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Game City In this project you will learn the basics of visual programming to start creating your own games. The tool you will be using to do this is Microsoft.

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Presentation on theme: "Game City In this project you will learn the basics of visual programming to start creating your own games. The tool you will be using to do this is Microsoft."— Presentation transcript:

1 Game City In this project you will learn the basics of visual programming to start creating your own games. The tool you will be using to do this is Microsoft Kodu – A 3D games designing software. All through this project you will develop your understanding of what makes a good game and what are the basic constructs of every game you play.

2 Game City. Objectives Know: What more about GRASP. Understand: How Goals are important to giving a game purpose Be able to: Create a game with a definite goal to achieve.

3 Game City. What are the Goals / Objective of each of these games: Football Poker Snap Pontoon Golf World Or Warcraft Call of Duty

4 Game City. Goals Every system has some Goal, or something that it is trying to complete. In games, the Goal is the win condition, or how the player wins the game. Designing systems involves designing some means to an end, and designing games similarly involves coming up with something for the player to complete, or some way of winning. Every game has some condition or set of conditions for winning. In chess, for example, the Goal of the game is to capture the opponent’s king, which is done by moving pieces around the board. In basketball or soccer, the Goal of the game is to Score more points than the opposing team.

5 Game City. Type of Goals Spatial Goal – Getting to the end of a level Task-Orientated Goal – Completing a task to achieve your Goal. Time limited Goal – Completing something in a certain time limit or surviving for a certain amount of time.

6 Game City. Task Using only 3 characters, create a new game based on one of the following: Over Yonder!: Create a new game with a spatial goal (i.e., a Goal where the player has to get to a point in order to win). The Taskmaster: Create a new game where the player must complete a task to win the game (i.e., collect a certain number of points, or destroy a certain number of enemies). Time Splitter: Create a game with a time limit. The win condition can be either spatial or task oriented, but there must be a time limit.


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