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Interactive Voice Response (IVR) Systems: Mobile Applications for Low- Literate Users Juan Roldan, Usha Chandna, Kautilya Nalubolu, Alex Mitchell November.

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Presentation on theme: "Interactive Voice Response (IVR) Systems: Mobile Applications for Low- Literate Users Juan Roldan, Usha Chandna, Kautilya Nalubolu, Alex Mitchell November."— Presentation transcript:

1 Interactive Voice Response (IVR) Systems: Mobile Applications for Low- Literate Users Juan Roldan, Usha Chandna, Kautilya Nalubolu, Alex Mitchell November 11, 2013

2 Outline I.Mobile Phone Technology and the global illiteracy problem II.Designing Mobile Interfaces for Novice and Low-Literacy Users III.IVR System: Voice Query Voice Response Model IV.Polly V.Additional IVR applications VI.Conclusions and challenges

3 I.Mobile Phone Technology and the global illiteracy problem

4 Obsolescence of PDAs/other handheld devices, with a sustained or increasing need for mobility – Laptop computers are less portable and tablets more costly Increasing sophistication in applications/programs available on a mobile platform The great number of mobile phone users/ subscribers already in developing countries – Illiterate populations in India, in parts of Africa and throughout much of Latin America have at least a passing familiarity with mobile technology Why Mobile Phones?

5 Literacy Rates by Continent http://www.maps.com/ref_map.aspx?pid=12877, 2011

6 A. Illiteracy: the inability to read and write within one’s native tongue – a. We distinguish between nonliterate and semiliterate populations 1. Nonliterate: having no reading/writing ability 2. Semiliterate: an inability to read more than basic or perfunctory sentences; may be fluent in numeracy B. Technological illiteracy: expressing inexperience with or a limited facility for using and applying (mobile) technology Two Types of Illiteracy

7 Mobile Phone Ownership by Continent http://www.trendhunter.com/trends/waste-ventures, 2012

8 In India, calls are billed at a per-minute rate of less than $0.01, one-eighteenth to one-twentieth of rates observed in the UK, US and Japan Per-minute/text rates in Latin America begin around the penny mark in some countries, and exceed $0.10 in others – Onerous taxation in Chile, monopolies in Mexico – Data plans are priced commensurate with the American market, despite enormous differences in GDP per capita earning In Africa, call rates vary significantly by country – In developing countries, mobile phone costs account for as much as 30% of household income – Mobile costs exacerbate income inequalities Phone costs in India and Latin America Barrantes, Roxana, and Hernan Galperinee. "Can the Poor Afford Mobile Telephony? Evidence from Latin America." Elsevier 32.8 (2008): 521-30.Http://www.sciencedirect.com/science/article/pii/S0308596108000554. Elsevier, Sept. 2008. Web.

9 II.Designing Mobile Interfaces for Novice and Low-Literacy Users INDRANI MEDHI, Microsoft Research India SOMANI PATNAIK, Massachusetts Institute of Technology EMMA BRUNSKILL, University of California, Berkeley S. N. NAGASENA GAUTAMA and WILLIAM THIES, Microsoft Research India KENTARO TOYAMA, University of California, Berkeley Medhi, Indrani, Somani Patnaik, EMMA Brunskill, Nagasena Gautamala, and Kentaro Toyama. "Designing Mobile Interfaces for Novice and Low-literacy Users." ACM Transactions on Computer-Human Interaction (TOCHI) 18.1 (April 2011): 2.1+. Web.

10  Set out to describe barriers to mobile use and design possibilities for better engaging illiterate users, who occupy an increasing market share  Illiterate users were most likely to use phones exclusively for synchronous calling, and rarely exploited higher-order applications  Focus on low-cost mobile phone development projects Examples from mobile health programs and mobile banking In many cases observed, respondents were already phone owners Designing Mobile Interfaces for Novice and Low-Literacy Users

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12  Nonnumeric inputs: nonliterate populations struggled to use and identify unfamiliar symbols (*, #, &) in addition to letters for messages requiring text inputs  Soft-key mapping: difficulties experienced with utilizing unlabeled and ambiguously labeled navigation keys  Discoverability: features or attributes laid out incoherently in a mobile interface Scrollbars: novice and Inexperienced users may be unaware that some features are “hidden” below those appearing on the main menu  Hierarchical navigation: Pertinent features and applications are buried in unreadable blocks of text Graphics not intuitively designed for navigation/to reflect the purpose of a button Barriers to mobile use by nonliterate populations

13  Language barriers occur where non and semiliterate populations cannot read/write within their down dialect, and where– even among literate users– the language and terminology of an application is foreign  Mobile banking and healthcare apps: language characterized by technical jargon, alien phrases/idioms  Many apps produced for a global market use a single language, English, as a means of capturing many users with minimal investment Still other apps, produced for foreign markets, use English prompts exclusively, or an unintelligible mix of domestic and foreign terms The Peculiar primacy of the English language in mobile applications

14  Study 1 Tested 58 subjects in Bangalore, India on fluency with mobile banking technology, each with absent or limited writing/reading capabilities 3 Conditions: Text-based – Control group Voice UI (IVR) – Spoken options for menu selection; speech-based feedback Graphical UI – Picture-based menus – Static, hand-drawn and culturally-relevant graphical representations Three groups: (a) novice users (b) seasoned users (c) no experience with mobile devices Two experiments

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16 Results

17  Illiterate users were uniformly incapable of completing a transaction on the text-based UI  Voice-based UIs were completed with a 72% success rate, and at less than half the speed of graphical UI trials  Graphical UIs saw a 100% completion rate, at an average completion time of 13 minutes  Speed differentials are thought to be related to users’ familiarity with voice-based technologies generally A natural fealty to voice-based UIs given experiences with synchronous calling, etc. Less hesitation, and a reduced fear of “breaking” or “spoiling” the phone, fears which are likely to abate with experience on graphical UIs Results (Cont’d)

18 (1) Provide graphical cues. (2) Provide voice annotation support wherever possible. (3) Provide local language support, both in text and audio. (4) Minimize hierarchical structures. (5) Avoid requiring nonnumeric text input. (6) Avoid menus that require scrolling. (7) Minimize soft-key mappings. (8) Integrate human mediators into the overall system, to familiarize potential users with scenarios and UIs. Design Recommendations for Mobile Phone Technology

19  Technology resistance  Temporary service without durable solutions to the illiteracy problem  Programs do not provide mobile technology, but merely make it more accessible to current users – High vulnerability to financial shocks, theft, etc  Complexity of creating UIs for countries with multiple dialects/languages – A limitation felt more strongly by voice UIs than by graphically- oriented ones  Program costs and sustainability – Donor attrition rates Limitations

20 Literacy Training on Mobile Devices ALEX Program (US) – Designed to combat functional illiteracy in developed countries among adults reading below a desired level of literacy – A contextual/experiential approach to learning – Met with students in one-on-one interviews to assess needs/goals (collaborative research) – Originally adapted for PDAs/small computers, migrating to mobile phones – Transferrable internationally? ABC (Niger) – 4,750 subjects, aged 13-70 (mean = 36) – 8 months of instruction over 2 years – Simple mobile devices, equipped with SMS – High rates of efficacy in increasing literacy/numeracy – Increased literacy by a margin of up to three grade levels among teens, with more modest achievements observed among adult participants

21 III.Interactive Voice Response System (IVR)

22 Interactive Voice Response(IVR) System?  An automated telephony system that interacts with callers, gathers information routes calls to the appropriate recipient.  Comprise of Telephony equipment Software applications, a database and a supporting infrastructure

23 Vashistha, Aditya, and Rajarathnam Nalluswamy. "Voice Based Social Networking and Informatiion Delivery System for Farmeres." Convergence Lab, n.d. Web.

24 IVR: Challenges in Scaling Voice Forum  Moderating Content at Scale Possible solutions : a.Hiring large fleet of dedicated moderators b.Utilize community moderator  Managing Call Cost at Scale Possible solutions : a.Call charges are reduced by leveraging local calls b.Broadcast audio via mobile internet Vashistha, Aditya,”IVR Junction: Building Scalable and Distributed Voice Forums in the Developing World” Microsoft Research

25 IVR Junction  Connects internet based users with phone based users Information exchange at international level  Save users the cost of long distance phone call Vashistha, Aditya,”IVR Junction: Building Scalable and Distributed Voice Forums in the Developing World” Microsoft Research

26 IVR Junction IVR Junction stores all voice data using online Cloud storage www.microsoftresearch.com

27 IVR Junction

28 IVR + Cloud based technology = IVR Junction IVR junction integrates IVR service with social media services www.microsoftresearch.com

29 IVR Junction Users

30 Applications of IVR Junction  CGNet Swara  Avaaj Otalo  Health line  Viral Entertainment Platform-Polly www.microsoftresearch.com

31 Applications of IVR Junction  CGNet Swara  Avaaj Otalo  Health line  Viral Entertainment Platform-Polly

32 IV.Polly

33 Polly Polly is a telephone-based, voice-based application which allows users to make a short recording of their voice, modify it and send the modified version to friends. Video: http://www.cs.cmu.edu/~Polly/http://www.cs.cmu.edu/~Polly/ Source: Jobs Opportunities through Entertainment: Virally Spread Speech-Based Services for Low-Literate Users. CHI13 presentation.

34  Voice-based entertainment service Entertainment as a “viral conduit” Disseminate development telephone based services Incentivize people to train themselves Polly

35 Source: Jobs Opportunities through Entertainment: Virally Spread Speech-Based Services for Low-Literate Users. CHI13 presentation.  Job ad browsing For low-skilled, low-literate workers  Additional voice-based applications? Polly

36 Source: Jobs Opportunities through Entertainment: Virally Spread Speech-Based Services for Low-Literate Users. CHI13 presentation. Polly – goals  Can a system like Polly be scalable?  Demographic characteristics of Polly users. Cost-sensitivity, are users willing to pay?  First development-focused service: response of Polly users to the Job information service.

37 Source: Jobs Opportunities through Entertainment: Virally Spread Speech-Based Services for Low-Literate Users. CHI13 presentation. Polly – 2012 scale deployment  Initially Polly’s phone number was given to 5 low-literate people on May 2012: 85,000 users in ~4.5 months 495,000 interactions 1,000 new people daily  As of April 2013: 163,000 users 630,000 interactions

38 Source: Jobs Opportunities through Entertainment: Virally Spread Speech-Based Services for Low-Literate Users. CHI13 presentation. Polly – 2012 scale deployment

39 Source: Jobs Opportunities through Entertainment: Virally Spread Speech-Based Services for Low-Literate Users. CHI13 presentation. Polly – 2012 scale deployment

40 Source: Jobs Opportunities through Entertainment: Virally Spread Speech-Based Services for Low-Literate Users. CHI13 presentation. Polly – Demographics

41 Source: Jobs Opportunities through Entertainment: Virally Spread Speech-Based Services for Low-Literate Users. CHI13 presentation. Polly – Controlled trails

42 Source: Jobs Opportunities through Entertainment: Virally Spread Speech-Based Services for Low-Literate Users. CHI13 presentation. Polly – Effect on daily quota of 7 calls

43 Source: Jobs Opportunities through Entertainment: Virally Spread Speech-Based Services for Low-Literate Users. CHI13 presentation. Polly – Job information service  On the first ~4.5 months: 27,000 people used the job search service Listened 270,000 times to job ads Forwarded them 22,000 times to friends  As of April 2013: 34,000 people used the job search service Listened 385,000 times to job ads Forwarded them 33,500 times to friends  57% of the interviewed users had used job search  Only a handful of them applied.

44 Source: Jobs Opportunities through Entertainment: Virally Spread Speech-Based Services for Low-Literate Users. CHI13 presentation. Polly – Conclusions and challenges  Scalability?  Infrastructure capacity?  How to achieve cost-efficiency?  Willingness to pay?  Long-term users?  Impact on job offers?  Additional applications?

45 V.Additional IVR applications

46 Video Kheti  Partnership with Digital Green  Digital Green – Demonstrates farming practices using videos  Designed to address Digital Green’s constraints  Video Kheti uses IVR to provide video content for farmers using multimodal interface similar to Siri, Google Voice, etc.. Medhi, Indrani, Kalika Bali, and Edward Curtell. "Pages 2833-2842."Http://chi2013.acm.org/. Proc. of CHI2013 Changing Presepective, France, Paris. ACM, New York, 2013. Web.

47 Video Kheti- Is it effective?  Targets – rural users in developing countries  5 billion mobile subscription in 2011, growing at 20% a year  Graphical interface more successful than text based interfaces for illiterate and novice users.  Success Is correlated to education of users.

48 Applications : Avaaj Otalo  Similar to Polly  Can record, browse and respond to agricultural questions and answers http://www.sautiyawakulima.net/research/wp-content/uploads/2011/11/howitworks1_avaajotalo.jpg

49 Applications: CGNet Swara  An effort to involve the underprivileged in main stream media; started in Chhattisgarh.  Mobile interface that allows to either record or listen to a 3 minute message.  Record messages are available on the phone and web. Web also features text form of these messages and are mailed to the mailing list. Mudliar, Preeti, Jonathan Donner, and William Theis. "Emergent Practices Around CGNet Swara: A Voice Forum for Citizen Journalism in Rural India." Information Technologies and International Development 9.2 (2012): 65- 79.Http://itidjournal.org/index.php/itid/article/view/1053/433. Information Technologies and International Development, 2012. Web.

50 Source: http://harrysurjadi.files.wordpress.com/2012/09/swara-system.png CGNet Swara : How does it work?

51 CGNet Swara: Is it effective?  A participatory approach called citizen journalism  Illiterate people are now able to voice their problems and also learn about other communities.  This leads to transparency as any government or corporate misdeeds will be brought into everyone’s notice.

52 Challenges  Multiple languages in developing countries  Training a single automatic speech recognition for a language requires many hours of manually annotated speech.  Farmers are not equipped with devices that display videos.

53 Discussion Q1: Why scaling up Polly is a challenge? Q2: How successful has the job information sharing service been? Q3: Can you think of few development challenges that Polly can address?

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