Download presentation
Presentation is loading. Please wait.
1
Unit 9 – Miscellaneous – About Computer
Semester 2
2
Unit Outline In this unit, we will learn: Computer System Components
System Unit Memory Storage Input Devices Output Devices Computer Network Network Interface Card Internet History
3
Unit Outline Types of Software Multimedia Authoring Tools
System Software Programming Software Application Software Multimedia Authoring Tools Categories of Software Copyright Fair Use 3
4
Hardware Hardware is the tangible, physical equipment that can be seen and touched. For example, keyboard, monitor, system unit, and etc. The term personal computer usually refers to a microcomputer and all the input, output, storage devices connected to it.
5
Computer System Components
System unit DVD drive Floppy disk drive Speaker Printer Monitor Hard disk drive (inside system unit) Modem, network card, and sound card (inside system unit) Keyboard Mouse
6
System Unit Is the case that holds the main circuit boards, CPU, power supply, network card, memory and storage devices System units for most notebook computers hold built-in keyboards and speakers too.
7
Small circuit board with chips for controlling the display device
Slots for small circuit boards, such as a sound card, modem, or network card Small circuit board with chips for controlling the display device Circuits etched into motherboard to connect components Memory chips Processor chip Battery Motherboard ROM chip
8
Memory Memory is used to store data, information or programs on a temporary or permanent basis. Memory requirements of a multimedia project depend on the project's content and scope.
9
Memory Two types of memory: Random Access Memory (RAM)
enables the simultaneously running of many applications volatile Read Only Memory (ROM) The BIOS program that boots up the computer resides in the ROM. non-volatile 9
10
Storage Hard disk Optical disc Memory card USB flash disk Floppy disk
Magnetic tape * Storage commonly refers to mass storage.
11
Input Devices Keyboard Mouse Touchscreen Scanner Graphic tablet
Digital camera Microphone Magnetic card encoder and reader Voice recognition system
12
Output Devices Monitor Speaker Projector Printer
Laser printers and inkjet printers are the two most common types of printers.
13
Computer Network A computer network is composed of multiple computing devices connected together using a telecommunication system for the purpose of sharing data, resources and communication. A home computer network may consist of two or more computers that share files and a printer using the network. The size and scalability of any computer network are determined by the hardware used as well as which protocols are being implemented.
14
Computer Network Protocols are standards concerning the connection, communications and data transfer between two computing devices. TCP/IP refers to a collection of most commonly used protocols for the Internet. 14
15
Computer Network Computer networks may be classified according to the scale or extent of reach of the network. The following is the comparison of network in terms of scale: PAN < LAN < CAN < MAN < WAN Personal Area Network (PAN) A network used for communication among computer devices (including telephones and personal digital assistants) close to one person. The reach of a PAN is typically a few meters. 15
16
Computer Network Local Area Network (LAN) Campus Area Network (CAN)
A network covering a small geographic area, like a home, office, or building. Campus Area Network (CAN) A network that connects two or more LANs but that is limited to a specific (possibly private) geographical area such as a college campus, industrial complex, or a military base. 16
17
Computer Network Metropolitan Area Network (MAN)
A network that connects two or more LANs or CANs together but does not extend beyond the boundaries of the immediate town, city, or metropolitan area. Wide Area Network (WAN) A WAN is a data communications network that covers a relatively broad geographic area (i.e. one country to another and one continent to another continent) and that often uses transmission facilities provided by common carriers, such as telephone companies. 17
18
Computer Network Bandwidth of network
is the amount of data which can be transmitted over a particular segment of a network within a specified amount of time usually measured in Kilo / Mega bits per second (Kbps / Mbps) 18
19
Network Interface Card
A Network Interface Card (NIC) is an expansion card that is added to a computer to enable it to communicate on a network. The NIC is responsible for converting the data from the computer into a form which can be sent out the network and vice versa. The NIC usually has a memory buffer where information is temporarily stored and transmitted to or from the network. 19
20
Internet History Self-Study Slide In September 1969, the first node of the ARPANET (funded by the Advanced Research Projects Agency (ARPA) of the U.S. Defense Department) was installed at the University of California. By the mid-1970s, the ARPANET embraced more than 30 universities, military sites, and government contractors, and its user base expanded to include the larger computer science research community. 20
21
Internet History Self-Study Slide In 1985, the National Science Foundation (NSF) arranged with ARPA to support a collaboration of supercomputing centers and computer science researchers across the ARPANET. In 1989, responsibility and management of the ARPANET was officially passed from military interests to the academically oriented NSF. Research organizations and universities became increasingly heavy users of this ever-growing “Internet”. 21
22
Internet History Self-Study Slide By the mid-1990s, the Internet included connections to more than 60 countries and more than 2 million host computers with more than 15 million users worldwide. Commercial and business use of the Internet was not permitted until 1992, but businesses have since become its driving force. By 2001, there were 109, 574, 429 domain hosts and million users of the Internet, representing 6.71 percent of the world’s population. 22
23
Internet History Self-Study Slide In 2003, there were 171, 638, 297 domain hosts and more than 550 billion online documents. About 7.3 million documents and web pages were being added every day. 23
24
Software Software is the intangible set of instructions that tells the computer what to do. This set of instructions is called a software program. Types of software: System software Programming software Application software 24
25
System Software Helps run the computer hardware and computer system
Includes operating systems, device drivers, diagnostic tools, windowing systems, utilities Examples: Windows 7, Windows 8.1, OS X Mountain Lion, OS X Mavericks, printer driver, scanner driver 25
26
Programming Software Provides tools to assist a programmer in writing computer programs and software using different programming languages in a more convenient way Includes text editors, compilers, interpreters, linkers, debuggers Examples: C++ compiler, BASIC interpreter 26
27
Application Software Allows end users to accomplish one or more specific tasks Includes business software, educational software, medical software, databases, computer games, multimedia authoring tools Examples: Microsoft Office, flight simulators, Math Blaster 27
28
Multimedia Authoring Tools
Provide the framework for organizing media elements Provide tools for editing media elements Are used for designing user interfaces Some multimedia authoring tools include scripting languages Some multimedia authoring tools provide a visual programming approach to organize media elements so that non-technical authors can also create sophisticated applications 28
29
Multimedia Authoring Tools
In some multimedia authoring tools, elements and events are organized along a timeline. Developers can write jump statements to any location in a project, thereby adding navigation and interactive control Examples: ToolBook Instructor Tribalmedia iShell Adobe Authorware Adobe Flash Adobe Director 29
30
Categories of Software
Commercial software Software sold to end consumers, usually under restricted licenses Trial software Software that is provided to users without payment on a trial basis Is usually offered as a trial version with certain features only available after the license is purchased, or as a full version, but for a trial period Freeware Software that is available for use at no cost The author usually restricts one or more rights to copy, distribute, and make derivative works of the software 30
31
Categories of Software
Proprietary software Software with restrictions on use or private modification, or with restrictions judged to be excessive on copying or publishing of modified or unmodified versions Public domain software Software that has been placed in the public domain, in other words there is absolutely no ownership of the intellectual property that the software represents 31
32
Categories of Software
Closed source software Software whose license does not allow for the release or distribution of the software's source code Open source software Software for which the source code and certain other rights normally reserved for copyright holders are provided under a software license that meets the Open Source Definition or that is in the public domain This permits users to use, change, and improve the software, and to redistribute it in modified or unmodified forms. 32
33
Copyright Copyright laws are designed to protect intellectual property rights and provide potential monetary rewards for inventiveness and hard work. Original material is copyright protected. Copyright law protects all art forms, including electronic art forms. Copyrights do not cover ideas or facts, only the particular expressions of such. 33
34
Copyright The owner of copyright has the following exclusive rights:
Self-Study Slide The owner of copyright has the following exclusive rights: Reproduce the copyrighted work Prepare derivative work based on the copyrighted work Distribute copies of the work by sale, rental, lease or lending Perform the work publicly in case of audiovisual work like drama, musical, motion pictures, etc. and display them publicly including other works like paintings, sculptures, etc. 34
35
Copyright Self-Study Slide Assume that all creative endeavors that are not our original work are copyright protected. This is true even if the copyright symbol is not explicitly included. In additional to or in place of the © symbol, some digital images may include an embedded signature or a digital watermark. An embedded signature or digital watermark cannot be seen when the image is displayed or printed, but it does serve as proof of artistic ownership if needed. So, do not try to get away with merely altering an image! 35
36
Copyright The only time we can alter or manipulate artwork is if:
Self-Study Slide The only time we can alter or manipulate artwork is if: We receive permission from the original artist, publisher, or owner of the piece We create the piece ourselves The creative work is clearly public domain The creative work is being used strictly for instructional purposes or falls within the restrictions of fair use 36
37
Fair Use Factors to determine whether a particular case is a fair use:
The purpose and character of the use, including whether such use is of a commercial nature or is for non-profit educational purposes The nature of the copyrighted work The amount and substantiality of the portion used in relation to the copyrighted work as a whole The effect of the use upon the potential market for or value of the copyrighted work 37
38
Reference Part of this slide set is prepared or/and extracted from the following book: Multimedia For The Web Revealed, Calleen Coorough & Jim Shuman, Thomson Learning, 2006, ISBN: This set of slides is for teaching purpose only. Self-study slide(s) is / are within the scope of the final examination.
Similar presentations
© 2025 SlidePlayer.com Inc.
All rights reserved.