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Ch. 9 Motion Describing Motion  Motion  Speed & Velocity  Acceleration.

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Presentation on theme: "Ch. 9 Motion Describing Motion  Motion  Speed & Velocity  Acceleration."— Presentation transcript:

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2 Ch. 9 Motion Describing Motion  Motion  Speed & Velocity  Acceleration

3 Newton’s First Law Newton’s First Law of Motion  An object at rest will remain at rest and an object in motion will continue moving at a constant velocity unless acted upon by a net force. motion constant velocity net force

4 A. Motion Problem:  Is your desk moving? We need a reference point...  nonmoving point from which motion is measured

5 A. Motion Motion  Change in position in relation to a reference point. Reference point Motion

6 A. Motion Problem: You are a passenger in a car stopped at a stop sign. Out of the corner of your eye, you notice a tree on the side of the road begin to move forward. You have mistakenly set yourself as the reference point.

7 B. Speed & Velocity Speed  rate of motion  distance traveled per unit time v d t

8 B. Speed & Velocity Instantaneous Speed  speed at a given instant Average Speed

9 B. Speed & Velocity Problem:  A storm is 10 km away and is moving at a speed of 60 km/h. Should you be worried?  It depends on the storm’s direction!

10 B. Speed & Velocity Velocity  speed in a given direction  can change even when the speed is constant!

11 C. Acceleration Acceleration  the rate of change of velocity  change in speed or direction a: acceleration v f : final velocity v i : initial velocity t: time a v f - v i t

12 C. Acceleration Positive acceleration  “speeding up” Negative acceleration  “slowing down”

13 D. Calculations Your neighbor skates at a speed of 4 m/s. You can skate 100 m in 20 s. Who skates faster? GIVEN: d = 100 m t = 20 s v = ? WORK : v = d ÷ t v = (100 m) ÷ (20 s) v = 5 m/s You skate faster! v d t

14 D. Calculations Sound travels 330 m/s. If a lightning bolt strikes the ground 1 km away from you, how long will it take for you to hear it? GIVEN: v = 330 m/s d = 1km = 1000m t = ? WORK : t = d ÷ v t = (1000 m) ÷ (330 m/s) t = 3.03 s v d t

15 D. Calculations A roller coaster starts down a hill at 10 m/s. Three seconds later, its speed is 32 m/s. What is the roller coaster’s acceleration? GIVEN: v i = 10 m/s t = 3 s v f = 32 m/s a = ? WORK : a = ( v f - v i ) ÷ t a = (32m/s - 10m/s) ÷ (3s) a = 22 m/s ÷ 3 s a = 7.3 m/s 2 a v f - v i t

16 D. Calculations How long will it take a car traveling 30 m/s to come to a stop if its acceleration is -3 m/s 2 ? GIVEN: t = ? v i = 30 m/s v f = 0 m/s a = -3 m/s 2 WORK : t = ( v f - v i ) ÷ a t = (0m/s-30m/s)÷(-3m/s 2 ) t = -30 m/s ÷ -3m/s 2 t = 10 s a v f - v i t

17 E. Graphing Motion slope = steeper slope = straight line = flat line = Distance-Time Graph A B faster speed constant speed no motion speed

18 E. Graphing Motion Who started out faster?  A (steeper slope) Who had a constant speed? AA Describe B from 10-20 min.  B stopped moving Find their average speeds.  A = (2400m) ÷ (30min) A = 80 m/min  B = (1200m) ÷ (30min) B = 40 m/min Distance-Time Graph A B

19 E. Graphing Motion Acceleration is indicated by a curve on a Distance-Time graph. Changing slope = changing velocity

20 E. Graphing Motion Speed-Time Graph slope = straight line = flat line = acceleration  +ve = speeds up  -ve = slows down constant accel. no accel. (constant velocity)

21 E. Graphing Motion Speed-Time Graph Specify the time period when the object was... slowing down  5 to 10 seconds speeding up  0 to 3 seconds moving at a constant speed  3 to 5 seconds not moving  0 & 10 seconds

22 VECTOR: Vectors measure using arrows to show direction and magnitude. Shows direction of the object's motion.  Ex: velocity, acceleration, force. (all involve a direction)

23 Can you build the perfect paper airplane? Principles: A glider moves through the air without the help of a motor or engine. A glider can move through the air and descend gradually when it is well designed and built. Think about aerodynamics to build a glider that will fly well. "Drag" "Thrust" "Lift" "Gravity“ Facts: The design of your glider's body and wings has a lot to do with how well it will sail in the air. Adding some weight to parts of your glider will help it stay up in the air, have lift, and travel in a straight path instead of spinning or nosediving.


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