  png  … and more

19 Graphic Format for the Web Only raster format (vector displayed from Flash player) GIF, JPG & PNG JPG (or JPEG)  Compressed,  Lossy compression  Millions of colors  Photographic images PNG  GIF + JPG features  Non-lossy  Old browsers may not support Gif  Compressed  Non-lossy  Transparency  Animation  256 colors (8 bits)  Icon or discrete images

20 Lights Make sure that there is enough light Avoid bright windows or light in the back of the subject If you have only one light, do not place it next to the camera (a flat picture), but place the lamp at an angle 20° – 40° to the right (or left) and 30° - 45° above the subject.

21 30° -40° 20° -45° Side view Top view

22 How to shoot: Video Start to shoot early enough to have extra footage Hold the camera steady (tripod) Zoom in/out slowly Do not overuse zoom in/out Stay in focus Shoot Low for Kids http://desktopvideo.about.com/od/editing/ht/goodvideo_ro.htm

23 How to shoot: Still and Video Use Rule of thirds http://photoinf.com/Golden_Mean/John_Longenec ker/Rule_of_Thirds.htm http://photoinf.com/Golden_Mean/John_Longenec ker/Rule_of_Thirds.htm Do not cut natural cutoff lines of the body: neck, elbows, waist, knees and ankles. Check the background http://www.atomiclearning.com/freerules.shtml (watch all video clips in this page by clicking the hyperlinked words) http://www.atomiclearning.com/freerules.shtml

24 Camera Shot Length:  Long,  Medium,  Close-up,  Extreme Close-up,  http://www.youtube.com/watch?v=LvkgUXK_EvM http://www.youtube.com/watch?v=LvkgUXK_EvM Transition  cut, fade, dissolve, etc. Angle  Bird-eye view (establishing shot), High angle, Eye angle, Low angle, etc.  http://www.elementsofcinema.com/cinematography/camera- angles.html http://www.elementsofcinema.com/cinematography/camera- angles.html A high angle of view makes an object seem smaller, less significant, less in control A low angle of view makes an object larger, more powerful and in control.

25 Voice Place microphone in appropriate distance  Not too close, not too far  Maintain consistent distance Leave at least three seconds of silence before and after recording Easy to read and conversational script Consistent volume throughout a project (Audacity) http://www.articulate.com/rapid-elearning/13-more-tips-to-help-you-record-narration-like-the-pros/

26 Most importantly Relax and don’t rush your words. Practice reading the script. Create a conversational tone. Pretend like you’re talking to someone rather than just reading a script. If you mess up, leave a noticeable pause and keep on going. It’s easy enough to cut the error out of the audio. http://www.articulate.com/rapid-elearning/13-more-tips-to-help-you-record-narration-like-the-pros/

27 MY TIPS for you Prepare extra time Test and practice hardware and software first before seriously working to get familiar with them and check the outcomes  Take pictures and see  Take videos and watch  Record audio and listen  Put them together Script everything beforehand Narrate separately (Audacity)

28 By Next Tuesday Find one good digital story (2-4 min.) and bring to class. Storyboard  I want to see every single word for the digital story you will develop.  Some drawings for picture and video (stick figures are fine)  The format is up to you Powerpoint (3 slides per page format) Your own template (many available on the Internet) Post-its (take pictures, but you need to type scripts) etc.


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