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Living Online Module Lesson 28 — Technology and Society Computer Literacy BASICS.

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Presentation on theme: "Living Online Module Lesson 28 — Technology and Society Computer Literacy BASICS."— Presentation transcript:

1 Living Online Module Lesson 28 — Technology and Society Computer Literacy BASICS

2 2 Objectives Describe the impact of technology on business. Describe the impact of technology on education and learning. Describe the impact of technology on science and medicine. Describe the impact of technology on our everyday lives as we work and play.

3 Computer Literacy BASICS 3 Vocabulary Artificial intelligence Bot Computer-based learning Digital cash Electronic commerce Simulations Virtual reality Voice recognition

4 Computer Literacy BASICS 4 E-Commerce E-commerce, or online business, is already changing the way the world does business. Products can be bought and sold over the Internet from companies that don’t even have a retail storefront. A drawback(problem) is that, if a site is not secure, your credit card number may be stolen.

5 Computer Literacy BASICS 5 Digital Cash and Electronic Checks Digital cash is a new technology that allows you to safely pay online with numbers issued by a bank that represent real money. ATM machines allow you to access your bank account 24 hours a day. Electronic checks and debit cards are making cash more obsolete every day. We swipe the credit / debit cards.

6 Computer Literacy BASICS 6 Pros and Cons of E-Commerce Cons (disadvantage) The huge increase in spam (unwanted advertising junk e-mail) Pros(advantage) New categories of jobs being generated by e-commerce represent a more positive side of technology in business.

7 Computer Literacy BASICS 7 Technology and Education Some of the technological techniques having an impact on education today include – The Internet – Distance learning – Computer-based learning – Simulations

8 Computer Literacy BASICS 8 The Internet’s Impact on Education It is rapidly replacing libraries and encyclo- pedias as research resources for class projects and homework. Wikipedia Web sites provide search facilities and indexed topics that make it easy to find information on almost any subject.

9 Computer Literacy BASICS 9 How Stuff Works Web Site You can find information about many subjects and research almost any topic using reputable Web sites.

10 Computer Literacy BASICS 10 Distance Learning People have been taken advantage of distance learning to obtain an education from home. Methods of distance learning include televised classes and mail correspondence courses.

11 Computer Literacy BASICS 11 Distance Learning The Star Schools Program is an initiative supported by the U.S. Department of Education to provide distance learning using the Internet. You can complete high school and even college courses from your own home using the Internet. Software programs also allow teachers to develop their own online learning courses.

12 Computer Literacy BASICS 12 Computer-Based Learning Computer-based learning and computer- assisted instruction (CAI) are methods for teachers to use computers for instruction. The computer acts as a tutor, guiding each student through the lessons at his or her own pace.

13 Computer Literacy BASICS 13 Computer-Based Learning (cont.) Students having trouble in a particular area can ob- tain a program to use at home or in a school com- puter lab for extra practice in the problem area. They can repeat lessons as often as necessary on the computer so they fully understand the material. Students at work in a computer lab

14 Computer Literacy BASICS 14 Simulations Simulations are models of real-world activities. You can explore environments and situations that may be too dangerous or inaccessible in real life. Simulations can be found on the Internet or purchased on CD-ROMs.

15 Computer Literacy BASICS 15 A Computer Simulation(to create a city, highways, buildings, homes etc)

16 Computer Literacy BASICS 16 Science and Technological Innovation Technology is changing the world every day. Advances in technology have provided people with disabilities methods to communicate, become more mobile, and participate in more activities. Predict weather conditions. TDD hearing impaired to use phones

17 Computer Literacy BASICS 17 An Antitechnology Backlash? For some people, however, the world is changing faster than they can grasp, and some think that an antitechnology backlash may be inevitable. It is a matter of debate whether society could or would return to a simpler state with less technology.

18 Computer Literacy BASICS 18 Potential Technological Advances It is likely that even more technological advances are on the horizon. Some areas that potentially hold great promise include – Artificial intelligence – Genetic engineering – Virtual reality

19 Computer Literacy BASICS 19 Artificial Intelligence To process and learn from information on their own without human intervention. Current ongoing areas of interest and develop- ment in AI include – Game playing – Natural language – Expert systems – Robotics

20 Computer Literacy BASICS 20 Genetic Engineering Genetic engineering generates great debate among people for and against it. It refers to the process of changing the DNA in a living organism to improve the organism. Supporters promotes its possible benefits: – Increase crop plants’ resistance to disease. – Enable an animal used for food to grow to full size in half the usual time. – Allow fruit to ripen without getting too soft.

21 Computer Literacy BASICS 21 Virtual Reality It has been defined as an artificial environment that seems like a real environment. The artificial environment is created with hardware and software.

22 Computer Literacy BASICS 22 Virtual Reality (cont.) You usually enter a virtual environment by wearing some type of helmet that connects you to the computer. Areas in which it is being used today include – Education – Training – Medicine

23 Computer Literacy BASICS 23 Technology and the Workplace Exactly how technology will affect us in the area of work is open to debate. Many people predict that, with high-skilled workers in demand, many semi-skilled positions will disappear. In the new economy, knowledge is the greatest asset.

24 Computer Literacy BASICS 24 Technology and the Workplace (cont.) Knowledge will, however, be limited by time. – Knowledge that is incredibly valuable one day may be worthless the next day or the next year. Opportunities for economic growth will depend on – The speed and sharing of knowledge – The development of new technologies – An increased recognition of common world problems

25 Computer Literacy BASICS 25 Technology in Our Daily Lives Society changed greatly during the twentieth century. Our homes are becoming centers for work, entertainment, learning, and possibly even health care. More and more people will telecommute or run businesses from their homes.

26 Computer Literacy BASICS 26 Technology in Our Daily Lives (cont.) Some examples of potential technological advances that may soon affect our daily lives include – Clothes that fight odor and bacteria – Flying cars – Voice recognition technology – Nonlethal weapons – Smart shoes, smart seats, and smart houses – Space travel

27 Computer Literacy BASICS 27 Coming Soon: A Vacation in Space Scaled Composites, Inc. took a private rocket plane to the lower limits of space twice to win the Ansari X Prize, and they are now working to develop a fleet of commercial space vehicles to allow the public the chance to visit space—soon!

28 Computer Literacy BASICS 28 Summary Electronic commerce is the buying and selling of goods and services using the Internet and is predicted to grow at an ever- increasing rate. Digital cash allows someone to pay online by transmitting a number from one computer to another.

29 Computer Literacy BASICS 29 Summary (cont.) Technology is having a tremendous impact on how students learn; many people predict that it may change the entire structure of education. The Internet is the biggest factor affecting education today. Online courses through the Internet are becoming very popular.

30 Computer Literacy BASICS 30 Summary (cont.) Many schools use computer-based learning to reinforce concepts. Simulations are models of real-world activities. Information is continuing to increase faster than we can process it. Some people predict an antitechnology backlash.

31 Computer Literacy BASICS 31 Summary (cont.) Artificial intelligence is software that can process information on its own without human intervention. Genetic engineering refers to changing the DNA in a living organism. Virtual reality is an artificial environment that feels like a real environment and is used in education, training, medicine, research, and other areas.

32 Computer Literacy BASICS 32 Summary (cont.) In the new global economy, knowledge is the greatest asset. New jobs and new job categories are being developed because of the Internet and electronic commerce. In the twenty-first century, many more people will probably work from their homes.

33 Computer Literacy BASICS 33 Summary (cont.) Some technological advances are clothes that fight odors, flying cars, voice recognition, nonlethal weapons, space travel, smart shoes, smart seats, and smart houses. It is important to stay informed about advances in technology that will affect many aspects of your life.


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