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The Gamers’ Private Network (GPN) InnovationScan Presentation May 2013.

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Presentation on theme: "The Gamers’ Private Network (GPN) InnovationScan Presentation May 2013."— Presentation transcript:

1 The Gamers’ Private Network (GPN) InnovationScan Presentation May 2013

2  In online games, speed wins!  Playing with people all around the world.  If your game connection is not optimal…  DEATH!!!  In online games, speed wins!  Playing with people all around the world.  If your game connection is not optimal…  DEATH!!!

3  Proprietary software + global network of servers  Optimized online game connections  The difference between a winning & losing move!  Three patents pending, potential outside gaming +

4  Over 1 Billion Gamers Worldwide  Over 500 Million Geo-Handicapped Males (most likely adopters)  Opportunity:  B2C (Gamers)  B2B (Game companies, ISPs)  Over 1 Billion Gamers Worldwide  Over 500 Million Geo-Handicapped Males (most likely adopters)  Opportunity:  B2C (Gamers)  B2B (Game companies, ISPs)

5  Huge jump in reg./rev. with 30 day trial Jan. intro  New Freemium model will accelerate B2C Growth  Pursue B2B co-marketing/distribution deals  Huge jump in reg./rev. with 30 day trial Jan. intro  New Freemium model will accelerate B2C Growth  Pursue B2B co-marketing/distribution deals

6  WTFast Launched December, 2009, now Ver. 3  Over 700k registered users, cash flow +, profitable  Freemium model will dramatically increase growth  Online ad revenue and premium recurring subscriptions  Grow B2C /w ads/viral and strategic B2B partners  WTFast Launched December, 2009, now Ver. 3  Over 700k registered users, cash flow +, profitable  Freemium model will dramatically increase growth  Online ad revenue and premium recurring subscriptions  Grow B2C /w ads/viral and strategic B2B partners

7  Up to a dozen direct competitors  Proprietary vs. 3 rd party  Ability to integrate as add-on  Chained connections  Smart automated game DB  Like consumer driven CDN  Patents Pending  Up to a dozen direct competitors  Proprietary vs. 3 rd party  Ability to integrate as add-on  Chained connections  Smart automated game DB  Like consumer driven CDN  Patents Pending

8  Already profitable and growing fast  Expenses low  Ad revenue, plus recurring premium subscriptions  Already profitable and growing fast  Expenses low  Ad revenue, plus recurring premium subscriptions

9 Rob Bartlett – CEO / Founder Internet Entrepreneur 15+ years, Videogames 11+ years Prev. Bus., 100s of overseas workers, 1000s orders/mo John Heineman - Co-founder 25+ years, on founding team of AnchorFree, model very similar to WTFast, 75M downloads, $62M raised Top-notch technical team – Master’s Degrees in IT, plus senior high level networking wizard. Board – Ed Alfke (Chairman) Seattle K4 Member Board - Joe Gilby – Director SV Int’l Game Developer Assn, Lead DD K4 Expo Robert Westmoreland – acting VP of Bus. Dev. 25+ years in game space. Executive level connections with all the major game providers. Mentors – Raghwa Gopal, Richard Favro & Brian Shepard via Accelerate Okanagan, Kelowna

10  700k registered users  250% immediate increase in registrations with 30 day trial (Freemium proof point)  250%+ increase in monthly revenue in last 5 months  6 B2B Deals closed  Building R&D team locally to accelerate development

11 Connections for:  Rockstar C#/.NET Developers  Co-Marketing  Distribution

12  Profitable!  Massive Market  B2C & B2B  Cash Flow+  Fast Growth  Patents Pending Contact Rob Bartlett: rob@wtfast.com 250-718-2315 Seeking Connections For: a. Rockstar C#/.NET Developers b. Co-Marketing c. Distribution


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