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Published byJack McDowell Modified over 9 years ago
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Human Learning Aeman Alabuod
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Learning Theory it is conceptual frameworks that describe how information is absorbed, processed, and retained during learning. Learning brings together cognitive, emotional, and environmental influences and experiences for acquiring, enhancing, or making changes in one's knowledge, skills, values, and world views
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Learning Theory Categories 1- Behaviorism 2- Cognitivism 3- Constructivism
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Learning Styles There is controversy about the concept of learning styles. Different students have different modes of learning, and their learning could be improved by matching one's teaching with that preferred learning mode. Because proposed modes have included dichotomies such as linear vs. holistic, impulsive vs. reflective, reasoning vs. insight, and visual vs. verbal.
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Learning Styles Learning Styles and Instructional Design by using digital media in the classroom which include a lot of information that related to class. While including multimedia may be a good idea in general variety in modes of presentation can hold students' attention and interest. Instructional designer have to care that Students differ in their abilities, interests, and background knowledge, so he just present information in the most appropriate manner..
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Motivation Motivation is defined as the process that initiates, guides and maintains goal-oriented behaviors. Motivation is what causes us to act, whether it is getting a glass of water to reduce thirst or reading a book to gain knowledge.
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Motivation ARCS Model of Motivational Design (Keller) They have to use many things such as active participation include many learning style as well as hummer style. Furthermore, increase a learner’s motivation by give them examples which they are familiar with. In the same time confidence is important we have mix it in leaning process. learners should be aware of performance requirements and evaluative criteria. At the end learners should feel satisfying about their learning.
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Bloom’s Taxonomy
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Instructional Designer can create a new way of learning by using one of Bloom’s Taxonomy’ learning objective. For example, Cognitive, Affective, and Psychomotor. Instructional Designer can use technology which include knowledge of ways and means of dealing with specifics - conventions, trends and sequences, classifications and categories, criteria, methodology. It help teacher to focus on higher order thinking.
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Conclusion Learning theories are conceptual frameworks that describe how information is absorbed, processed, and retained during learning. learning-styles is Different students have different modes of learning. Also, learning styles equates style with the preferred bodily sense through which one receives information. Motivation is Motivation is what causes us to act. Bloom’s Taxonomy assist instructional designer in designing performance tasks.
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Design Design mean make plan to achieve some goals in the future. Also, design has different connotations in different fields. This plan should contain activities, and processes. The design phase deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning and media selection. The design phase should be systematic and specific. Systematic means a logical, orderly method of identifying, developing and evaluating a set of planned strategies targeted for attaining the project's goals. Specific means each element of the instructional design plan needs to be executed with attention to details.
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Development The development phase is where instructional designers and developers create and assemble the content assets that were blueprinted in the design phase. If learning is involved, programmers develop and/or integrate technologies. Testers perform debugging procedures. The project is reviewed and revised according to the feedback received.
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Implementation It is the realization of an application, or execution of a plan, idea, model, design, specification, standard, algorithm, or policy
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Evaluation The evaluation phase consists of two parts: formative and summative. Formative evaluation is present in each stage of the ADDIE process.
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Why Use Instructional Design First, speed up the process: The design steps save time by focusing the team and serving as the foundation for project development and a roadmap through the process. Second, assist in communication: Team members need to share expertise and Instructors need to clarify their goals, objectives, content, and evaluation plans for producers and describe the level of audience expertise and their physical setting. Producers need to focus on the identified audience and objectives and suggest technology options. Third, cover all phases of good instructional design: Insure that the elements of instruction are all consciously addressed and all the pieces relate to and support each other. Insure that the design is complete and packaged to be transmitted to the clientele prior to instruction
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