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Level 0 - Premade Games Tamara Eyster.  Simple Games:  few rules  requires few skills  (Graser, 2010)  Serious or Complex Games:  lots of rules.

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Presentation on theme: "Level 0 - Premade Games Tamara Eyster.  Simple Games:  few rules  requires few skills  (Graser, 2010)  Serious or Complex Games:  lots of rules."— Presentation transcript:

1 Level 0 - Premade Games Tamara Eyster

2  Simple Games:  few rules  requires few skills  (Graser, 2010)  Serious or Complex Games:  lots of rules  requires lot of practice & skill  (Freeman, 2010)

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4  http://pbskids.org/go/games/?campaign=go _gamesarrow#/allgames/ http://pbskids.org/go/games/?campaign=go _gamesarrow#/allgames/  http://www.abcya.com/ http://www.abcya.com/  https://www.everydaymathonline.com/ https://www.everydaymathonline.com/

5  7 Wonders of the Ancient World  Bookworm  Buku Kakuro  Cradle of Persia  Farm Frenzy  The Clumsys  There are many more!

6  Go to your favorite search engine and put in Game and your field or a topic.  Report back!

7  Content & Game Support  Peer Support  Discussion Board, thread or similar  Email  Tech Support  Direct students to official game support  Peer Support  Discussion Board, thread or similar  Email

8  My Contact Information TEyster@Kaplan.edu http://Math.RamsHillFarm.com http://TamaraEyster.WordPress.com http://www.facebook.com/tinksbell http://twitter.com/TamaraEyster

9 Brathwaite, B. (Director) (2010, June 1). Game Design Workshop. 6th Annual Innovations in e-Learning Symposium. Lecture conducted from George Mason University, Fairfax, VA. Freeman, M. (Director) (2010, June 2). Serious by Design: Learning Design for Serious Games. 6th Annual Innovations in e-Learning Symposium. Lecture conducted from George Mason University, Fairfax, VA. Graser, J. (Director) (2010, June 2). Expedient Application of Simple Gaming for Learning and Assessment. 6th Annual Innovations in e-Learning Symposium. Lecture conducted from George Mason University, Fairfax, VA. Whitton, N. (2009). Learning with Digital Games: A Practical Guide to Engage Students in Higher Education (The Open and Flexible Learning Series). New York: Routledge. See Also: http://www.ramshillfarm.com/Math/GamesHigherEd/CreatingGames.html


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