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CS 1308 Computer Literacy and the Internet. Creating Digital Pictures  A traditional photograph is an analog representation of an image.  Digitizing.

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Presentation on theme: "CS 1308 Computer Literacy and the Internet. Creating Digital Pictures  A traditional photograph is an analog representation of an image.  Digitizing."— Presentation transcript:

1 CS 1308 Computer Literacy and the Internet

2 Creating Digital Pictures  A traditional photograph is an analog representation of an image.  Digitizing a picture is the act of creating picture elements (pixels) to represent the image.  The process is similar to the sampling of analog audio  The more pixels, the better the quality  The more bits for each pixel, the closer the approximation  The human eye can be tricked into filling in the missing pieces

3 A 15x12 picture One Pixel 15x12 = 170 total pixels

4 Resolution  The number of pixels  The higher the resolution, the clearer the picture  Increased resolution allows you to zoom in and see more detail  Higher resolution increases the size of the file in memory

5 Aliasing Zoomed in 5 times Notice the Pixelation

6 Colors  RGB (Red, Green, Blue)  How many bits for one color in this cube?

7 Image Colors 256 Colors45,000 Colors

8 Image Colors 16 Colors45,000 Colors

9 Image Colors 45,000 Colors2 Colors

10 Image Colors 45,000 Colors250 Grey scale tones

11

12 Pixel Densities  Resolution Example Resolution Example

13 How much space?  For each pixel you have to store a color or grey scale.  Resolution 300x200 = 60,000 pixels  8 bit greyscale (256 tones) – 60KB  24 bit true color – 180KB (3 bytes per pixel)

14 Graphics File Formats  Raster Graphics  Stores information on a pixel-by-pixel basis  BMP, GIF, JPEG, PNG  Vector Graphics  Stores a description of shapes in the picture  Scalable Vector Graphics (SVG)

15 JPEG vs GIF  JPEG  Joint Photographic Experts Group  Forgent Networks claims patent on key algorithm  24 bit color  Lossy compression  Cleverly removes portions of picture that humans won’t see  Very good for pictures, “realistic” scenes  Allows use to select amount of compression  GIF (Graphics Interchange Format)  Patented by Compuserve  256 colors  Lossless compression  Good for line drawings, clip art

16 Digital Cameras  Much like a normal camera in terms of optics  Has advantage of knowing what a picture looks like immediately

17 Digital Pictures  Image is acquired by absorbing reflected light and recording the wavelengths (very similar to sampling audio)  The sensor takes the place of the film  Stored in proprietary RAW format before download to computer  Sensor sends digital signals to be processed and stored in non-volatile memorynon-volatile memory

18 Megapixels?  What does it mean?  Amount of sensor information  Allows for more pixels at maximum resolution  Why is 5 megapixels better than 3 or 4?  Can they really zoom in on pictures like on CSI?

19 Displaying Images Display types CRT LCD Gas Plasma Typical resolutions 800x600 1024x768 1152x864 1280x1024 4 to 3 ratio Movies are 16:9 Refresh rate Interlacing Graphics Card 15” 12” 19”

20 Graphics Cards  Hardware that connects monitors to your PC  Have processors, memory, clocks  Almost sub-computers  Controls resolution and refresh rate  Drivers  Software that allows graphics cards to interface with monitors  Specific to Operating Systems  Linux often has worse support because fewer people use it  Some card include “tuners” for television  NTSC

21 MPEG Compression  MPEG-1  video resolution of 352-by-240 at 30 frames per second (fps)  quality slightly below the quality of conventional VCR videos  MPEG-2  offers resolutions of 720x480 and 1280x720 at 60 fps  full CD-quality audio  sufficient for all the major TV standards, including NTSC, and even HDTV  MPEG-2 is used by DVD-ROMs. MPEG-2 can compress a 2 hour video into a few gigabytes  decompressing an MPEG-2 data stream requires only modest computing power, encoding video in MPEG-2 format requires significantly more processing power  MPEG-4  graphics and video compression algorithm standard that is based on MPEG-1 and MPEG-2 and Apple QuickTime technology  Wavelet-based MPEG-4 files are smaller than JPEG or QuickTime files  designed to transmit video and images over a narrower bandwidth and can mix video with text, graphics and 2-D and 3-D animation layers

22 Digital Animation  Programs used to describe desired output  Maya  Images are “rendered” one screen at a time  24 fps  More for slow motion  Takes a lot of computer time  Graphics machines need A LOT of memory, processor speed, and secondary storage


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