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2.008 Manufacturing Systems

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Presentation on theme: "2.008 Manufacturing Systems"— Presentation transcript:

1 2.008 Manufacturing Systems
Spring 2004

2 Outline Manufacturing Systems Types of Plant Layouts Production Rates
Design and Operations Spring 2004

3 Manufacture Market Research Conceptual Design Design for Manufacture
Unit Manufacturing Processes Assembly and Joining Factory, Systems & Enterprise Spring 2004

4 What is mfg systems? Spring 2004

5 Time spectrum of Typical Activities in a Manufacturing Organization
Seconds Period Activity 108 Decade Plant design, Machine Selection, 107 Year System Simulation Process design: CAD 106 Month Catalogs Select manufacturing methods Week 105 Day Factory Operation 104 Ship-Receive Hour Transport Inventory 103 102 Minute Part handling 101 Load/Unload Assembly 1 Second .1 Machine control CNC-DNC .01 Adaptive control Intelligent machines .001 Millisecond Process control Spring 2004

6 How Man, Machine, and Material Spend Time in the Factory
People Materials Machines Value-added Waste "Waste": waiting for materials, watching machine running, producing defects, looking for tools, fixing machine breakdowns, producing unnecessary items, etc “Waste”: transportation, storage, inspect on and rework "Waste": unnecessary movement of machine, setup time, machine breakdown, unproductive maintenance, producing defective products, producing products when not needed, etc. Spring 2004

7 Disruptions/Variation (Random Events)
Machine failure Set-up change Operator absence Starvation/Blockage Demand change Spring 2004

8 Types of Plant Layout Job Shop Project Shop Flow Line Transfer Line
Cellular System Spring 2004

9 Job Shop Raw Material Ready part A D C Machines/Resources are grouped according to the process they perform Spring 2004

10 Project Shop Machines/Resources are brought to and removed from stationary part as required A C B D Raw material/ Ready part Spring 2004

11 Flow Line and Transfer Line
Raw Material Ready part B C D F G Machines/Resources are grouped in lines according to the processes sequence of part(s) Spring 2004

12 Cellular System Raw Material Ready part B C E A D F G Machines/Resources are grouped according to the processes required for part families Spring 2004

13 Production Quantity and Plant Layout
Project Shop Job Shop Cellular System Flow Line 1 10 100 1,000 10,000 100,000 Quantity Spring 2004

14 Production Rates Case I: One machine Everything works M
Spring 2004

15 Production Rates (cont’d)
Case II: One machine Machine breaks down (disruption) Everything else works M Spring 2004

16 Production Rates (cont’d)
Case III: Many machines No machine breaks down No buffers M1 M2 Mi Mk Spring 2004

17 Production Rates (cont’d)
Case IV: Many machines (same operation time) No machine breaks down No buffers M1 M2 Mi Mk Spring 2004

18 Production Rates (cont’d)
Case V: Many machines (same operation time) Machine breaks down No buffers M1 M2 Mi Mk Spring 2004

19 Production Rates (cont’d)
Case VI: Many machines and buffers in between Machine breaks down M1 M2 Mi Mk B1 B2 Bk-1 Mk-1 Spring 2004

20 Production Rates (cont’d)
Production rate increases if: Increase the rate of the slowest machine Reduce the disruptions Introduce “buffers” Introduce in-process control Spring 2004

21 Disruptions (Random Events)
Machine failure Set-up change Operator absence Starvation/Blockage Spring 2004

22 Waiting Underutilization Idleness Inventory Spring 2004

23 Inventory/Work-in-Process (WIP)
It costs money It gets damaged It becomes obsolete It shrinks It increases lead time Spring 2004

24 Cycle Time and Lead Time
Order Supply Plant Supplier Customer Spring 2004

25 Cycle Time “Cycle Time” .The time a part spends in the system
Little’s Law: L = λw L: average inventory λ: average production rate w: average cycle time Spring 2004

26 Cycle Time (cont’d) Example: Operation time = 1, One-piece operation
Production rate = 1 Cycle time = 5 Inventory = 5 M1 M2 M3 M5 M4 Spring 2004

27 Cycle Time Batch Production
1. Operation time: 3 minutes Batch (Lot) size: 1000 Cycle time = 1,000*3 + 1,000*3 + 1,000*3 = 9,000min Op1 Op2 Op3 Spring 2004

28 Cycle Time One-Piece Production
2. Operation time = 3 minutes Cycle time = 1,000*3 + 2*3 = 3,006 minutes Op1 Op2 Op3 Spring 2004

29 Cycle Time and Lead Time
Order Supply Plant Supplier Customer Spring 2004

30 Systems Design and Operation
Cycle time < Lead time Lumpiness Information contents Spring 2004

31 Lumpy Demand Forging X Forging Y Steel Z Wrench A Wrench B Wrench C
Wrench D D 1 P 5 D 6 P 15 D 3 P 10 D 7 P 25 Forging X Forging Y D 20 15 P 25 D 35 P 50 Steel Z D 75 25 50 Spring 2004

32 Typical Design Guidelines
Leveling Balancing Single-piece flow Low materials handling Low setup time Smaller lot size Low WIP Faster feedback Spring 2004

33 Plant Operations Push (MRP, ERP, etc.) vs. Pull (JIT)
Batch vs. One-piece Spring 2004


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