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Web 3.0 Relative to 3D & Simulated Environments Specific to Healthcare Education: “…finite opportunities within infinite possibilities…” Supra Manohar.

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Presentation on theme: "Web 3.0 Relative to 3D & Simulated Environments Specific to Healthcare Education: “…finite opportunities within infinite possibilities…” Supra Manohar."— Presentation transcript:

1 Web 3.0 Relative to 3D & Simulated Environments Specific to Healthcare Education: “…finite opportunities within infinite possibilities…” Supra Manohar Executive Vice President

2 SIMULATIONS Web 3.0: Exploration of 3D and Simulated environments NEXTPREVIOUS The case for high-end media and simulated environments on healthcare: Medical knowledge doubles every 6-8 years There are new procedures and treatments emerging on a daily basis The average Physician practices for 30 years and the average Nurse for approximately 40 years1 High-end media and simulated environments provide engagement, rich educational context, and experiential education Continuing education is critical with restricted “learning time” Interactive multimedia and simulated environments provide 20 times more “minutes on the message” 1. Department of Psychology, Universita Cattolica del Sacro Cuore, Milan, Italy

3 Millers Triangle of Clinical Competence Miller G E. The assessment of clinical skills/competence/performance. Acad Med 1990; 65:563-7 DOES SHOWS HOW KNOWS HOW KNOWS SIMULATIONSNEXTPREVIOUS

4 3D and Simulated environment strategies Multi-purposing content Standalone animations & Simulations Virtual gaming Developed for mobile delivery Simulation Environments Standalone & 2nd Life Embedded within file types (PDF) Not everyone has a large budgetMaximizing their educational assets is key So how do we go about delivering a successful media strategy? + SIMULATIONSNEXTPREVIOUS

5 Standalone Animations and Simulations  Value in defining abstract scientific concepts  20 time greater minutes on message (a 60 sec animation can explain a 10 page concept)  Proven value in education, no need for justification  Costs have been driven, due to market adoption  Self learning pieces or as a part of an educational framework PLAY ANIMATION BACK

6 Virtual Gaming Reasons Games Engage Fun: Enjoyment & Pleasure Play: Intense involvement Rules: Structure Goals: Motivation Interactive: Doing Outcomes & Feedback: Learning Adaptive: Flow Win state: Ego Gratification Conflict, competition: Adrenaline Problem solving: Creativity Interaction with people: Social Groups Representation & Story: Emotion PLAY ANIMATION BACK

7 Mobile Media  Access to appropriate content in “context-aware” environments  Enabling media content into multiple devices: Phone handsets PDA’s I-Pods BACK

8 Media Embedded within file types (PDF)  Use of the animations and simulations within text based file types  Operations manuals and other technical documents can be interactive without separate locations for media content OPEN INTERACTIVE PDF BACK

9 Simulated Environment  Immersive 3D environments offer exceptional skill acquisition  Rich interactive learning context  Experiential “fail-forward” environment  Raising motivation and cognition in learners  Collaboration within 3D environments PLAY SIMULATION BACK

10 The Current Trend and Food for Thought… New Generation of Learners Technology is available and affordable as long as you have a plan Interactivity and collaboration are enhancing education Game based learning creates a sense of personal investment (Avatar’s, Characters, Collaboration) Re-usability of objects within environments Organization standards Web3D Consortium www.web3d.org Society for Medical Simulation www.socmedsim.org SIMULATIONSNEXTPREVIOUS

11 Thank You SIMULATIONSNEXTPREVIOUS


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