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The Most Dangerous Game
By Richard Connell The Most Dangerous Game
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Richard Connell ( ) Richard Connell was a prolific author who started writing as young as the age of ten. He continued to write throughout his young adult life, indeed even after enlisting in World War I, where he worked as the editor of the camp newsletter Gas Attack. In fact, most of his short stories were later turned into movies. The most famous story and basis for multiple films was Connell’s The Most Dangerous Game. Connell moved to California in 1925 to focus on writing film scripts. His film credits include Meet John Doe and Seven Faces. Connell was so devoted to writing that at the time of his death, he was working on a play.
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DANGEROUS ELEMENTS LITERARY IN PLOT SETTING FORESHADOWING LANGUAGE
Figurative language adding additional meaning to the text (personification, metaphor, simile) Problem in the story Overall message or lesson of the story Future events suggested by the author before they occur Contrasting character that emphasizes specific traits of another character Sequence of events in a story Time and place a story occurs LITERARY ELEMENTS DANGEROUS IN PLOT SETTING FORESHADOWING LANGUAGE THEME FOIL CONFLICT
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READING BEFORE prediction
Based on the author’s biography and the information you perused in The Most Dangerous Game, make a prediction about the PLOT and the SETTING of the story.
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Vocabulary to know imprudent elude scruples lacerated amenities ennui
pungent To tear roughly imprudent Fearful of what’s coming lacerated Passionate about an activity Having moral integrity apprehensive amenities Sharp irritating sensation ardent Tangible palpable Comfortable and convenient ennui disarming Evade or avoid stamina Weariness or boredom elude scruples Dangerously lacking stability Staying power precariously Rash and unwise Charming or flattering
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The plot of the story focuses on a hunter who preys upon shipwrecked sailors on an isolated island in the Caribbean in the years following World War I. Though the word ‘game’ is often thought of as a playful entertainment, it also refers to animals that are hunted. At one time, hunting for big-game trophies was considered a great sport, and hunters kept the animals’ heads mounted on walls in their homes or hunting lodges as proof of their courage and adventure. STORY BACKGROUND
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Read The Most Dangerous Game to:
Find out how the author uses foil characters to create a story relatable to multiple generations. Find out how Connell uses foreshadowing to help readers predict the ending of the story.
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After Reading Does Connell use hints and clues effectively in the story, or does he give too much information away? Support your opinion with story details. A foil is a character who provides strong contrast to another character, usually the protagonist, in order to emphasize particular traits. In what ways is General Zaroff a foil to Rainsford? Give three specific examples from the story to support your answer.
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The Most Dangerous Game
Extra Credit Write an alternate ending to the story while including three examples of figurative language and the excerpt “He had never slept in a better bed, Rainsford decided.” Be sure to circle your examples and identify what type of figurative language it is. (30 pts) Create a comic strip of the story The Most Dangerous Game. Include significant words/dialogue in each panel that illustrates character traits. (15 pts) Draw and color a sketch of Ship-Trap Island based on descriptions in the story. (15 pts)
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